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Qt: Rename REPL to Console
This commit is contained in:
parent
5406130432
commit
28a64fcbb8
2
CHANGES
2
CHANGES
@ -4,7 +4,7 @@ Features:
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- GBA: Better cheat type autodetection
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- GB: Tile viewer
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- Sprite viewer
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- Debugging REPL
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- Debugging console
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Bugfixes:
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- LR35902: Fix core never exiting with certain event patterns
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- GB Timer: Improve DIV reset behavior
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@ -118,7 +118,7 @@ set(UI_FILES
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ArchiveInspector.ui
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AssetTile.ui
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CheatsView.ui
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DebuggerREPL.ui
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DebuggerConsole.ui
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GIFView.ui
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IOViewer.ui
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LoadSaveState.ui
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@ -181,8 +181,8 @@ endif()
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if(USE_DEBUGGERS)
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list(APPEND SOURCE_FILES
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DebuggerController.cpp
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DebuggerREPL.cpp
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DebuggerREPLController.cpp)
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DebuggerConsole.cpp
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DebuggerConsoleController.cpp)
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endif()
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if(USE_GDB_STUB)
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@ -3,17 +3,17 @@
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DebuggerREPL.h"
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#include "DebuggerConsole.h"
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#include "DebuggerREPLController.h"
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#include "DebuggerConsoleController.h"
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#include <QScrollBar>
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using namespace QGBA;
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DebuggerREPL::DebuggerREPL(DebuggerREPLController* controller, QWidget* parent)
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DebuggerConsole::DebuggerConsole(DebuggerConsoleController* controller, QWidget* parent)
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: QWidget(parent)
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, m_replController(controller)
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, m_consoleController(controller)
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{
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m_ui.setupUi(this);
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@ -24,19 +24,19 @@ DebuggerREPL::DebuggerREPL(DebuggerREPLController* controller, QWidget* parent)
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controller->attach();
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}
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void DebuggerREPL::log(const QString& line) {
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void DebuggerConsole::log(const QString& line) {
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m_ui.log->moveCursor(QTextCursor::End);
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m_ui.log->insertPlainText(line);
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m_ui.log->verticalScrollBar()->setValue(m_ui.log->verticalScrollBar()->maximum());
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}
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void DebuggerREPL::postLine() {
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void DebuggerConsole::postLine() {
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QString line = m_ui.prompt->text();
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m_ui.prompt->clear();
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if (line.isEmpty()) {
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m_replController->enterLine(QString("\n"));
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m_consoleController->enterLine(QString("\n"));
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} else {
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log(QString("> %1\n").arg(line));
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m_replController->enterLine(line);
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m_consoleController->enterLine(line);
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}
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}
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@ -3,29 +3,29 @@
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef QGBA_DEBUGGER_REPL
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#define QGBA_DEBUGGER_REPL
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#ifndef QGBA_DEBUGGER_CONSOLE
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#define QGBA_DEBUGGER_CONSOLE
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#include "ui_DebuggerREPL.h"
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#include "ui_DebuggerConsole.h"
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namespace QGBA {
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class DebuggerREPLController;
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class DebuggerConsoleController;
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class DebuggerREPL : public QWidget {
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class DebuggerConsole : public QWidget {
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Q_OBJECT
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public:
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DebuggerREPL(DebuggerREPLController* controller, QWidget* parent = nullptr);
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DebuggerConsole(DebuggerConsoleController* controller, QWidget* parent = nullptr);
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private slots:
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void log(const QString&);
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void postLine();
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private:
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Ui::DebuggerREPL m_ui;
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Ui::DebuggerConsole m_ui;
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DebuggerREPLController* m_replController;
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DebuggerConsoleController* m_consoleController;
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};
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}
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>DebuggerREPL</class>
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<widget class="QWidget" name="DebuggerREPL">
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<class>DebuggerConsole</class>
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<widget class="QWidget" name="DebuggerConsole">
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<property name="geometry">
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<rect>
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<x>0</x>
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@ -3,7 +3,7 @@
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DebuggerREPLController.h"
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#include "DebuggerConsoleController.h"
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#include "GameController.h"
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@ -15,7 +15,7 @@ extern "C" {
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using namespace QGBA;
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DebuggerREPLController::DebuggerREPLController(GameController* controller, QObject* parent)
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DebuggerConsoleController::DebuggerConsoleController(GameController* controller, QObject* parent)
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: DebuggerController(controller, &m_cliDebugger.d, parent)
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{
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m_backend.d.printf = printf;
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@ -31,7 +31,7 @@ DebuggerREPLController::DebuggerREPLController(GameController* controller, QObje
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CLIDebuggerAttachBackend(&m_cliDebugger, &m_backend.d);
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}
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void DebuggerREPLController::enterLine(const QString& line) {
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void DebuggerConsoleController::enterLine(const QString& line) {
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QMutexLocker lock(&m_mutex);
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m_lines.append(line);
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if (m_cliDebugger.d.state == DEBUGGER_RUNNING) {
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@ -40,33 +40,33 @@ void DebuggerREPLController::enterLine(const QString& line) {
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m_cond.wakeOne();
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}
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void DebuggerREPLController::attachInternal() {
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void DebuggerConsoleController::attachInternal() {
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mCore* core = m_gameController->thread()->core;
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CLIDebuggerAttachSystem(&m_cliDebugger, core->cliDebuggerSystem(core));
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}
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void DebuggerREPLController::printf(struct CLIDebuggerBackend* be, const char* fmt, ...) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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void DebuggerConsoleController::printf(struct CLIDebuggerBackend* be, const char* fmt, ...) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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va_list args;
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va_start(args, fmt);
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self->log(QString().vsprintf(fmt, args));
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va_end(args);
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}
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void DebuggerREPLController::init(struct CLIDebuggerBackend* be) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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void DebuggerConsoleController::init(struct CLIDebuggerBackend* be) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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}
