mirror of
https://github.com/libretro/mame2016-libretro.git
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Equalized options of HLSL and BGFX HLSL chain
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options
This commit is contained in:
parent
b27adb7b7c
commit
b4b6543929
@ -77,9 +77,9 @@
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{ "type": "color", "name": "scale", "text": "Signal Scale, ", "default": [ 0.95, 0.95, 0.95 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "float", "name": "saturation", "text": "Color Saturation", "default": 1.20, "max": 4.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_red", "text": "Red Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_green", "text": "Green Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_blue", "text": "Blue Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_red", "text": "Red Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_green", "text": "Green Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "converge_blue", "text": "Blue Linear Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "radial_converge_red", "text": "Red Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "radial_converge_green", "text": "Green Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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{ "type": "vec2", "name": "radial_converge_blue", "text": "Blue Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
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@ -90,10 +90,11 @@
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{ "type": "float", "name": "scanline_alpha", "text": "Scanline Amount", "default": 0.50, "max": 1.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_scale", "text": "Overall Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_bright_scale", "text": "Scanline Brightness Scale", "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_height", "text": "Individual Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_bright_scale", "text": "Scanline Brightness Scale", "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_bright_offset", "text": "Scanline Brightness Offset", "default": 4.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_jitter_amount", "text": "Scanline Jitter Amount", "default": 0.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_height", "text": "Individual Scanline Scale", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "intenum", "name": "shadow_tile_mode", "text": "Shadow Mask Tile Mode", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Screen", "Source" ] },
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@ -108,13 +109,13 @@
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{ "type": "color", "name": "floor", "text": "Signal Floor, ", "default": [ 0.05, 0.05, 0.05 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "color", "name": "power", "text": "Signal Exponent, ", "default": [ 1.00, 1.00, 1.00 ], "max": [ 4.00, 4.00, 4.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "distortion", "text": "Screen Distortion Amount", "default": 0.05, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "cubic_distortion", "text": "Screen Cubic Distortion Amount", "default": 0.00, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "distort_corner", "text": "Distorted Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "round_corner", "text": "Rounded Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "smooth_border", "text": "Smooth Border Amount", "default": 0.03, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "vignetting", "text": "Vignetting Amount", "default": 0.08, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "reflection", "text": "Reflection Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }
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{ "type": "float", "name": "distortion", "text": "Quadric Distortion Amount", "default": 0.05, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "cubic_distortion", "text": "Cubic Distortion Amount", "default": 0.00, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "distort_corner", "text": "Distorted Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "round_corner", "text": "Rounded Corner Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "smooth_border", "text": "Smooth Border Amount", "default": 0.03, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "vignetting", "text": "Vignetting Amount", "default": 0.08, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
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{ "type": "float", "name": "reflection", "text": "Reflection Amount", "default": 0.05, "max": 2.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }
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],
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// parameters (optional): A list of procedurally-generated parameters that can be bound to entry uniforms.
