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SDL: Fix some warnings in sw-sdl.c
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@ -32,7 +32,7 @@ bool GBASDLInit(struct SDLSoftwareRenderer* renderer) {
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renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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#endif
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SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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SDL_LockTexture(renderer->tex, 0, (void**) &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
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#else
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SDL_Surface* surface = SDL_GetVideoSurface();
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@ -70,7 +70,7 @@ void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* render
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SDL_UnlockTexture(renderer->tex);
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SDL_RenderCopy(renderer->sdlRenderer, renderer->tex, 0, 0);
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SDL_RenderPresent(renderer->sdlRenderer);
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SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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SDL_LockTexture(renderer->tex, 0, (void**) &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
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renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
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#else
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switch (renderer->ratio) {
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