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GBA: Disable more checks when loading GS save with checks disabled (fixes #1851)
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@ -39,6 +39,7 @@ Other fixes:
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- Debugger: Don't skip undefined instructions when debugger attached
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- FFmpeg: Fix some small memory leaks
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- FFmpeg: Fix encoding of time base
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- GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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- Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
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- Qt: Fix a race condition in the frame inspector
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@ -69,7 +69,7 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChec
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return false;
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}
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LOAD_32(size, 0, &buffer.i);
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if (size < 0x1C || size > SIZE_CART_FLASH1M + 0x1C) {
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if (size < 0x1C || size >= SIZE_CART_FLASH1M + 0x1C) {
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return false;
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}
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char* payload = malloc(size);
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@ -91,7 +91,7 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChec
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buffer.c[0x19] = 0;
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buffer.c[0x1A] = 0;
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buffer.c[0x1B] = 0;
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if (memcmp(buffer.c, payload, 0x1C) != 0) {
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if (memcmp(buffer.c, payload, testChecksum ? 0x1C : 0xF) != 0) {
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goto cleanup;
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}
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