(MESS) D6800: fixed width of interrupt pulse; many more games start up now, and sound works in the games.

This commit is contained in:
Robbbert 2013-05-07 09:29:16 +00:00
parent c7816ce1a3
commit b8759ad4e6

View File

@ -204,7 +204,7 @@ UINT32 d6800_state::screen_update_d6800(screen_device &screen, bitmap_ind16 &bit
TIMER_DEVICE_CALLBACK_MEMBER(d6800_state::d6800_p)
{
m_rtc++;
m_maincpu->set_input_line(M6800_IRQ_LINE, (m_rtc > 0xf8) ? ASSERT_LINE : CLEAR_LINE);
m_maincpu->set_input_line(M6800_IRQ_LINE, (m_rtc) ? CLEAR_LINE : ASSERT_LINE);
}