improve gostop inputs (nw)

This commit is contained in:
David Haywood 2014-10-11 00:08:25 +00:00
parent f2d8c05791
commit 2b7bf5c0c7

View File

@ -371,9 +371,63 @@ static INPUT_PORTS_START( mayjisn2 )
PORT_DIPSETTING( 0x40, "A" )
INPUT_PORTS_END
static GFXDECODE_START( st0016 )
// GFXDECODE_ENTRY( NULL, 0, charlayout, 0, 16*4 )
GFXDECODE_END
static INPUT_PORTS_START( gostop )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("OUT")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("WAIT")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("Gift 1")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("Gift 2")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("Gift 3")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM") // IP3 - bits 5-8
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("Reset")
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) // don't show up in test menu
PORT_START("UNK")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) // nothing?
PORT_START("DSW1")
PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" ) // shows up as IP3 bit 3
PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" )
PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" )
PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) // shows up as IP3 bit 2
PORT_DIPNAME( 0x20, 0x20, "Init Ram" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
PORT_START("DSW2") // no dsw2 listed in test mode
PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) // shows up as IP3 bit 1
PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // shows up as IP3 bit 0
PORT_DIPUNKNOWN_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
PORT_DIPUNKNOWN_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END
TIMER_DEVICE_CALLBACK_MEMBER(st0016_state::st0016_int)
{
@ -670,4 +724,4 @@ GAME( 1995, koikois, 0, st0016, koikois, st0016_state, renju, ROT0
GAME( 1994, mayjinsn, 0, mayjinsn, st0016, st0016_state, mayjinsn, ROT0, "Seta", "Mayjinsen",GAME_IMPERFECT_GRAPHICS|GAME_NOT_WORKING)
GAME( 1994, dcrown, 0, st0016, renju, st0016_state, renju, ROT0, "Nippon Data Kiki", "Dream Crown (Set 1)", GAME_NOT_WORKING) // (c) 1994 Nippon Data Kiki is uploaded near the Japanese Insert coin text
GAME( 1994, dcrowna, dcrown, st0016, renju, st0016_state, renju, ROT0, "Nippon Data Kiki", "Dream Crown (Set 2)", GAME_NOT_WORKING) // the Insert Coin text has been translated to English and no (c) is uploaded
GAME( 2001, gostop, 0, st0016, renju, st0016_state, renju, ROT0, "Visco", "Kankoku Hanafuda Go-Stop", GAME_NOT_WORKING)
GAME( 2001, gostop, 0, st0016, gostop, st0016_state, renju, ROT0, "Visco", "Kankoku Hanafuda Go-Stop", GAME_NOT_WORKING)