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@ -4,10 +4,10 @@
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shadow_mask_tile_mode 1
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shadow_mask_alpha 0.75
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shadow_mask_texture slot-mask-aligned.png
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shadow_mask_x_count 2
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shadow_mask_y_count 2
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.1875
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shadow_mask_x_count 4
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shadow_mask_y_count 4
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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@ -4,10 +4,10 @@
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shadow_mask_tile_mode 1
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shadow_mask_alpha 0.75
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shadow_mask_texture slot-mask-aligned.png
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shadow_mask_x_count 2
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shadow_mask_y_count 2
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.1875
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shadow_mask_x_count 4
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shadow_mask_y_count 4
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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@ -4,10 +4,10 @@
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shadow_mask_tile_mode 0
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shadow_mask_alpha 0.35
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shadow_mask_texture shadow-mask.png
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shadow_mask_x_count 6
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shadow_mask_y_count 4
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.25
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shadow_mask_x_count 12
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shadow_mask_y_count 6
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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@ -14,10 +14,10 @@ hlsl_oversampling 0
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shadow_mask_tile_mode 0
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shadow_mask_alpha 0.5
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shadow_mask_texture shadow-mask.png
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shadow_mask_x_count 6
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shadow_mask_y_count 4
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shadow_mask_usize 0.1875
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shadow_mask_vsize 0.25
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shadow_mask_x_count 12
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shadow_mask_y_count 6
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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@ -888,8 +888,8 @@ int shaders::create_resources(bool reset, std::vector<ui_menu_item>& sliders)
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texture.palette = nullptr;
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texture.seqid = 0;
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// now create it (no prescale, but wrap)
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shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32) | PRIMFLAG_TEXWRAP_MASK);
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// now create it (no prescale, no wrap)
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shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32));
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}
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const char *fx_dir = downcast<windows_options &>(machine->options()).screen_post_fx_dir();
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@ -2359,42 +2359,42 @@ slider_desc shaders::s_sliders[] =
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{ "Vector Length Attenuation", 0, 50, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_VECTOR, SLIDER_VECTOR_ATTENUATION, 0.01f, "%1.2f", {} },
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{ "Vector Attenuation Length Limit", 1, 500, 1000, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_VECTOR, SLIDER_VECTOR_LENGTH_MAX, 1.0f, "%4f", {} },
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{ "Shadow Mask Tile Mode", 0, 0, 1, 1, SLIDER_INT_ENUM, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_TILE_MODE, 0, "%s", { "Screen", "Source" } },
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{ "Shadow Mask Darkness", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_ALPHA, 0.01f, "%1.2f", {} },
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{ "Shadow Mask X Count", 1, 1, 1024, 1, SLIDER_INT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_X_COUNT, 0, "%d", {} },
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{ "Shadow Mask Y Count", 1, 1, 1024, 1, SLIDER_INT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_Y_COUNT, 0, "%d", {} },
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{ "Shadow Mask Pixel Count X", 1, 1, 64, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_U_SIZE, 0.03125f, "%2.5f", {} },
