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mGUI: Game Boy Player feature support
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@ -10,6 +10,7 @@ Features:
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- Stack tracing tools in ARM debugger (by ahigerd)
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- Command scripts for CLI debugger (by ahigerd)
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- ARM disassembler now resolves addresses to symbol names
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- Add Game Boy Player feature support to ports
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Emulation fixes:
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- ARM: Fix ALU reading PC after shifting
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- ARM: Fix STR storing PC after address calculation
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@ -130,6 +130,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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.title = "Select SGB BIOS path",
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.data = "sgb.bios",
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};
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#endif
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Interframe blending",
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.data = "interframeBlending",
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@ -140,6 +141,19 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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},
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.nStates = 2
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};
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#if defined(M_CORE_GBA) && (defined(GEKKO) || defined(__SWITCH__) || defined(PSP2))
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Enable GBP features",
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.data = "gba.forceGbp",
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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"Off", "On"
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},
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.nStates = 2
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};
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#endif
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#ifdef M_CORE_GB
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Enable SGB features",
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.data = "sgb.model",
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