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https://github.com/libretro/mgba.git
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Remove project name strings from the code
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parent
8f151ec90f
commit
5b7da978d1
@ -19,6 +19,8 @@ include_directories(${CMAKE_SOURCE_DIR}/src/arm)
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include_directories(${CMAKE_SOURCE_DIR}/src/gba)
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include_directories(${CMAKE_SOURCE_DIR}/src/gba)
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include_directories(${CMAKE_SOURCE_DIR}/src)
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include_directories(${CMAKE_SOURCE_DIR}/src)
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add_definitions(-DBINARY_NAME="${BINARY_NAME}" -DPROJECT_NAME="${PROJECT_NAME}")
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if(WIN32)
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if(WIN32)
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add_definitions(-D_WIN32_WINNT=0x0600)
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add_definitions(-D_WIN32_WINNT=0x0600)
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set(OS_LIB "${OS_LIB};Ws2_32")
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set(OS_LIB "${OS_LIB};Ws2_32")
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@ -732,7 +732,7 @@ static unsigned char _tabComplete(EditLine* elstate, int ch) {
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static void _cliDebuggerInit(struct ARMDebugger* debugger) {
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static void _cliDebuggerInit(struct ARMDebugger* debugger) {
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struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
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struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
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// TODO: get argv[0]
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// TODO: get argv[0]
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cliDebugger->elstate = el_init("gbac", stdin, stdout, stderr);
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cliDebugger->elstate = el_init(BINARY_NAME, stdin, stdout, stderr);
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el_set(cliDebugger->elstate, EL_PROMPT, _prompt);
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el_set(cliDebugger->elstate, EL_PROMPT, _prompt);
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el_set(cliDebugger->elstate, EL_EDITOR, "emacs");
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el_set(cliDebugger->elstate, EL_EDITOR, "emacs");
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@ -139,7 +139,7 @@ static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
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#endif
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer->window = SDL_CreateWindow("GBAc", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
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renderer->window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
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SDL_GL_CreateContext(renderer->window);
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SDL_GL_CreateContext(renderer->window);
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->events.window = renderer->window;
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renderer->events.window = renderer->window;
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@ -79,7 +79,7 @@ int main(int argc, char** argv) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer.events.fullscreen = graphicsOpts.fullscreen;
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renderer.events.fullscreen = graphicsOpts.fullscreen;
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renderer.window = SDL_CreateWindow("GBAc", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer.viewportWidth, renderer.viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer.events.fullscreen));
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renderer.window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer.viewportWidth, renderer.viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer.events.fullscreen));
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SDL_GetWindowSize(renderer.window, &renderer.viewportWidth, &renderer.viewportHeight);
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SDL_GetWindowSize(renderer.window, &renderer.viewportWidth, &renderer.viewportHeight);
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renderer.events.window = renderer.window;
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renderer.events.window = renderer.window;
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renderer.sdlRenderer = SDL_CreateRenderer(renderer.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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renderer.sdlRenderer = SDL_CreateRenderer(renderer.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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