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void DebuggerREPLController::deinit(struct CLIDebuggerBackend* be) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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void DebuggerConsoleController::deinit(struct CLIDebuggerBackend* be) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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}
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const char* DebuggerREPLController::readLine(struct CLIDebuggerBackend* be, size_t* len) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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const char* DebuggerConsoleController::readLine(struct CLIDebuggerBackend* be, size_t* len) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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GameController::Interrupter interrupter(self->m_gameController, true);
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QMutexLocker lock(&self->m_mutex);
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while (self->m_lines.isEmpty()) {
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@ -78,24 +78,24 @@ const char* DebuggerREPLController::readLine(struct CLIDebuggerBackend* be, size
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}
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void DebuggerREPLController::lineAppend(struct CLIDebuggerBackend* be, const char* line) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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void DebuggerConsoleController::lineAppend(struct CLIDebuggerBackend* be, const char* line) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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self->lineAppend(QString::fromUtf8(line));
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}
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const char* DebuggerREPLController::historyLast(struct CLIDebuggerBackend* be, size_t* len) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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const char* DebuggerConsoleController::historyLast(struct CLIDebuggerBackend* be, size_t* len) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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GameController::Interrupter interrupter(self->m_gameController, true);
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QMutexLocker lock(&self->m_mutex);
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self->m_last = self->m_history.last().toUtf8();
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return self->m_last.constData();
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}
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void DebuggerREPLController::historyAppend(struct CLIDebuggerBackend* be, const char* line) {
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Backend* replBe = reinterpret_cast<Backend*>(be);
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DebuggerREPLController* self = replBe->self;
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void DebuggerConsoleController::historyAppend(struct CLIDebuggerBackend* be, const char* line) {
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Backend* consoleBe = reinterpret_cast<Backend*>(be);
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DebuggerConsoleController* self = consoleBe->self;
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GameController::Interrupter interrupter(self->m_gameController, true);
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QMutexLocker lock(&self->m_mutex);
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self->m_history.append(QString::fromUtf8(line));
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef QGBA_DEBUGGER_REPL_CONTROLLER
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#define QGBA_DEBUGGER_REPL_CONTROLLER
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#ifndef QGBA_DEBUGGER_CONSOLE_CONTROLLER
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#define QGBA_DEBUGGER_CONSOLE_CONTROLLER
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#include "DebuggerController.h"
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@ -20,11 +20,11 @@ namespace QGBA {
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class GameController;
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class DebuggerREPLController : public DebuggerController {
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class DebuggerConsoleController : public DebuggerController {
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Q_OBJECT
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public:
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DebuggerREPLController(GameController* controller, QObject* parent = nullptr);
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DebuggerConsoleController(GameController* controller, QObject* parent = nullptr);
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signals:
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void log(const QString&);
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@ -55,7 +55,7 @@ private:
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struct Backend {
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CLIDebuggerBackend d;
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DebuggerREPLController* self;
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DebuggerConsoleController* self;
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} m_backend;
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};
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@ -18,8 +18,8 @@
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#include "ArchiveInspector.h"
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#include "CheatsView.h"
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#include "ConfigController.h"
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#include "DebuggerREPL.h"
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#include "DebuggerREPLController.h"
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#include "DebuggerConsole.h"
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#include "DebuggerConsoleController.h"
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#include "Display.h"
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#include "GameController.h"
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#include "GBAApp.h"
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@ -73,7 +73,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
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, m_gdbController(nullptr)
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#endif
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#ifdef USE_DEBUGGERS
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, m_repl(nullptr)
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, m_console(nullptr)
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#endif
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, m_mruMenu(nullptr)
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, m_shortcutController(new ShortcutController(this))
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@ -519,11 +519,11 @@ void Window::gdbOpen() {
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#endif
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#ifdef USE_DEBUGGERS
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void Window::replOpen() {
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if (!m_repl) {
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m_repl = new DebuggerREPLController(m_controller, this);
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void Window::consoleOpen() {
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if (!m_console) {
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m_console = new DebuggerConsoleController(m_controller, this);
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}
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DebuggerREPL* window = new DebuggerREPL(m_repl);
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DebuggerConsole* window = new DebuggerConsole(m_console);
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openView(window);
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}
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#endif
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@ -1353,9 +1353,9 @@ void Window::setupMenu(QMenuBar* menubar) {
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toolsMenu->addSeparator();
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#ifdef USE_DEBUGGERS
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QAction* replWindow = new QAction(tr("Open debugger REPL..."), toolsMenu);
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connect(replWindow, SIGNAL(triggered()), this, SLOT(replOpen()));
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addControlledAction(toolsMenu, replWindow, "debuggerWindow");
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QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
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connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
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addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
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#endif
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#ifdef USE_GDB_STUB
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namespace QGBA {
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class ConfigController;
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class DebuggerREPLController;
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class DebuggerConsoleController;
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class Display;
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class GameController;
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class GDBController;
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@ -82,7 +82,7 @@ public slots:
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void openAboutScreen();
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#ifdef USE_DEBUGGERS
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void replOpen();
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void consoleOpen();
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#endif
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#ifdef USE_FFMPEG
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@ -162,7 +162,7 @@ private:
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LogController m_log;
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LogView* m_logView;
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#ifdef USE_DEBUGGERS
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DebuggerREPLController* m_repl;
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DebuggerConsoleController* m_console;
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#endif
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LoadSaveState* m_stateWindow;
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WindowBackground* m_screenWidget;
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