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Fix GBASyncProduceAudio signature
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1dbecb2c64
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@ -577,7 +577,7 @@ bool GBASyncDrawingFrame(struct GBASync* sync) {
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return sync->videoFrameSkip <= 0;
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}
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void GBASyncProduceAudio(struct GBASync* sync, int wait) {
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void GBASyncProduceAudio(struct GBASync* sync, bool wait) {
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if (sync->audioWait && wait) {
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// TODO loop properly in event of spurious wakeups
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ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
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@ -121,7 +121,7 @@ bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip);
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void GBASyncWaitFrameEnd(struct GBASync* sync);
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bool GBASyncDrawingFrame(struct GBASync* sync);
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void GBASyncProduceAudio(struct GBASync* sync, int wait);
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void GBASyncProduceAudio(struct GBASync* sync, bool wait);
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void GBASyncLockAudio(struct GBASync* sync);
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void GBASyncUnlockAudio(struct GBASync* sync);
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void GBASyncConsumeAudio(struct GBASync* sync);
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