mame/hlsl
2013-05-20 01:20:22 +00:00
..
bloom.fx fix incorrect bloom functionality in fullscreen mode, nw 2013-05-20 01:20:22 +00:00
color.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
deconverge.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
downsample.fx fix incorrect bloom functionality in fullscreen mode, nw 2013-05-20 01:20:22 +00:00
focus.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
phosphor.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
pincushion.fx Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] 2011-05-24 18:28:54 +00:00
post.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
prescale.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
primary.fx d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] 2013-01-21 02:40:48 +00:00
vector.fx fix vector bloom, nw 2013-05-19 21:53:08 +00:00
yiq_decode.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00
yiq_encode.fx - "And he did give them CRT bloom, and it scorched their eyes so; and they wept 2013-05-19 16:21:26 +00:00