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Util: Add a simple Vector definition
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src/util/vector.h
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70
src/util/vector.h
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef VECTOR_H
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#define VECTOR_H
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#include "util/common.h"
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#define DECLARE_VECTOR(NAME, TYPE) \
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struct NAME { \
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TYPE* vector; \
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size_t size; \
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size_t capacity; \
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}; \
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void NAME ## Init(struct NAME* vector, size_t capacity); \
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void NAME ## Deinit(struct NAME* vector); \
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TYPE* NAME ## GetPointer(struct NAME* vector, size_t location); \
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void NAME ## Resize(struct NAME* vector, ssize_t change); \
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void NAME ## Shift(struct NAME* vector, size_t location, size_t difference); \
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void NAME ## Unshift(struct NAME* vector, size_t location, size_t difference); \
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void NAME ## EnsureCapacity(struct NAME* vector, size_t capacity); \
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size_t NAME ## Size(struct NAME* vector); \
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#define DEFINE_VECTOR(NAME, TYPE) \
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void NAME ## Init(struct NAME* vector, size_t capacity) { \
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vector->size = 0; \
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if (capacity == 0) { \
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capacity = 4; \
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} \
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vector->capacity = capacity; \
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vector->vector = malloc(sizeof(TYPE) * capacity); \
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} \
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void NAME ## Deinit(struct NAME* vector) { \
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free(vector->vector); \
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vector->vector = 0; \
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vector->capacity = 0; \
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} \
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TYPE* NAME ## GetPointer(struct NAME* vector, size_t location) { \
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return &vector->vector[location]; \
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} \
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void NAME ## Resize(struct NAME* vector, ssize_t change) { \
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if (change > 0) { \
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NAME ## EnsureCapacity(vector, vector->size + change); \
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} \
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vector->size += change; \
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} \
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void NAME ## EnsureCapacity(struct NAME* vector, size_t capacity) { \
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if (capacity <= vector->capacity) { \
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return; \
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} \
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while (capacity > vector->capacity) { \
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vector->capacity <<= 1; \
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} \
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vector->vector = realloc(vector->vector, vector->capacity * sizeof(TYPE)); \
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} \
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void NAME ## Shift(struct NAME* vector, size_t location, size_t difference) { \
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memmove(&vector->vector[location], &vector->vector[location + difference], (vector->size - location - difference) * sizeof(TYPE)); \
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vector->size -= difference; \
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} \
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void NAME ## Unshift(struct NAME* vector, size_t location, size_t difference) { \
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NAME ## Resize(vector, difference); \
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memmove(&vector->vector[location + difference], &vector->vector[location], (vector->size - location - difference) * sizeof(TYPE)); \
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} \
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size_t NAME ## Size(struct NAME* vector) { \
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return vector->size; \
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} \
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#endif
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