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Reduce smearing on hlsl prescale [MooglyGuy]
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@ -7,9 +7,9 @@ texture Diffuse;
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sampler DiffuseSampler = sampler_state
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{
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Texture = <Diffuse>;
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MipFilter = LINEAR;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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MinFilter = NONE;
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MagFilter = NONE;
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AddressU = CLAMP;
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AddressV = CLAMP;
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AddressW = CLAMP;
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