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{ "Shadow Mask Pixel Count Y", 1, 1, 64, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_V_SIZE, 0.03125f, "%2.5f", {} },
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{ "Shadow Mask Offset X", -100, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_U_OFFSET, 0.01f, "%1.2f", {} },
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{ "Shadow Mask Offset Y", -100, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_V_OFFSET, 0.01f, "%1.2f", {} },
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{ "Screen Distortion", -100, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_DISTORTION, 0.01f, "%2.2f", {} },
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{ "Screen Distortion (Cubic)", -100, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_CUBIC_DISTORTION, 0.01f, "%2.2f", {} },
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{ "Screen Distort Corner", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_DISTORT_CORNER, 0.01f, "%1.2f", {} },
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{ "Screen Round Corner", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_ROUND_CORNER, 0.01f, "%1.2f", {} },
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{ "Screen Smooth Border", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SMOOTH_BORDER, 0.01f, "%1.2f", {} },
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{ "Screen Reflection", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_REFLECTION, 0.01f, "%1.2f", {} },
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{ "Image Vignetting", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_VIGNETTING, 0.01f, "%1.2f", {} },
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{ "Scanline Darkness", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_ALPHA, 0.01f, "%1.2f", {} },
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{ "Scanline Screen Scale", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_SCALE, 0.01f, "%1.2f", {} },
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{ "Scanline Height", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_HEIGHT, 0.01f, "%1.2f", {} },
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{ "Scanline Height Variation", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_VARIATION, 0.01f, "%1.2f", {} },
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{ "Scanline Brightness", 0, 100, 200, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_SCALE, 0.01f, "%1.2f", {} },
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{ "Scanline Brightness Overdrive", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_OFFSET, 0.01f, "%1.2f", {} },
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{ "Scanline Jitter", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_JITTER, 0.01f, "%1.2f", {} },
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{ "Hum Bar Darkness", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_HUM_BAR_ALPHA, 0.01f, "%2.2f", {} },
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{ "Shadow Mask Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_ALPHA, 0.01f, "%1.2f", {} },
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{ "Shadow Mask Pixel X Count", 1, 1, 1024, 1, SLIDER_INT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_X_COUNT, 0, "%d", {} },
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{ "Shadow Mask Pixel Y Count", 1, 1, 1024, 1, SLIDER_INT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_Y_COUNT, 0, "%d", {} },
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{ "Shadow Mask U Size", 1, 1, 32, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_U_SIZE, 0.03125f, "%2.5f", {} },
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{ "Shadow Mask V Size", 1, 1, 32, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_V_SIZE, 0.03125f, "%2.5f", {} },
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{ "Shadow Mask U Offset", -100, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_U_OFFSET, 0.01f, "%1.2f", {} },
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{ "Shadow Mask V Offset", -100, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SHADOW_MASK_V_OFFSET, 0.01f, "%1.2f", {} },
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{ "Quadric Distortion Amount", -200, 0, 200, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_DISTORTION, 0.01f, "%2.2f", {} },
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{ "Cubic Distortion Amount", -200, 0, 200, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_CUBIC_DISTORTION, 0.01f, "%2.2f", {} },
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{ "Distorted Corner Amount", 0, 0, 200, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_DISTORT_CORNER, 0.01f, "%1.2f", {} },
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{ "Rounded Corner Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_ROUND_CORNER, 0.01f, "%1.2f", {} },
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{ "Smooth Border Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SMOOTH_BORDER, 0.01f, "%1.2f", {} },
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{ "Reflection Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_REFLECTION, 0.01f, "%1.2f", {} },
