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GBA DMA: Move DMAs to using absolute timing
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CHANGES
@ -68,6 +68,7 @@ Misc:
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- Debugger: Add functions for read- or write-only watchpoints
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- GB Memory: Reset ROM bank when loading a ROM
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- GBA DMA: Refactor DMA out of memory.c
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- GBA DMA: Move DMAs to using absolute timing
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0.5.1: (2016-10-05)
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Bugfixes:
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@ -109,6 +109,7 @@ void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA*
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return;
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}
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info->reg = GBADMARegisterSetDestControl(info->reg, DMA_FIXED);
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info->reg = GBADMARegisterSetWidth(info->reg, 1);
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}
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void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
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@ -232,11 +233,9 @@ void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles) {
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if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t) && channel->dmaSource > 0) {
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struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
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if (GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_CUSTOM) {
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dma->when = mTimingCurrentTime(&audio->p->timing) - cycles;
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dma->nextCount = 4;
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dma->nextEvent = 0;
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dma->reg = GBADMARegisterSetWidth(dma->reg, 1);
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dma->reg = GBADMARegisterSetDestControl(dma->reg, 2);
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GBADMAUpdate(audio->p, -cycles);
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GBADMASchedule(audio->p, channel->dmaSource, dma);
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} else {
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channel->dmaSource = 0;
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}
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@ -26,7 +26,6 @@ void GBADMAReset(struct GBA* gba) {
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int i;
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for (i = 0; i < 4; ++i) {
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gba->memory.dma[i].count = 0x4000;
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gba->memory.dma[i].nextEvent = INT_MAX;
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}
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gba->memory.dma[3].count = 0x10000;
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gba->memory.activeDMA = -1;
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@ -83,7 +82,6 @@ uint16_t GBADMAWriteCNT_HI(struct GBA* gba, int dma, uint16_t control) {
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if (!wasEnabled && GBADMARegisterIsEnable(currentDma->reg)) {
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currentDma->nextSource = currentDma->source;
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currentDma->nextDest = currentDma->dest;
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currentDma->nextCount = currentDma->count;
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GBADMASchedule(gba, dma, currentDma);
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}
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// If the DMA has already occurred, this value might have changed since the function started
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@ -91,27 +89,20 @@ uint16_t GBADMAWriteCNT_HI(struct GBA* gba, int dma, uint16_t control) {
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};
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void GBADMASchedule(struct GBA* gba, int number, struct GBADMA* info) {
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info->hasStarted = 0;
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switch (GBADMARegisterGetTiming(info->reg)) {
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case DMA_TIMING_NOW:
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info->nextEvent = 2 + 1; // XXX: Account for I cycle when writing
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info->scheduledAt = mTimingCurrentTime(&gba->timing);
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GBADMAUpdate(gba, 0);
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info->when = mTimingCurrentTime(&gba->timing) + 2 + 1; // XXX: Account for I cycle when writing
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info->nextCount = info->count;
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break;
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case DMA_TIMING_HBLANK:
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// Handled implicitly
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info->nextEvent = INT_MAX;
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break;
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case DMA_TIMING_VBLANK:
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// Handled implicitly
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info->nextEvent = INT_MAX;
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break;
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return;
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case DMA_TIMING_CUSTOM:
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info->nextEvent = INT_MAX;
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switch (number) {
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case 0:
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mLOG(GBA_MEM, WARN, "Discarding invalid DMA0 scheduling");
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break;
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return;
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case 1:
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case 2:
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GBAAudioScheduleFifoDma(&gba->audio, number, info);
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@ -121,76 +112,64 @@ void GBADMASchedule(struct GBA* gba, int number, struct GBADMA* info) {
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break;
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}
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}
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GBADMAUpdate(gba);
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}
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void GBADMARunHblank(struct GBA* gba, int32_t cycles) {
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struct GBAMemory* memory = &gba->memory;
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struct GBADMA* dma;
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bool dmaSeen = false;
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if (memory->activeDMA >= 0) {
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GBADMAUpdate(gba, mTimingCurrentTime(&gba->timing) - memory->dma[memory->activeDMA].scheduledAt);
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}
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int i;
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for (i = 0; i < 4; ++i) {
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dma = &memory->dma[i];
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if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_HBLANK) {
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dma->nextEvent = 2 + cycles;
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dma->scheduledAt = mTimingCurrentTime(&gba->timing);
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dmaSeen = true;
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if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_HBLANK && !dma->hasStarted) {
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dma->when = mTimingCurrentTime(&gba->timing) + 2 + cycles;
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dma->nextCount = dma->count;
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}
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}
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if (dmaSeen) {
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GBADMAUpdate(gba, 0);
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}
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GBADMAUpdate(gba);
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}
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void GBADMARunVblank(struct GBA* gba, int32_t cycles) {
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struct GBAMemory* memory = &gba->memory;
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struct GBADMA* dma;
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bool dmaSeen = false;
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if (memory->activeDMA >= 0) {
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GBADMAUpdate(gba, mTimingCurrentTime(&gba->timing) - memory->dma[memory->activeDMA].scheduledAt);
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}
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int i;
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for (i = 0; i < 4; ++i) {
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dma = &memory->dma[i];
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if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_VBLANK) {
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dma->nextEvent = 2 + cycles;
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dma->scheduledAt = mTimingCurrentTime(&gba->timing);
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dmaSeen = true;
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if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_VBLANK && !dma->hasStarted) {
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dma->when = mTimingCurrentTime(&gba->timing) + 2 + cycles;
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dma->nextCount = dma->count;
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}
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}
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if (dmaSeen) {
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GBADMAUpdate(gba, 0);
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}
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GBADMAUpdate(gba);
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}
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void _dmaEvent(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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UNUSED(timing);
