GBA: Fix FFTA idle loop location

This commit is contained in:
Jeffrey Pfau 2015-01-24 14:28:35 -08:00
parent d11428ad40
commit 10ba7d16b3

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@ -26,7 +26,7 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
// Final Fantasy Tactics Advance
{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000428 },
// Koro Koro Puzzle - Happy Panechu!
{ "KHPJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },