mirror of
https://github.com/libretro/meteor-libretro.git
synced 2026-11-12 14:35:38 -10:00
278 lines
5.9 KiB
C++
278 lines
5.9 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "mym/window.hpp"
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#include "filters/hq4x.hpp"
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#include <ameteor.hpp>
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#include <cstring>
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#include <unistd.h>
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#include <sys/syscall.h>
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#include <sched.h>
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#include <stdio.h>
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namespace mym
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{
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Window::Window () :
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m_tbase(new uint16_t[240*160]),
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m_thread(0),
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m_pbo(0),
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m_texture(0),
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m_vbo(0)
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{
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Filters::InitLUTs();
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cpu_set_t set;
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CPU_ZERO(&set);
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CPU_SET(1, &set);
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sched_setaffinity(syscall(__NR_gettid), sizeof(set), &set);
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int ret = pthread_mutex_init(&m_mutex, NULL);
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if (ret)
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{
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puts("Error: cannot create renderer mutex");
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abort();
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}
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ret = pthread_cond_init(&m_cond, NULL);
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if (ret)
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{
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puts("Error: cannot create renderer condition variable");
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abort();
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}
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}
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Window::~Window ()
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{
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Uninit();
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// TODO check for errors
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pthread_cond_destroy(&m_cond);
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pthread_mutex_destroy(&m_mutex);
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delete [] m_tbase;
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}
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void Window::InitAMeteor()
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{
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AMeteor::_lcd.GetScreen().GetRenderer().SetFrameSlot(
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syg::mem_fun(*this, &Window::ShowFrame));
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}
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// TODO check if we crash if we don't Init()
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void Window::Init(sf::WindowHandle display)
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{
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Uninit();
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if (display)
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#if SFML_VERSION_MAJOR < 2
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m_window.Create (display);
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#else
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m_window.create (display);
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#endif
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else
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#if SFML_VERSION_MAJOR < 2
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m_window.Create (sf::VideoMode(4*240, 4*160, 32), "Meteor");
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#else
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m_window.create (sf::VideoMode(4*240, 4*160, 32), "Meteor");
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#endif
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InitGl();
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StartThread();
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}
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void Window::Uninit()
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{
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StopThread();
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UninitGl();
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}
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void Window::InitGl()
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{
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static const int Square[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1,
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};
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#if SFML_VERSION_MAJOR < 2
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m_window.SetActive();
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#else
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m_window.setActive();
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#endif
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// TODO check (may be called multiple times)
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if (GLEW_OK != glewInit())
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puts("err");
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 1, 1, 0, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glGenBuffers(1, &m_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(Square), Square, GL_STATIC_DRAW);
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glGenTextures (1, &m_texture);
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glBindTexture (GL_TEXTURE_2D, m_texture);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4*240, 4*160, 0, GL_BGRA,
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GL_BYTE, NULL);
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glGenBuffers (1, &m_pbo);
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, m_pbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, 4*240*4*160*4, NULL,
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GL_DYNAMIC_DRAW);
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#if SFML_VERSION_MAJOR < 2
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m_window.Display();
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m_window.SetActive(false);
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#else
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m_window.display();
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m_window.setActive(false);
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#endif
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}
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void Window::StartThread()
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{
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m_quit = false;
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int ret = pthread_create(&m_thread, NULL, EntryPoint, this);
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if (ret)
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{
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puts("Error: cannot create renderer thread");
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abort();
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}
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}
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void Window::StopThread()
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{
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if (m_thread)
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{
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m_quit = true;
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// TODO check for errors
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// we send the signal to make the thread continue and quit
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pthread_cond_signal(&m_cond);
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pthread_join(m_thread, NULL);
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// FIXME ? is this safe ? is the m_thread still allocated ?
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m_thread = 0;
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}
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}
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void Window::UninitGl()
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{
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#if SFML_VERSION_MAJOR < 2
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if (m_window.SetActive())
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#else
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if (m_window.setActive())
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#endif
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{
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glDeleteBuffers(1, &m_pbo);
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glDeleteTextures(1, &m_texture);
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glDeleteBuffers(1, &m_vbo);
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m_vbo = m_texture = m_pbo = 0;
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#if SFML_VERSION_MAJOR < 2
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m_window.Close();
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#else
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m_window.close();
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#endif
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}
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}
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void Window::ShowFrame (const uint16_t* frame)
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{
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// TODO check for errors
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pthread_mutex_lock(&m_mutex);
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// const_cast removes volatile
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std::memcpy(const_cast<uint16_t*>(m_tbase), frame, 240*160*2);
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pthread_cond_signal(&m_cond);
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pthread_mutex_unlock(&m_mutex);
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}
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void* Window::EntryPoint (void* ptr)
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{
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static_cast<Window*>(ptr)->MainLoop();
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return NULL;
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}
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void Window::MainLoop ()
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{
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{
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cpu_set_t set;
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CPU_ZERO(&set);
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CPU_SET(0, &set);
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sched_setaffinity(syscall(__NR_gettid), sizeof(set), &set);
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}
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#if SFML_VERSION_MAJOR < 2
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if (!m_window.SetActive())
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#else
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if (!m_window.setActive())
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#endif
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puts("Can't activate window !");
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glViewport(0, 0, 240*4, 160*4);
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void* buf;
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_INT, 2*sizeof(int), (void*)0);
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glVertexPointer(2, GL_INT, 2*sizeof(int), (void*)0);
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// TODO check for errors
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pthread_mutex_lock(&m_mutex);
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while (!m_quit)
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{
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// this unlocks the mutex while waiting
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pthread_cond_wait(&m_cond, &m_mutex);
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buf = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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#if 1
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Filters::hq4x((unsigned char*)m_tbase, (unsigned char*)buf,
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240, 160, 240*4*4);
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#else
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memcpy((void*)buf, (void*)m_tbase, 240*160*2);
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#endif
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 240*4, 160*4, GL_BGRA,
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GL_UNSIGNED_BYTE, 0);
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glDrawArrays(GL_QUADS, 0, 4);
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#if SFML_VERSION_MAJOR < 2
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m_window.Display();
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#else
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m_window.display();
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#endif
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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#if SFML_VERSION_MAJOR < 2
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m_window.SetActive(false);
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#else
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m_window.setActive(false);
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#endif
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pthread_mutex_unlock(&m_mutex);
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}
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}
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