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neogeo code exposed for use by aes in mess by Haze (no whatsnew)
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@ -1,6 +1,24 @@
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<?xml version="1.0"?>
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<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
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<!-- The list contains both MVS and AES cartridges.
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For the majority of official titles the actual ROM data contained in the cartridges is compatible across systems, the actual codepath taken
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depends upon the bios used.
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The only real difference with the cartridges is the physical form of the cartridges which allowed a delayed release of the game for AES
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systems at a higher cost. Due to this many adapters are available which plug into an AES unit allowing you to plug any standard MVS cart
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into the system. Reverse adapters exist, although were less common because there was no reason to use them. All MVS carts can be used
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with AES systems so there is no reason to have separate lists especially when in the majority of cases the data is identical.
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The primary MVS / AES releases are marked in the list for documentation purposes, typically the first AES release is just a later revision
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of the game code with additional bugfixes etc. when compared to the primary MVS release.
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Todo: games which are actually incompatible between systems (the first release of kof2001, and many of the bootlegs / hacks) should be
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tagged with compatibility tags.
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-->
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<softwarelist name="neogeo" description="SNK Neo-Geo cartridges">
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<!--***************************************
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@ -1275,7 +1275,7 @@ INPUT_PORTS_END
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static DEVICE_IMAGE_LOAD( neo_cartridge )
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DEVICE_IMAGE_LOAD( neo_cartridge )
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{
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UINT32 size;
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device_t* ym = image.device().machine().device("ymsnd");
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@ -119,6 +119,7 @@ void neogeo_set_display_counter_lsb(address_space *space, UINT16 data);
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void neogeo_acknowledge_interrupt(running_machine &machine, UINT16 data);
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void neogeo_set_main_cpu_bank_address(address_space *space, UINT32 bank_address);
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READ16_HANDLER( neogeo_unmapped_r );
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DEVICE_IMAGE_LOAD( neo_cartridge );
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/*----------- defined in machine/neocrypt.c -----------*/
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@ -224,3 +225,5 @@ WRITE16_HANDLER( neogeo_paletteram_w );
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void neogeo_set_fixed_layer_source(running_machine &machine, UINT8 data);
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UINT8 neogeo_get_auto_animation_counter(running_machine &machine);
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