GBA Video: Slightly optimize mode 0 mosaic rendering

This commit is contained in:
Jeffrey Pfau 2015-07-05 02:12:22 -07:00
parent 81cb6ff752
commit 6c87c1c69d
2 changed files with 1 additions and 8 deletions

View File

@ -96,6 +96,7 @@ Misc:
- GBA Audio: Implement audio reset for channels A/B
- GBA Hardware: Backport generic RTC source into core
- All: Proper handling of Unicode file paths
- GBA Video: Slightly optimize mode 0 mosaic rendering
0.2.1: (2015-05-13)
Bugfixes:

View File

@ -98,11 +98,7 @@
tileData &= 0xF; \
tileData |= tileData << 4; \
tileData |= tileData << 8; \
tileData |= tileData << 12; \
tileData |= tileData << 16; \
tileData |= tileData << 20; \
tileData |= tileData << 24; \
tileData |= tileData << 28; \
carryData = tileData; \
} \
} \
@ -126,11 +122,7 @@
tileData &= 0xF; \
tileData |= tileData << 4; \
tileData |= tileData << 8; \
tileData |= tileData << 12; \
tileData |= tileData << 16; \
tileData |= tileData << 20; \
tileData |= tileData << 24; \
tileData |= tileData << 28; \
carryData = tileData; \
} \
mosaicWait = mosaicH; \