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{ "Vignetting Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_VIGNETTING, 0.01f, "%1.2f", {} },
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{ "Scanline Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_ALPHA, 0.01f, "%1.2f", {} },
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{ "Overall Scanline Scale", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_SCALE, 0.01f, "%1.2f", {} },
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{ "Individual Scanline Scale", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_HEIGHT, 0.01f, "%1.2f", {} },
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{ "Scanline Variation", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_VARIATION, 0.01f, "%1.2f", {} },
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{ "Scanline Brightness Scale", 0, 100, 200, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_SCALE, 0.01f, "%1.2f", {} },
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{ "Scanline Brightness Offset", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_BRIGHT_OFFSET, 0.01f, "%1.2f", {} },
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{ "Scanline Jitter Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_SCANLINE_JITTER, 0.01f, "%1.2f", {} },
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{ "Hum Bar Amount", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_HUM_BAR_ALPHA, 0.01f, "%2.2f", {} },
|
||||
{ "Defocus", 0, 0, 100, 1, SLIDER_VEC2, SLIDER_SCREEN_TYPE_ANY, SLIDER_DEFOCUS, 0.1f, "%2.1f", {} },
|
||||
{ "Position Offset X,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_CONVERGE_X, 0.1f, "%3.1f", {} },
|
||||
{ "Position Offset Y,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_CONVERGE_Y, 0.1f, "%3.1f", {} },
|
||||
{ "Convergence X,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RADIAL_CONVERGE_X, 0.1f, "%3.1f", {} },
|
||||
{ "Convergence Y,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RADIAL_CONVERGE_Y, 0.1f, "%3.1f", {} },
|
||||
{ "Red Input Percent in", -400, 0, 400, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RED_RATIO, 0.005f, "%2.3f", {} },
|
||||
{ "Green Input Percent in", -400, 0, 400, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_GREEN_RATIO, 0.005f, "%2.3f", {} },
|
||||
{ "Blue Input Percent in", -400, 0, 400, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLUE_RATIO, 0.005f, "%2.3f", {} },
|
||||
{ "Saturation", 0, 100, 400, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SATURATION, 0.1f, "%2.2f", {} },
|
||||
{ "DC Offset,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_OFFSET, 0.01f, "%2.2f", {} },
|
||||
{ "Scale,", -200, 100, 200, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_SCALE, 0.01f, "%2.2f", {} },
|
||||
{ "Gamma,", -80, 0, 80, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_POWER, 0.1f, "%2.2f", {} },
|
||||
{ "Floor,", 0, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_FLOOR, 0.01f, "%2.2f", {} },
|
||||
{ "Phosphor Life,", 0, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_PHOSPHOR, 0.01f, "%2.2f", {} },
|
||||
{ "Linear Convergence X,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_CONVERGE_X, 0.1f, "%3.1f",{} },
|
||||
{ "Linear Convergence Y,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_CONVERGE_Y, 0.1f, "%3.1f", {} },
|
||||
{ "Radial Convergence X,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RADIAL_CONVERGE_X, 0.1f, "%3.1f", {} },
|
||||
{ "Radial Convergence Y,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RADIAL_CONVERGE_Y, 0.1f, "%3.1f", {} },
|
||||
{ "Red Output from", -400, 0, 400, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_RED_RATIO, 0.005f, "%2.3f", {} },
|
||||
{ "Green Output from", -400, 0, 400, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_GREEN_RATIO, 0.005f, "%2.3f", {} },
|
||||
{ "Blue Output from", -400, 0, 400, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLUE_RATIO, 0.005f, "%2.3f", {} },
|
||||
{ "Color Saturation", 0, 1000, 4000, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_SATURATION, 0.01f, "%2.2f", {} },
|
||||
{ "Signal Offset,", -100, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_OFFSET, 0.01f, "%2.2f", {} },
|
||||
{ "Signal Scale,", -200, 100, 200, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_SCALE, 0.01f, "%2.2f", {} },
|
||||
{ "Signal Exponent,", -800, 0, 800, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_POWER, 0.01f, "%2.2f", {} },
|
||||
{ "Signal Floor,", 0, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_FLOOR, 0.01f, "%2.2f", {} },
|
||||
{ "Phosphor Persistence,", 0, 0, 100, 1, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_PHOSPHOR, 0.01f, "%2.2f", {} },
|
||||
{ "Bloom Blend Mode", 0, 0, 1, 1, SLIDER_INT_ENUM, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_BLEND_MODE, 0, "%s", { "Brighten", "Darken" } },
|
||||
{ "Bloom Scale", 0, 0, 2000, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_SCALE, 0.001f, "%1.3f", {} },
|
||||
{ "Bloom Overdrive,", 0, 0, 2000, 5, SLIDER_COLOR, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_OVERDRIVE, 0.001f, "%1.3f", {} },
|
||||
@ -2407,18 +2407,18 @@ slider_desc shaders::s_sliders[] =
|
||||
{ "Bloom Level 6 Scale", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_LVL6_SCALE, 0.01f, "%1.2f", {} },
|
||||
{ "Bloom Level 7 Scale", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_LVL7_SCALE, 0.01f, "%1.2f", {} },
