diff --git a/CHANGES b/CHANGES index 522c39a3c..fef76ce8f 100644 --- a/CHANGES +++ b/CHANGES @@ -28,6 +28,7 @@ Emulation fixes: - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/1712) Other fixes: + - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771) - All: Improve export headers (fixes mgba.io/i/1738) - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764) - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755) diff --git a/src/platform/3ds/main.c b/src/platform/3ds/main.c index 9438b6359..25afcd004 100644 --- a/src/platform/3ds/main.c +++ b/src/platform/3ds/main.c @@ -193,14 +193,13 @@ static void _drawStart(void) { return; } frameStarted = true; - u8 flags = 0; - if (!frameLimiter) { + if (frameLimiter) { if (tickCounter + 4481000 > svcGetSystemTick()) { - flags = C3D_FRAME_NONBLOCK; + C3D_FrameSync(); } tickCounter = svcGetSystemTick(); } - C3D_FrameBegin(flags); + C3D_FrameBegin(0); ctrStartFrame(); C3D_FrameDrawOn(bottomScreen[doubleBuffer]);