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GBA Audio: Fix volume/mute in XQ audio (fixes #1864)
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@ -21,6 +21,7 @@ Emulation fixes:
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- GBA: Fix timing advancing too quickly in rare cases
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- GBA Audio: Fix deserializing SOUNDCNT_L
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- GBA Audio: Fix stereo in XQ audio
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- GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
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- GBA BIOS: Implement dummy sound driver calls
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- GBA BIOS: Improve HLE BIOS timing
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- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
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@ -289,6 +289,8 @@ void _mp2kStep(struct GBAAudioMixer* mixer) {
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CircleBufferRead16(&mixer->activeTracks[track].buffer, &value);
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sample.right += value;
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}
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sample.left = (sample.left * mixer->p->masterVolume) >> 8;
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sample.right = (sample.right * mixer->p->masterVolume) >> 8;
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if (mixer->p->externalMixing) {
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blip_add_delta(mixer->p->psg.left, mixer->p->clock + i * interval, sample.left - mixer->last.left);
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blip_add_delta(mixer->p->psg.right, mixer->p->clock + i * interval, sample.right - mixer->last.right);
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