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GBA Cheats: Slightly improve PARv3 detection
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@ -284,6 +284,10 @@ bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uin
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cheat->address = BASE_IO | (op1 & OFFSET_MASK);
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cheat->address = BASE_IO | (op1 & OFFSET_MASK);
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break;
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break;
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}
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}
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if (op1 & 0x01000000 && (op1 & 0xFE000000) != 0xC6000000) {
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return false;
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}
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cheat->width = width;
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cheat->width = width;
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cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
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cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
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@ -385,10 +389,13 @@ int GBACheatProActionReplayProbability(uint32_t op1, uint32_t op2) {
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if (op2 & ~((1 << width) - 1)) {
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if (op2 & ~((1 << width) - 1)) {
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probability -= 0x10;
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probability -= 0x10;
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}
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}
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// Fall through
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case PAR3_BASE_ASSIGN:
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case PAR3_BASE_ASSIGN:
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case PAR3_BASE_INDIRECT:
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case PAR3_BASE_INDIRECT:
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probability += GBACheatAddressIsReal(address);
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probability += GBACheatAddressIsReal(address);
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// Fall through
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if (op1 & 0x01000000) {
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return 0;
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}
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break;
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break;
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case PAR3_BASE_OTHER:
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case PAR3_BASE_OTHER:
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break;
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break;
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