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Wii: Fix tilting direction
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@ -7,6 +7,7 @@ Bugfixes:
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- Qt: Fix hang if audio sync is enabled and audio fails to initialize
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- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
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- OpenGL: Correct boolean vector strcmp strings for uniforms
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- Wii: Fix tilting direction
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Misc:
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- GBA: Slightly optimize GBAProcessEvents
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- Qt: Add preset for DualShock 4
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@ -739,8 +739,8 @@ void _sampleRotation(struct mRotationSource* source) {
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vec3w_t accel;
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WPAD_Accel(0, &accel);
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// These are swapped
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tiltX = (accel.y - 0x1EA) << 22;
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tiltY = (accel.x - 0x1EA) << 22;
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tiltX = (0x1EA - accel.y) << 22;
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tiltY = (0x1EA - accel.x) << 22;
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// This doesn't seem to work at all with -TR remotes
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struct expansion_t exp;
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