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(MESS) D6800: fixed width of interrupt pulse; many more games start up now, and sound works in the games.
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@ -204,7 +204,7 @@ UINT32 d6800_state::screen_update_d6800(screen_device &screen, bitmap_ind16 &bit
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TIMER_DEVICE_CALLBACK_MEMBER(d6800_state::d6800_p)
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{
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m_rtc++;
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m_maincpu->set_input_line(M6800_IRQ_LINE, (m_rtc > 0xf8) ? ASSERT_LINE : CLEAR_LINE);
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m_maincpu->set_input_line(M6800_IRQ_LINE, (m_rtc) ? CLEAR_LINE : ASSERT_LINE);
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}
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