Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
Go to file
2012-11-04 18:13:00 +01:00
docs Start with MAME 0.78 2012-10-29 10:55:14 -04:00
src Log osd_fopen and osd_get_path_info if DEBUG_LOG is defined 2012-11-04 18:13:00 +01:00
changed.txt Start with MAME 0.78 2012-10-29 10:55:14 -04:00
makefile Wii Prep: All objects are built and linked/archived directly instead of through various archives. 2012-11-04 11:09:12 -05:00
README Don't look for the 'rom' directory in retroarch's system directory, instead look in the parent of the loaded game file. 2012-11-04 11:09:12 -05:00
whatsnew.txt Start with MAME 0.78 2012-10-29 10:55:14 -04:00
whatsold.txt Start with MAME 0.78 2012-10-29 10:55:14 -04:00

Proof on concept
Based on MAME 0.78

Tested for OS X, linux, Wii, and Android (arm-v7a).

TODO:

* Don't crash if the game fails to load. (It would be best to remove dependence on libco altogether)
* Better path management. For now all games must be placed in a folder named 'rom'. Other folders must be created manually in 'rom's parent directory. Their names can be found under the File I/O section of src/libretro/osd.c.
* Make sure all of the mkdir commands in makefile complete before any compiling starts.
* Lots more

Notes:

* Will have errors on 64-bit platforms.
* Will have errors on platforms without unaligned memory access support.
* When using concurrent building you may get an error that it can't create certain object files, just rerun make if it happens.
* To run on Wii's memory constraints some drivers in src/driver.c must be removed.