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GBA Video: Don't mask out high bits of BLDY (fixes #899)
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@ -295,7 +295,6 @@ static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRender
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value &= 0x1F1F;
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value &= 0x1F1F;
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break;
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break;
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case REG_BLDY:
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case REG_BLDY:
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value &= 0x1F;
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if (value > 0x10) {
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if (value > 0x10) {
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value = 0x10;
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value = 0x10;
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}
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}
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