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https://github.com/libretro/mame.git
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fix some typos (#2772)
This commit is contained in:
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# **android-project** #
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# **android-project** #
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Cointains code by needed to run MAME on Android
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Contains code by needed to run MAME on Android
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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# **Benchmarks** #
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# **Benchmarks** #
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Cointains code by various developers and it is used to benchmark MAME code
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Contains code by various developers and it is used to benchmark MAME code
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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# **BGFX shaders** #
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# **BGFX shaders** #
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Cointains definitions for BGFX shaders, shader chains and effects.
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Contains definitions for BGFX shaders, shader chains and effects.
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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# **BGFX shader chains** #
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# **BGFX shader chains** #
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Cointains definitions for BGFX shader chains
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Contains definitions for BGFX shader chains
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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# **BGFX shader effects** #
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# **BGFX shader effects** #
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Cointains definitions for BGFX shader effects
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Contains definitions for BGFX shader effects
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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@ -1,5 +1,5 @@
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# **BGFX shader effects** #
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# **BGFX shader effects** #
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Cointains definitions for BGFX shader effects
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Contains definitions for BGFX shader effects
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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# **BGFX shader effects** #
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# **BGFX shader effects** #
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Cointains definitions for BGFX shader effects
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Contains definitions for BGFX shader effects
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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# **BGFX shader effects** #
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# **BGFX shader effects** #
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Cointains definitions for BGFX shader effects
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Contains definitions for BGFX shader effects
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause) by Ryan Holtz and MAME Development Team
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# **man pages** #
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# **man pages** #
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man pages for MAME and its tools is work of many different contributors, and contain information about usage of MAME and utilities that are comming in package.
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man pages for MAME and its tools is work of many different contributors, and contain information about usage of MAME and utilities that are coming in package.
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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# **Software Lists** #
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# **Software Lists** #
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Software lists are containing meta-data of software for computers and consoles and are comming from various sources,
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Software lists are containing meta-data of software for computers and consoles and are coming from various sources,
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they are not compiled in code but use as valuable source of information in order to preserve and document software.
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they are not compiled in code but use as valuable source of information in order to preserve and document software.
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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@ -1,6 +1,6 @@
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# **Keymaps** #
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# **Keymaps** #
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Keymap files are definiton files for mapping different keyboard layouts to MAME input system, and are
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Keymap files are definition files for mapping different keyboard layouts to MAME input system, and are
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product of work of many different contributors.
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product of work of many different contributors.
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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# **Regression tests** #
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# **Regression tests** #
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Cointains code by various developers and it is used to test MAME tools
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Contains code by various developers and it is used to test MAME tools
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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@ -491,7 +491,7 @@ WRITE32_MEMBER (vme_fccpu20_device::bootvect_w)
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LOG("%s\n", FUNCNAME);
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LOG("%s\n", FUNCNAME);
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset.
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m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
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}
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}
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WRITE_LINE_MEMBER(vme_fccpu20_device::bim_irq_callback)
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WRITE_LINE_MEMBER(vme_fccpu20_device::bim_irq_callback)
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@ -155,7 +155,7 @@ WRITE32_MEMBER(vme_hcpu30_card_device::bootvect_w)
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LOG("%s\n", FUNCNAME);
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LOG("%s\n", FUNCNAME);
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset.
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m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
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}
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}
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vme_hcpu30_card_device::vme_hcpu30_card_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)
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vme_hcpu30_card_device::vme_hcpu30_card_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)
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@ -587,7 +587,7 @@ void mpcc_device::tra_complete()
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}
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}
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//-------------------------------------------------
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//-------------------------------------------------
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// rcv_callback - called when it is time to sample incomming data bit
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// rcv_callback - called when it is time to sample incoming data bit
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//-------------------------------------------------
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//-------------------------------------------------
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void mpcc_device::rcv_callback()
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void mpcc_device::rcv_callback()
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{
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{
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# **Layout** #
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# **Layout** #
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Layouts files are definiton files to describe look and fell of emulated machines, and are product
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Layouts files are definition files to describe look and fell of emulated machines, and are product
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of many different contributors.
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of many different contributors.
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
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@ -416,7 +416,7 @@ WRITE32_MEMBER (cpu30_state::bootvect_w){
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LOG("%s\n", FUNCNAME);
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LOG("%s\n", FUNCNAME);
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset.
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m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
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}
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}
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/*
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/*
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@ -1961,7 +1961,7 @@ ADDRESS_MAP_END
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/* changes from galaxian map:
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/* changes from galaxian map:
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galaxian sound removed
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galaxian sound removed
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$4800-$57ff: cointains video and object RAM (normally at $5000-$5fff)
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$4800-$57ff: contains video and object RAM (normally at $5000-$5fff)
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$5800-$5fff: AY-8910 access added
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$5800-$5fff: AY-8910 access added
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$6002-$6006: graphics banking controls replace coin lockout, coin counter, and lfo
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$6002-$6006: graphics banking controls replace coin lockout, coin counter, and lfo
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$7002: coin counter (moved from $6003)
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$7002: coin counter (moved from $6003)
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LOG (("%s offset %08x, mask %08x, data %04x\n", FUNCNAME, offset, mem_mask, data));
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LOG (("%s offset %08x, mask %08x, data %04x\n", FUNCNAME, offset, mem_mask, data));
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset.
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m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
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}
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}
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#if 0
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#if 0
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WRITE32_MEMBER (mvme147_state::bootvect_w){
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WRITE32_MEMBER (mvme147_state::bootvect_w){
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] &= ~mem_mask;
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysram[offset % sizeof(m_sysram)] |= (data & mem_mask);
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m_sysrom = &m_sysram[0]; // redirect all upcomming accesses to masking RAM until reset.
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m_sysrom = &m_sysram[0]; // redirect all upcoming accesses to masking RAM until reset.
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}
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}
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/****
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/****
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@ -27,7 +27,7 @@ Bg 1,5kb (2114 x3)
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Sprites 1kb (2148 x2)
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Sprites 1kb (2148 x2)
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color 320byte (27ls00 x10)
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color 320byte (27ls00 x10)
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Rom definiton:
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Rom definition:
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-top pcb-
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-top pcb-
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stuntair.a0,a1,a3,a4,a6 main program
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stuntair.a0,a1,a3,a4,a6 main program
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stuntair.e14 sound program
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stuntair.e14 sound program
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# **Tests** #
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# **Tests** #
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Cointains code by various developers and it is used to test MAME
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Contains code by various developers and it is used to test MAME
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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# **web** #
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# **web** #
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Cointains web application part of MAME
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Contains web application part of MAME
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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Licensed under [The BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)
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