GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)

This commit is contained in:
Vicki Pfau 2019-05-08 16:38:30 -07:00
parent e6f34e01f1
commit 0126330530
2 changed files with 46 additions and 37 deletions

View File

@ -22,6 +22,7 @@ Emulation fixes:
- GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
- GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
Other fixes:
- Qt: More app metadata fixes
- Qt: Fix load recent from archive (fixes mgba.io/i/1325)

View File

@ -390,11 +390,15 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
wait += waitstatesRegion[REGION_PALETTE_RAM];
#define LOAD_VRAM \
if ((address & 0x0001FFFF) < SIZE_VRAM) { \
LOAD_32(value, address & 0x0001FFFC, gba->video.vram); \
} else { \
LOAD_32(value, address & 0x00017FFC, gba->video.vram); \
if ((address & 0x0001FFFF) >= SIZE_VRAM) { \
if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) { \
mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load32: 0x%08X", address); \
value = 0; \
break; \
} \
address &= 0x00017FFC; \
} \
LOAD_32(value, address & 0x0001FFFC, gba->video.vram); \
wait += waitstatesRegion[REGION_VRAM];
#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
@ -520,11 +524,15 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
LOAD_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
LOAD_16(value, address & 0x0001FFFE, gba->video.vram);
} else {
LOAD_16(value, address & 0x00017FFE, gba->video.vram);
if ((address & 0x0001FFFF) >= SIZE_VRAM) {
if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) {
mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load16: 0x%08X", address);
value = 0;
break;
}
address &= 0x00017FFE;
}
LOAD_16(value, address & 0x0001FFFE, gba->video.vram);
break;
case REGION_OAM:
LOAD_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
@ -631,11 +639,15 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
value = ((uint8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
value = ((uint8_t*) gba->video.vram)[address & 0x0001FFFF];
} else {
value = ((uint8_t*) gba->video.vram)[address & 0x00017FFF];
if ((address & 0x0001FFFF) >= SIZE_VRAM) {
if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) {
mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load8: 0x%08X", address);
value = 0;
break;
}
address &= 0x00017FFF;
}
value = ((uint8_t*) gba->video.vram)[address & 0x0001FFFF];
break;
case REGION_OAM:
value = ((uint8_t*) gba->video.oam.raw)[address & (SIZE_OAM - 1)];
@ -717,20 +729,18 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
wait += waitstatesRegion[REGION_PALETTE_RAM];
#define STORE_VRAM \
if ((address & 0x0001FFFF) < SIZE_VRAM) { \
LOAD_32(oldValue, address & 0x0001FFFC, gba->video.vram); \
if (oldValue != value) { \
STORE_32(value, address & 0x0001FFFC, gba->video.vram); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
} \
} else { \
LOAD_32(oldValue, address & 0x00017FFC, gba->video.vram); \
if (oldValue != value) { \
STORE_32(value, address & 0x00017FFC, gba->video.vram); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \
if ((address & 0x0001FFFF) >= SIZE_VRAM) { \
if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) { \
mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Store32: 0x%08X", address); \
break; \
} \
address &= 0x00017FFC; \
} \
LOAD_32(oldValue, address & 0x0001FFFC, gba->video.vram); \
if (oldValue != value) { \
STORE_32(value, address & 0x0001FFFC, gba->video.vram); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
} \
wait += waitstatesRegion[REGION_VRAM];
@ -840,18 +850,17 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
}
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
LOAD_16(oldValue, address & 0x0001FFFE, gba->video.vram);
if (value != oldValue) {
STORE_16(value, address & 0x0001FFFE, gba->video.vram);
gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
}
} else {
LOAD_16(oldValue, address & 0x00017FFE, gba->video.vram);
if (value != oldValue) {
STORE_16(value, address & 0x00017FFE, gba->video.vram);
gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x00017FFE);
if ((address & 0x0001FFFF) >= SIZE_VRAM) {
if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) {
mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Store16: 0x%08X", address);
break;
}
address &= 0x00017FFE;
}
LOAD_16(oldValue, address & 0x0001FFFE, gba->video.vram);
if (value != oldValue) {
STORE_16(value, address & 0x0001FFFE, gba->video.vram);
gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
}
break;
case REGION_OAM:
@ -939,7 +948,6 @@ void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCo
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) >= ((GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3) ? 0x00014000 : 0x00010000)) {
// TODO: check BG mode
mLOG(GBA_MEM, GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
break;
}