SDL: Fix some warnings in sw-sdl.c

This commit is contained in:
Jeffrey Pfau 2015-02-22 01:51:44 -08:00
parent d497cecfd1
commit 0209381d11

View File

@ -32,7 +32,7 @@ bool GBASDLInit(struct SDLSoftwareRenderer* renderer) {
renderer->tex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
#endif
SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
SDL_LockTexture(renderer->tex, 0, (void**) &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
#else
SDL_Surface* surface = SDL_GetVideoSurface();
@ -70,7 +70,7 @@ void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* render
SDL_UnlockTexture(renderer->tex);
SDL_RenderCopy(renderer->sdlRenderer, renderer->tex, 0, 0);
SDL_RenderPresent(renderer->sdlRenderer);
SDL_LockTexture(renderer->tex, 0, &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
SDL_LockTexture(renderer->tex, 0, (void**) &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
#else
switch (renderer->ratio) {