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Qt: Disable sync while running scripts from main thread (fixes #2738)
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@ -7,6 +7,7 @@ Emulation fixes:
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- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
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- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
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Other fixes:
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Other fixes:
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- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
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- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
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- Qt: Disable sync while running scripts from main thread (fixes mgba.io/i/2738)
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Misc:
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Misc:
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- GB Serialize: Add missing savestate support for MBC6 and NT (newer)
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- GB Serialize: Add missing savestate support for MBC6 and NT (newer)
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- GBA: Improve detection of valid ELF ROMs
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- GBA: Improve detection of valid ELF ROMs
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@ -5,6 +5,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "scripting/ScriptingController.h"
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#include "scripting/ScriptingController.h"
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#include "AudioProcessor.h"
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#include "CoreController.h"
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#include "CoreController.h"
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#include "scripting/ScriptingTextBuffer.h"
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#include "scripting/ScriptingTextBuffer.h"
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#include "scripting/ScriptingTextBufferModel.h"
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#include "scripting/ScriptingTextBufferModel.h"
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@ -73,11 +74,20 @@ bool ScriptingController::load(VFileDevice& vf, const QString& name) {
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}
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}
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QByteArray utf8 = name.toUtf8();
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QByteArray utf8 = name.toUtf8();
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CoreController::Interrupter interrupter(m_controller);
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CoreController::Interrupter interrupter(m_controller);
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if (m_controller) {
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m_controller->setSync(false);
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m_controller->unpaused();
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}
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bool ok = true;
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if (!m_activeEngine->load(m_activeEngine, utf8.constData(), vf) || !m_activeEngine->run(m_activeEngine)) {
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if (!m_activeEngine->load(m_activeEngine, utf8.constData(), vf) || !m_activeEngine->run(m_activeEngine)) {
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emit error(QString::fromUtf8(m_activeEngine->getError(m_activeEngine)));
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emit error(QString::fromUtf8(m_activeEngine->getError(m_activeEngine)));
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return false;
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ok = false;
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}
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}
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return true;
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if (m_controller && m_controller->isPaused()) {
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m_controller->setSync(true);
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m_controller->paused();
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}
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return ok;
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}
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}
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void ScriptingController::clearController() {
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void ScriptingController::clearController() {
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