Reduce smearing on hlsl prescale [MooglyGuy]

This commit is contained in:
Jonathan Gevaryahu 2013-11-24 20:58:21 +00:00
parent cb6f1d0194
commit 6815ef2958

View File

@ -7,9 +7,9 @@ texture Diffuse;
sampler DiffuseSampler = sampler_state
{
Texture = <Diffuse>;
MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
MinFilter = NONE;
MagFilter = NONE;
AddressU = CLAMP;
AddressV = CLAMP;
AddressW = CLAMP;