deps/zlib | ||
docs | ||
jni | ||
metadata | ||
src | ||
changed.txt | ||
link.T | ||
Makefile | ||
Makefile.common | ||
README.md | ||
whatsnew.txt | ||
whatsold.txt |
mame2003-libretro
MAME as it was in 2003, and using the libretro API. Accepts romset MAME 0.78. Any file-not-found issues will be because your romset is wrong, or incomplete (e.g. you're trying to run a clone .zip, without the parent .zip present).
Suitable for lower-end devices that would struggle to run current versions of MAME (later versions of MAME are increasingly accurate, thus can perform worse).
Has support for a single mouse (or touch device) in games that support trackpads, etc (via the "Mouse Device" core option) Supports one or two spinners/dials (via the "Share 2 player dial controls across one X/Y device" core option)
Tested for OS X, linux (including Raspberry Pi 2, 3), Wii, and Android (arm-v7a).
Directories
Generates directories as it requires:
- User-generated content are in sub-directories within
/libretro savefile dir/mame2003/
e.g.:
/libretro savefile dir/mame2003/diff/
/libretro savefile dir/mame2003/nvram/
/libretro savefile dir/mame2003/hi/
/libretro savefile dir/mame2003/cfg/
/libretro savefile dir/mame2003/inp/
/libretro savefile dir/mame2003/memcard/
/libretro savefile dir/mame2003/snap/
- .dat files should be placed within
/libretro system dir/mame2003/
e.g.:
/libretro system dir/mame2003/hiscore.dat
/libretro system dir/mame2003/cheat.dat
/libretro system dir/mame2003/history.dat
- Static data should be placed in subdirectories within
/libretro system dir/mame2003/
e.g.:
/libretro system dir/mame2003/samples/
- .chd images should be placed in subdirectories within the
/libretro content dir/
ROM directory e.g.:
/libretro content dir/blitz/blitz.chd
Core options
- Frameskip (0-5)
- DCS Speedhack (enabled/disabled) Speedhack for the Midway sound hardware used in Mortal Kombat 2, 3 and others. Improves performance in these games.
- Skip Disclaimer (enabled/disabled) Skips the 'nag-screen'.
- Skip Warnings (disabled/enabled) Skips the warning screen shown before games with incomplete emulation.
- Samples (enabled/disabled) Requires valid sample zips.
- Sample Rate (KHz) (11025-48000) Lowering may improve performance on weaker devices
- Cheats (disabled/enabled) Requires a valid cheat.dat file.
- Share 2 player dial controls across one X/Y device (disabled/enabled) Some dial/spinner hardware are actually one device with one axis for each player. This supports that setup, by breaking down the normal mouse x/y into two seperate inputs.
- Mouse Device (mouse/pointer/disabled) Switch between mouse (e.g. hardware mouse, trackball, etc), pointer (touchpad, touchscreen, lightgun, etc), or disabled.
- TATE Mode (disabled/enabled)
Enable if rotating display for vertically oriented games (Pac-Man, Galaga, etc). Requires
video_allow_rotate = "false"
cfg setting in RetroArch.
To-do:
- Make sure all of the mkdir commands in makefile complete before any compiling starts.
- Input Descriptors (for use in Core Input Remapping).
- Expose all MAME options as Core Options (including various vector game-specific options)
- Artwork support.
- High-resolution in vector games (currently limited to 640x480).
- Lots more.
Notes:
- Will have errors on 64-bit platforms.
- Will have errors on platforms without unaligned memory access support.
- When using concurrent building you may get an error that it can't create certain object files, just rerun make if it happens.
- To run on Wii's memory constraints some drivers in src/driver.c must be removed.
Links to consult:
http://www.anthrofox.org/code/mame/index.html https://code.oregonstate.edu/svn/dsp_bd/uclinux-dist/trunk/user/games/xmame/xmame-0.106/src/unix/contrib/patches/word-align-patch http://www.filewatcher.com/b/ftp/ftp.zenez.com/pub/mame/xmame.0.0.html https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003