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GBA: Better const correctness for serialization
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826569fdf7
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@ -424,7 +424,7 @@ uint8_t GBAHardwareTiltRead(struct GBACartridgeHardware* hw, uint32_t address) {
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// == Serialization
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void GBAHardwareSerialize(struct GBACartridgeHardware* hw, struct GBASerializedState* state) {
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void GBAHardwareSerialize(const struct GBACartridgeHardware* hw, struct GBASerializedState* state) {
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state->hw.readWrite = hw->readWrite;
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state->hw.pinState = hw->pinState;
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state->hw.pinDirection = hw->direction;
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@ -440,7 +440,7 @@ void GBAHardwareSerialize(struct GBACartridgeHardware* hw, struct GBASerializedS
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state->hw.lightEdge = hw->lightEdge;
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}
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void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, struct GBASerializedState* state) {
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void GBAHardwareDeserialize(struct GBACartridgeHardware* hw, const struct GBASerializedState* state) {
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hw->readWrite = state->hw.readWrite;
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hw->pinState = state->hw.pinState;
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hw->direction = state->hw.pinDirection;
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@ -149,7 +149,7 @@ void GBAHardwareTiltWrite(struct GBACartridgeHardware* gpio, uint32_t address, u
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uint8_t GBAHardwareTiltRead(struct GBACartridgeHardware* gpio, uint32_t address);
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struct GBASerializedState;
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void GBAHardwareSerialize(struct GBACartridgeHardware* gpio, struct GBASerializedState* state);
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void GBAHardwareDeserialize(struct GBACartridgeHardware* gpio, struct GBASerializedState* state);
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void GBAHardwareSerialize(const struct GBACartridgeHardware* gpio, struct GBASerializedState* state);
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void GBAHardwareDeserialize(struct GBACartridgeHardware* gpio, const struct GBASerializedState* state);
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#endif
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@ -675,7 +675,7 @@ void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
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GBAHardwareSerialize(&gba->memory.hw, state);
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}
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void GBAIODeserialize(struct GBA* gba, struct GBASerializedState* state) {
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void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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int i;
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for (i = 0; i < REG_MAX; i += 2) {
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if (_isSpecialRegister[i >> 1]) {
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@ -161,6 +161,6 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address);
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struct GBASerializedState;
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void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state);
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void GBAIODeserialize(struct GBA* gba, struct GBASerializedState* state);
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void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state);
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#endif
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@ -1461,12 +1461,12 @@ void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info) {
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cpu->cycles += cycles;
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}
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void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state) {
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void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state) {
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memcpy(state->wram, memory->wram, SIZE_WORKING_RAM);
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memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM);
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}
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void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state) {
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void GBAMemoryDeserialize(struct GBAMemory* memory, const struct GBASerializedState* state) {
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memcpy(memory->wram, state->wram, SIZE_WORKING_RAM);
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memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM);
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}
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@ -172,7 +172,7 @@ void GBAMemoryUpdateDMAs(struct GBA* gba, int32_t cycles);
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int32_t GBAMemoryRunDMAs(struct GBA* gba, int32_t cycles);
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struct GBASerializedState;
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void GBAMemorySerialize(struct GBAMemory* memory, struct GBASerializedState* state);
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void GBAMemoryDeserialize(struct GBAMemory* memory, struct GBASerializedState* state);
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void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state);
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void GBAMemoryDeserialize(struct GBAMemory* memory, const struct GBASerializedState* state);
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#endif
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@ -55,7 +55,7 @@ void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
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}
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}
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void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
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void GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
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GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
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return;
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@ -292,7 +292,7 @@ struct VDir;
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struct GBAThread;
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void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
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void GBADeserialize(struct GBA* gba, struct GBASerializedState* state);
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void GBADeserialize(struct GBA* gba, const struct GBASerializedState* state);
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bool GBASaveState(struct GBAThread* thread, struct VDir* dir, int slot, bool screenshot);
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bool GBALoadState(struct GBAThread* thread, struct VDir* dir, int slot);
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@ -235,7 +235,7 @@ static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, un
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}
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void GBAVideoSerialize(struct GBAVideo* video, struct GBASerializedState* state) {
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void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state) {
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memcpy(state->vram, video->renderer->vram, SIZE_VRAM);
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memcpy(state->oam, video->oam.raw, SIZE_OAM);
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memcpy(state->pram, video->palette, SIZE_PALETTE_RAM);
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@ -249,7 +249,7 @@ void GBAVideoSerialize(struct GBAVideo* video, struct GBASerializedState* state)
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state->video.frameCounter = video->frameCounter;
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}
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void GBAVideoDeserialize(struct GBAVideo* video, struct GBASerializedState* state) {
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void GBAVideoDeserialize(struct GBAVideo* video, const struct GBASerializedState* state) {
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memcpy(video->renderer->vram, state->vram, SIZE_VRAM);
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int i;
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for (i = 0; i < SIZE_OAM; i += 2) {
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@ -201,7 +201,7 @@ int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles);
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void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value);
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struct GBASerializedState;
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void GBAVideoSerialize(struct GBAVideo* video, struct GBASerializedState* state);
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void GBAVideoDeserialize(struct GBAVideo* video, struct GBASerializedState* state);
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void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state);
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void GBAVideoDeserialize(struct GBAVideo* video, const struct GBASerializedState* state);
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#endif
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