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GBA Video: Fix thread proxy batch end
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@ -214,7 +214,7 @@ void GBAVideoThreadProxyRendererDrawScanline(struct GBAVideoRenderer* renderer,
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0xDEADBEEF,
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};
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RingFIFOWrite(&proxyRenderer->dirtyQueue, &dirty, sizeof(dirty));
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if (!(y & 15)) {
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if ((y & 15) == 15) {
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ConditionWake(&proxyRenderer->toThreadCond);
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}
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}
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