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GBA: Add GBA luminance peripheral
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e063e05662
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@ -28,6 +28,10 @@ struct GBAVideoRenderer;
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extern const int GBA_LUX_LEVELS[10];
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enum {
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mPERIPH_GBA_LUMINANCE = 0x1000
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};
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struct GBALuminanceSource {
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void (*sample)(struct GBALuminanceSource*);
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@ -298,7 +298,7 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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return;
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}
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if (runner->core->platform(runner->core) == PLATFORM_GBA) {
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((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
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runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
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}
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mLOG(GUI_RUNNER, DEBUG, "Loading config...");
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mCoreLoadForeignConfig(runner->core, &runner->config);
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@ -414,6 +414,9 @@ static void _GBACoreSetPeripheral(struct mCore* core, int type, void* periph) {
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case mPERIPH_RUMBLE:
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gba->rumble = periph;
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break;
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case mPERIPH_GBA_LUMINANCE:
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gba->luminanceSource = periph;
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break;
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default:
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return;
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}
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@ -409,8 +409,7 @@ bool retro_load_game(const struct retro_game_info* game) {
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#ifdef M_CORE_GBA
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if (core->platform(core) == PLATFORM_GBA) {
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struct GBA* gba = core->board;
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gba->luminanceSource = &lux;
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core->setPeripheral(core, mPERIPH_GBA_LUMINANCE, &lux);
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const char* sysDir = 0;
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if (core->opts.useBios && environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) {
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@ -99,7 +99,7 @@ GameController::GameController(QObject* parent)
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switch (context->core->platform(context->core)) {
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#ifdef M_CORE_GBA
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case PLATFORM_GBA:
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gba->luminanceSource = &controller->m_lux;
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context->core->setPeripheral(context->core, mPERIPH_GBA_LUMINANCE, &controller->m_lux);
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gba->audio.psg.forceDisableCh[0] = !controller->m_audioChannels[0];
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gba->audio.psg.forceDisableCh[1] = !controller->m_audioChannels[1];
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gba->audio.psg.forceDisableCh[2] = !controller->m_audioChannels[2];
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