Qt: Fix crash when changing audio settings after a game is closed

This commit is contained in:
Vicki Pfau 2017-04-06 11:54:13 -07:00
parent b6bee99ab5
commit 4195c7730b
2 changed files with 3 additions and 1 deletions

View File

@ -18,6 +18,7 @@ Bugfixes:
- SDL: Fix game crash check
- SDL: Fix race condition with audio thread when starting
- FFmpeg: Fix overflow and general issues with audio encoding
- Qt: Fix crash when changing audio settings after a game is closed
Misc:
- Qt: Improved HiDPI support
- Feature: Support ImageMagick 7

View File

@ -592,6 +592,7 @@ void GameController::cleanGame() {
delete[] m_frontBuffer;
m_threadContext.core->deinit(m_threadContext.core);
m_threadContext.core = nullptr;
m_gameOpen = false;
}
@ -1158,7 +1159,7 @@ void GameController::updateKeys() {
}
void GameController::redoSamples(int samples) {
if (m_threadContext.core) {
if (m_gameOpen && m_threadContext.core) {
m_threadContext.core->setAudioBufferSize(m_threadContext.core, samples);
}
QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");