|
||||
{ "Bloom Level 8 Scale", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_ANY, SLIDER_BLOOM_LVL8_SCALE, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC processing", 0, 0, 1, 1, SLIDER_INT_ENUM, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_ENABLE, 0, "%s", { "Off", "On" } },
|
||||
{ "Signal Jitter", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_JITTER, 0.01f, "%1.2f", {} },
|
||||
{ "A Value", -100, 50, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_A_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "B Value", -100, 50, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_B_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "Incoming Pixel Clock Scaling", -300, 100, 300, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_P_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "Outgoing Color Carrier Phase", -300, 0, 300, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_O_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "Color Carrier Frequency", 0, 35795, 60000, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_CC_VALUE, 0.001f, "%1.4f", {} },
|
||||
{ "Y Notch", 0, 100, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_N_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "Y Frequency", 0, 600, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_Y_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "I Frequency", 0, 120, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_I_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "Q Frequency", 0, 60, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_Q_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "Scanline Duration", 0, 5260, 10000, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_SCAN_TIME, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC Processing", 0, 0, 1, 1, SLIDER_INT_ENUM, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_ENABLE, 0, "%s", { "Off", "On" } },
|
||||
{ "NTSC Frame Jitter Offset", 0, 0, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_JITTER, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC A Value", -100, 50, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_A_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC B Value", -100, 50, 100, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_B_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC Incoming Phase Pixel Clock Scale",-300, 100, 300, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_P_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC Outgoing Phase Offset", -300, 0, 300, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_O_VALUE, 0.01f, "%1.2f", {} },
|
||||
{ "NTSC Color Carrier (Hz)", 0, 35795, 60000, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_CC_VALUE, 0.001f, "%1.4f", {} },
|
||||
{ "NTSC Color Notch Filter Width", 0, 100, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_N_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "NTSC Y Signal Bandwidth (Hz)", 0, 600, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_Y_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "NTSC I Signal Bandwidth (Hz)", 0, 120, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_I_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "NTSC Q Signal Bandwidth (Hz)", 0, 60, 600, 5, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_Q_VALUE, 0.01f, "%1.4f", {} },
|
||||
{ "NTSC Scanline Duration (uSec)", 0, 5260, 10000, 1, SLIDER_FLOAT, SLIDER_SCREEN_TYPE_LCD_OR_RASTER, SLIDER_NTSC_SCAN_TIME, 0.01f, "%1.2f", {} },
|
||||
{ nullptr, 0, 0, 0, 0, 0, 0, -1, 0, nullptr, {} }
|
||||
};
|
||||
|
||||
|
@ -40,8 +40,6 @@ extern void mtlog_add(const char *event);
|
||||
// CONSTANTS
|
||||
//============================================================
|
||||
|
||||
#define ENABLE_BORDER_PIX (1)
|
||||
|
||||
enum
|
||||
{
|
||||
TEXTURE_TYPE_PLAIN,
|
||||
@ -2265,14 +2263,12 @@ void texture_info::compute_size(int texwidth, int texheight)
|
||||
|
||||
bool shaders_enabled = m_renderer->get_shaders()->enabled();
|
||||
bool wrap_texture = (m_flags & PRIMFLAG_TEXWRAP_MASK) == PRIMFLAG_TEXWRAP_MASK;
|
||||
bool border_texture = ENABLE_BORDER_PIX && !wrap_texture;
|
||||
bool surface_texture = m_type == TEXTURE_TYPE_SURFACE;
|
||||
|
||||
// skip border when shaders are enabled and we're not creating a surface (UI) texture
|
||||
if (!shaders_enabled || surface_texture)
|
||||
// skip border when shaders are enabled
|
||||
if (!shaders_enabled)
|
||||
{
|
||||
// if we're not wrapping, add a 1-2 pixel border on all sides
|
||||
if (border_texture)
|
||||
if (!wrap_texture)
|
||||
{
|
||||
// note we need 2 pixels in X for YUY textures
|
||||
m_xborderpix = (PRIMFLAG_GET_TEXFORMAT(m_flags) == TEXFORMAT_YUY16) ? 2 : 1;
|
||||
@ -2283,8 +2279,8 @@ void texture_info::compute_size(int texwidth, int texheight)
|
||||
finalwidth += 2 * m_xborderpix;
|
||||
finalheight += 2 * m_yborderpix;
|
||||
|
||||
// take texture size as given when shaders are enabled and we're not creating a surface (UI) texture, still update wrapped textures
|
||||
if (!shaders_enabled || surface_texture || wrap_texture)
|
||||
// take texture size as given when shaders are enabled
|
||||
if (!shaders_enabled)
|
||||
{
|
||||
compute_size_subroutine(finalwidth, finalheight, &finalwidth, &finalheight);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user