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SDL: Refactor out layer recentering, fix for GB
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398df56ac9
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@ -74,6 +74,7 @@ struct VideoShader {
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void VideoBackendGetFrame(const struct VideoBackend*, struct mRectangle* frame);
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void VideoBackendGetFrameSize(const struct VideoBackend*, unsigned* width, unsigned* height);
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void VideoBackendRecenter(struct VideoBackend* v, unsigned scale);
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CXX_GUARD_END
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@ -23,3 +23,23 @@ void VideoBackendGetFrameSize(const struct VideoBackend* v, unsigned* width, uns
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*width = frame.width;
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*height = frame.height;
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}
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void VideoBackendRecenter(struct VideoBackend* v, unsigned scale) {
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static const int centeredLayers[] = {VIDEO_LAYER_BACKGROUND, -1};
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struct mRectangle frame = {0};
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v->imageSize(v, VIDEO_LAYER_IMAGE, &frame.width, &frame.height);
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if (scale == 0) {
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scale = 1;
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}
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size_t i;
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for (i = 0; centeredLayers[i] >= 0; ++i) {
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int width, height;
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struct mRectangle dims = {0};
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v->imageSize(v, centeredLayers[i], &width, &height);
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dims.width = width * scale;
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dims.height = height * scale;
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mRectangleCenter(&frame, &dims);
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v->setLayerDimensions(v, centeredLayers[i], &dims);
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}
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}
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@ -658,22 +658,7 @@ void PainterGL::recenterLayers() {
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if (!m_context) {
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return;
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}
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const static std::initializer_list<VideoLayer> centeredLayers{VIDEO_LAYER_BACKGROUND};
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int width, height;
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mRectangle frame = {0};
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m_backend->imageSize(m_backend, VIDEO_LAYER_IMAGE, &width, &height);
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frame.width = width;
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frame.height = height;
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unsigned scale = std::max(1U, m_context->videoScale());
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for (VideoLayer l : centeredLayers) {
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mRectangle dims{};
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m_backend->imageSize(m_backend, l, &width, &height);
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dims.width = width * scale;
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dims.height = height * scale;
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mRectangleCenter(&frame, &dims);
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m_backend->setLayerDimensions(m_backend, l, &dims);
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}
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VideoBackendRecenter(m_backend, std::max(1U, m_context->videoScale()));
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}
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void PainterGL::resize(const QSize& size) {
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@ -135,19 +135,11 @@ void mSDLGLCommonRunloop(struct mSDLRenderer* renderer, void* user) {
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if (mSDLGLCommonLoadBackground(v)) {
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renderer->player.windowUpdated = true;
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struct mRectangle frame;
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v->layerDimensions(v, VIDEO_LAYER_IMAGE, &frame);
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int i;
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for (i = 0; i < VIDEO_LAYER_IMAGE; ++i) {
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struct mRectangle dims;
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v->layerDimensions(v, i, &dims);
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mRectangleCenter(&frame, &dims);
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v->setLayerDimensions(v, i, &dims);
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}
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VideoBackendRecenter(v, 1);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_SetWindowSize(renderer->window, frame.width * renderer->ratio, frame.height * renderer->ratio);
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int width, height;
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v->imageSize(v, VIDEO_LAYER_IMAGE, &width, &height);
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SDL_SetWindowSize(renderer->window, width * renderer->ratio, height * renderer->ratio);
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#endif
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}
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@ -175,6 +167,7 @@ void mSDLGLCommonRunloop(struct mSDLRenderer* renderer, void* user) {
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dims.width = renderer->width;
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dims.height = renderer->height;
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v->setLayerDimensions(v, VIDEO_LAYER_IMAGE, &dims);
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VideoBackendRecenter(v, 1);
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}
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if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
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