fix some typos (#2772)

This commit is contained in:
Martin Lindhe 2017-11-03 14:58:54 +01:00 committed by hap
parent c44e154ac5
commit b3c2645085
23 changed files with 27 additions and 27 deletions

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# **android-project** # # **android-project** #
Cointains code by needed to run MAME on Android Contains code by needed to run MAME on Android
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)

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# **Benchmarks** # # **Benchmarks** #
Cointains code by various developers and it is used to benchmark MAME code Contains code by various developers and it is used to benchmark MAME code
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)

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# **BGFX shaders** # # **BGFX shaders** #
Cointains definitions for BGFX shaders, shader chains and effects. Contains definitions for BGFX shaders, shader chains and effects.
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team

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# **BGFX shader chains** # # **BGFX shader chains** #
Cointains definitions for BGFX shader chains Contains definitions for BGFX shader chains
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team

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# **BGFX shader effects** # # **BGFX shader effects** #
Cointains definitions for BGFX shader effects Contains definitions for BGFX shader effects
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team

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# **BGFX shader effects** # # **BGFX shader effects** #
Cointains definitions for BGFX shader effects Contains definitions for BGFX shader effects
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team

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# **BGFX shader effects** # # **BGFX shader effects** #
Cointains definitions for BGFX shader effects Contains definitions for BGFX shader effects
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team

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# **BGFX shader effects** # # **BGFX shader effects** #
Cointains definitions for BGFX shader effects Contains definitions for BGFX shader effects
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team

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# **man pages** # # **man pages** #
man pages for MAME and its tools is work of many different contributors, and contain information about usage of MAME and utilities that are comming in package. man pages for MAME and its tools is work of many different contributors, and contain information about usage of MAME and utilities that are coming in package.
Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/) Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)

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# **Software Lists** # # **Software Lists** #
Software lists are containing meta-data of software for computers and consoles and are comming from various sources, Software lists are containing meta-data of software for computers and consoles and are coming from various sources,
they are not compiled in code but use as valuable source of information in order to preserve and document software. they are not compiled in code but use as valuable source of information in order to preserve and document software.
Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/) Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)

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# **Keymaps** # # **Keymaps** #
Keymap files are definiton files for mapping different keyboard layouts to MAME input system, and are Keymap files are definition files for mapping different keyboard layouts to MAME input system, and are
product of work of many different contributors. product of work of many different contributors.
Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/) Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)

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# **Regression tests** # # **Regression tests** #
Cointains code by various developers and it is used to test MAME tools Contains code by various developers and it is used to test MAME tools
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)

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@ -491,7 +491,7 @@ WRITE32_MEMBER (vme_fccpu20_device::bootvect_w)
LOG("%s\n", FUNCNAME); LOG("%s\n", FUNCNAME);
m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask; m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask); m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset. m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
} }
WRITE_LINE_MEMBER(vme_fccpu20_device::bim_irq_callback) WRITE_LINE_MEMBER(vme_fccpu20_device::bim_irq_callback)

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@ -155,7 +155,7 @@ WRITE32_MEMBER(vme_hcpu30_card_device::bootvect_w)
LOG("%s\n", FUNCNAME); LOG("%s\n", FUNCNAME);
m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask; m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask); m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset. m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
} }
vme_hcpu30_card_device::vme_hcpu30_card_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock) vme_hcpu30_card_device::vme_hcpu30_card_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)

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@ -587,7 +587,7 @@ void mpcc_device::tra_complete()
} }
//------------------------------------------------- //-------------------------------------------------
// rcv_callback - called when it is time to sample incomming data bit // rcv_callback - called when it is time to sample incoming data bit
//------------------------------------------------- //-------------------------------------------------
void mpcc_device::rcv_callback() void mpcc_device::rcv_callback()
{ {

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# **Layout** # # **Layout** #
Layouts files are definiton files to describe look and fell of emulated machines, and are product Layouts files are definition files to describe look and fell of emulated machines, and are product
of many different contributors. of many different contributors.
Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/) Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)

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@ -416,7 +416,7 @@ WRITE32_MEMBER (cpu30_state::bootvect_w){
LOG("%s\n", FUNCNAME); LOG("%s\n", FUNCNAME);
m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask; m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask); m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset. m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
} }
/* /*

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@ -1961,7 +1961,7 @@ ADDRESS_MAP_END
/* changes from galaxian map: /* changes from galaxian map:
galaxian sound removed galaxian sound removed
$4800-$57ff: cointains video and object RAM (normally at $5000-$5fff) $4800-$57ff: contains video and object RAM (normally at $5000-$5fff)
$5800-$5fff: AY-8910 access added $5800-$5fff: AY-8910 access added
$6002-$6006: graphics banking controls replace coin lockout, coin counter, and lfo $6002-$6006: graphics banking controls replace coin lockout, coin counter, and lfo
$7002: coin counter (moved from $6003) $7002: coin counter (moved from $6003)

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@ -279,7 +279,7 @@ WRITE16_MEMBER (hk68v10_state::bootvect_w){
LOG (("%s offset %08x, mask %08x, data %04x\n", FUNCNAME, offset, mem_mask, data)); LOG (("%s offset %08x, mask %08x, data %04x\n", FUNCNAME, offset, mem_mask, data));
m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask; m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask); m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset. m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
} }
#if 0 #if 0

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@ -289,7 +289,7 @@ READ32_MEMBER (mvme147_state::bootvect_r){
WRITE32_MEMBER (mvme147_state::bootvect_w){ WRITE32_MEMBER (mvme147_state::bootvect_w){
m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask; m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask); m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset. m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
} }
/**** /****

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@ -27,7 +27,7 @@ Bg 1,5kb (2114 x3)
Sprites 1kb (2148 x2) Sprites 1kb (2148 x2)
color 320byte (27ls00 x10) color 320byte (27ls00 x10)
Rom definiton: Rom definition:
-top pcb- -top pcb-
stuntair.a0,a1,a3,a4,a6 main program stuntair.a0,a1,a3,a4,a6 main program
stuntair.e14 sound program stuntair.e14 sound program

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# **Tests** # # **Tests** #
Cointains code by various developers and it is used to test MAME Contains code by various developers and it is used to test MAME
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)

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# **web** # # **web** #
Cointains web application part of MAME Contains web application part of MAME
Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)