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Qt: Properly preprocess Windows RC file
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@ -110,6 +110,7 @@ find_feature(USE_MAGICK "MagickWand")
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# Platform support
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if(WIN32)
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set(WIN32_VERSION "${LIB_VERSION_MAJOR},${LIB_VERSION_MINOR},${LIB_VERSION_PATCH}")
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add_definitions(-D_WIN32_WINNT=0x0600)
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list(APPEND OS_LIB ws2_32)
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file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/windows/*.c)
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@ -1,10 +1,10 @@
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IDI_ICON1 ICON DISCARDABLE "mgba.ico"
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IDI_ICON1 ICON DISCARDABLE "${CMAKE_SOURCE_DIR}/res/mgba.ico"
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#include <windows.h>
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,2,0,0
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PRODUCTVERSION 0,2,0,0
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FILEVERSION ${WIN32_VERSION},0
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PRODUCTVERSION ${WIN32_VERSION},0
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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@ -12,12 +12,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "endrift"
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VALUE "FileDescription", "mGBA Game Boy Advance emulator"
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VALUE "FileVersion", "0.2.0.0"
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VALUE "InternalName", BINARY_NAME
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VALUE "FileVersion", "${LIB_VERSION_STRING}.0"
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VALUE "InternalName", "${BINARY_NAME}"
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VALUE "LegalCopyright", "(c) 2013 - 2015 Jeffrey Pfau"
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VALUE "OriginalFilename", BINARY_NAME
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VALUE "ProductName", PROJECT_NAME
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VALUE "ProductVersion", PROJECT_VERSION
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VALUE "OriginalFilename", "${BINARY_NAME}"
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VALUE "ProductName", "${PROJECT_NAME}"
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VALUE "ProductVersion", "${BINARY_NAME}"
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END
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END
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@ -106,7 +106,8 @@ set_source_files_properties(${CMAKE_SOURCE_DIR}/res/mgba.icns PROPERTIES MACOSX_
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qt5_add_resources(RESOURCES resources.qrc)
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if(WIN32)
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list(APPEND RESOURCES ${CMAKE_SOURCE_DIR}/res/mgba.rc)
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configure_file(${CMAKE_SOURCE_DIR}/res/mgba.rc.in ${CMAKE_BINARY_DIR}/res/mgba.rc)
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list(APPEND RESOURCES ${CMAKE_BINARY_DIR}/res/mgba.rc)
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endif()
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add_executable(${BINARY_NAME}-qt WIN32 MACOSX_BUNDLE main.cpp ${CMAKE_SOURCE_DIR}/res/mgba.icns ${SOURCE_FILES} ${PLATFORM_SRC} ${UI_FILES} ${AUDIO_SRC} ${RESOURCES})
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set_target_properties(${BINARY_NAME}-qt PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/res/info.plist.in COMPILE_DEFINITIONS "${FEATURE_DEFINES}")
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