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GBA Video: Slightly optimize mode 0 mosaic rendering
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@ -96,6 +96,7 @@ Misc:
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- GBA Audio: Implement audio reset for channels A/B
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- GBA Hardware: Backport generic RTC source into core
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- All: Proper handling of Unicode file paths
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- GBA Video: Slightly optimize mode 0 mosaic rendering
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0.2.1: (2015-05-13)
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Bugfixes:
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@ -98,11 +98,7 @@
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tileData &= 0xF; \
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tileData |= tileData << 4; \
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tileData |= tileData << 8; \
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tileData |= tileData << 12; \
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tileData |= tileData << 16; \
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tileData |= tileData << 20; \
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tileData |= tileData << 24; \
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tileData |= tileData << 28; \
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carryData = tileData; \
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} \
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} \
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@ -126,11 +122,7 @@
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tileData &= 0xF; \
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tileData |= tileData << 4; \
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tileData |= tileData << 8; \
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tileData |= tileData << 12; \
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tileData |= tileData << 16; \
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tileData |= tileData << 20; \
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tileData |= tileData << 24; \
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tileData |= tileData << 28; \
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carryData = tileData; \
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} \
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mosaicWait = mosaicH; \
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