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UNUSED(cyclesLate);
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struct GBA* gba = context;
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struct GBAMemory* memory = &gba->memory;
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struct GBADMA* dma = &memory->dma[memory->activeDMA];
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dma->nextEvent = -cyclesLate;
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GBADMAService(gba, memory->activeDMA, dma);
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}
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void GBADMAUpdate(struct GBA* gba, int32_t cycles) {
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void GBADMAUpdate(struct GBA* gba) {
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int i;
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struct GBAMemory* memory = &gba->memory;
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memory->activeDMA = -1;
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uint32_t currentTime = mTimingCurrentTime(&gba->timing);
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for (i = 3; i >= 0; --i) {
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struct GBADMA* dma = &memory->dma[i];
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if (dma->nextEvent != INT_MAX) {
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dma->nextEvent -= cycles;
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if (GBADMARegisterIsEnable(dma->reg)) {
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memory->activeDMA = i;
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if (GBADMARegisterIsEnable(dma->reg) && dma->nextCount) {
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if (dma->when < currentTime) {
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dma->when = currentTime;
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}
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memory->activeDMA = i;
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}
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}
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if (memory->activeDMA >= 0) {
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mTimingDeschedule(&gba->timing, &memory->dmaEvent);
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mTimingSchedule(&gba->timing, &memory->dmaEvent, memory->dma[memory->activeDMA].nextEvent);
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mTimingSchedule(&gba->timing, &memory->dmaEvent, memory->dma[memory->activeDMA].when - currentTime);
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} else {
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gba->cpuBlocked = false;
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}
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@ -218,10 +197,9 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
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cycles += memory->waitstatesNonseq16[sourceRegion] + memory->waitstatesNonseq16[destRegion];
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}
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if (info->hasStarted < 1) {
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info->hasStarted = wordsRemaining;
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info->nextEvent = 0;
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info->scheduledAt = mTimingCurrentTime(&gba->timing);
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GBADMAUpdate(gba, -cycles);
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info->hasStarted = info->count << 1;
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info->when = mTimingCurrentTime(&gba->timing) + cycles;
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GBADMAUpdate(gba);
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return;
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}
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info->hasStarted = 2;
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@ -234,7 +212,7 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
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cycles += memory->waitstatesSeq16[sourceRegion] + memory->waitstatesSeq16[destRegion];
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}
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}
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info->nextEvent += cycles;
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info->when += cycles;
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gba->performingDMA = 1 | (number << 1);
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uint32_t word;
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@ -267,27 +245,23 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
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gba->performingDMA = 0;
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if (!wordsRemaining) {
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info->hasStarted = 0;
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if (!GBADMARegisterIsRepeat(info->reg) || GBADMARegisterGetTiming(info->reg) == DMA_TIMING_NOW) {
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info->reg = GBADMARegisterClearEnable(info->reg);
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info->nextEvent = INT_MAX;
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// Clear the enable bit in memory
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memory->io[(REG_DMA0CNT_HI + number * (REG_DMA1CNT_HI - REG_DMA0CNT_HI)) >> 1] &= 0x7FE0;
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} else {
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info->nextCount = info->count;
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if (GBADMARegisterGetDestControl(info->reg) == DMA_INCREMENT_RELOAD) {
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info->nextDest = info->dest;
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}
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GBADMASchedule(gba, number, info);
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}
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if (GBADMARegisterGetDestControl(info->reg) == DMA_INCREMENT_RELOAD) {
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info->nextDest = info->dest;
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}
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if (GBADMARegisterIsDoIRQ(info->reg)) {
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GBARaiseIRQ(gba, IRQ_DMA0 + number);
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}
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} else {
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info->nextDest = dest;
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info->nextCount = wordsRemaining;
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info->scheduledAt = mTimingCurrentTime(&gba->timing);
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}
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info->nextCount = wordsRemaining;
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info->nextSource = source;
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GBADMAUpdate(gba, 0);
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GBADMAUpdate(gba);
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}
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@ -21,6 +21,6 @@ struct GBADMA;
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void GBADMASchedule(struct GBA* gba, int number, struct GBADMA* info);
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void GBADMARunHblank(struct GBA* gba, int32_t cycles);
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void GBADMARunVblank(struct GBA* gba, int32_t cycles);
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void GBADMAUpdate(struct GBA* gba, int32_t cycles);
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void GBADMAUpdate(struct GBA* gba);
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#endif
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@ -918,7 +918,7 @@ void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
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STORE_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
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STORE_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
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STORE_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
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STORE_32(gba->memory.dma[i].nextEvent, 0, &state->dma[i].nextEvent);
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STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].nextEvent);
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}
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GBAHardwareSerialize(&gba->memory.hw, state);
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@ -951,12 +951,12 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
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LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
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LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
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LOAD_32(gba->memory.dma[i].nextEvent, 0, &state->dma[i].nextEvent);
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LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].nextEvent);
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if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != DMA_TIMING_NOW) {
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GBADMASchedule(gba, i, &gba->memory.dma[i]);
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}
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}
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GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);
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GBADMAUpdate(gba, 0);
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GBADMAUpdate(gba);
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GBAHardwareDeserialize(&gba->memory.hw, state);
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}
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@ -1,4 +1,4 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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/* Copyright (c) 2013-2016 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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@ -108,8 +108,7 @@ struct GBADMA {
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uint32_t nextSource;
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uint32_t nextDest;
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int32_t nextCount;
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int32_t nextEvent;
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uint32_t scheduledAt;
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uint32_t when;
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int32_t hasStarted;
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};
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