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3DS: Update ifdef macros
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e15911891c
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8289222c18
@ -116,7 +116,7 @@ typedef intptr_t ssize_t;
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#define ATOMIC_LOAD_PTR(DST, SRC) ATOMIC_LOAD(DST, SRC)
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#endif
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#if defined(_3DS) || defined(GEKKO) || defined(PSP2)
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#if defined(__3DS__) || defined(GEKKO) || defined(PSP2)
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// newlib doesn't support %z properly by default
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#define PRIz ""
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#elif defined(_MSC_VER)
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@ -52,7 +52,7 @@ struct Address {
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};
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};
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#ifdef _3DS
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#ifdef __3DS__
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#include <3ds.h>
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#include <malloc.h>
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@ -73,7 +73,7 @@ static inline void SocketSubsystemInit() {
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#ifdef _WIN32
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WSADATA data;
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WSAStartup(MAKEWORD(2, 2), &data);
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#elif defined(_3DS)
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#elif defined(__3DS__)
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if (!SOCUBuffer) {
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SOCUBuffer = memalign(SOCU_ALIGN, SOCU_BUFFERSIZE);
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socInit(SOCUBuffer, SOCU_BUFFERSIZE);
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@ -92,7 +92,7 @@ static inline void SocketSubsystemInit() {
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static inline void SocketSubsystemDeinit() {
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#ifdef _WIN32
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WSACleanup();
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#elif defined(_3DS)
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#elif defined(__3DS__)
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socExit();
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free(SOCUBuffer);
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SOCUBuffer = NULL;
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@ -168,7 +168,7 @@ static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress)
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memset(&bindInfo, 0, sizeof(bindInfo));
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bindInfo.sin_family = AF_INET;
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bindInfo.sin_port = htons(port);
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#ifndef _3DS
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#ifndef __3DS__
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bindInfo.sin_addr.s_addr = INADDR_ANY;
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#else
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bindInfo.sin_addr.s_addr = gethostid();
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@ -189,7 +189,7 @@ static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress)
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#else
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err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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#endif
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#if !defined(_3DS) && !defined(GEKKO)
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#if !defined(__3DS__) && !defined(GEKKO)
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} else {
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struct sockaddr_in6 bindInfo;
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memset(&bindInfo, 0, sizeof(bindInfo));
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@ -238,7 +238,7 @@ static inline Socket SocketConnectTCP(int port, const struct Address* destinatio
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#else
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err = connect(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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#endif
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#if !defined(_3DS) && !defined(GEKKO)
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#if !defined(__3DS__) && !defined(GEKKO)
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} else {
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struct sockaddr_in6 bindInfo;
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memset(&bindInfo, 0, sizeof(bindInfo));
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@ -291,7 +291,7 @@ static inline Socket SocketAccept(Socket socket, struct Address* address) {
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#else
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return accept(socket, (struct sockaddr*) &addrInfo, &len);
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#endif
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#if !defined(_3DS) && !defined(GEKKO)
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#if !defined(__3DS__) && !defined(GEKKO)
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} else {
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struct sockaddr_in6 addrInfo;
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memset(&addrInfo, 0, sizeof(addrInfo));
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@ -23,7 +23,7 @@ CXX_GUARD_START
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#include <mgba-util/platform/windows/threading.h>
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#elif defined(PSP2)
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#include <mgba-util/platform/psp2/threading.h>
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#elif defined(_3DS)
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#elif defined(__3DS__)
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#include <mgba-util/platform/3ds/threading.h>
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#elif defined(__SWITCH__)
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#include <mgba-util/platform/switch/threading.h>
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@ -32,7 +32,7 @@ CXX_GUARD_START
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#endif
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#endif
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#ifdef DISABLE_THREADING
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#ifdef _3DS
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#ifdef __3DS__
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// ctrulib already has a type called Thread
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#include <3ds/thread.h>
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#elif defined(__SWITCH__)
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@ -87,7 +87,7 @@ struct VDir* VDirOpenZip(const char* path, int flags);
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struct VDir* VDirOpen7z(const char* path, int flags);
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#endif
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#if defined(__wii__) || defined(_3DS) || defined(PSP2)
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#if defined(__wii__) || defined(__3DS__) || defined(PSP2)
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struct VDir* VDeviceList(void);
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#endif
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@ -29,7 +29,7 @@
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#include <psp2/io/stat.h>
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#endif
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#ifdef _3DS
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#ifdef __3DS__
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#include <mgba-util/platform/3ds/3ds-vfs.h>
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#endif
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@ -253,7 +253,7 @@ void mCoreConfigDirectory(char* out, size_t outLength) {
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#elif defined(GEKKO) || defined(__SWITCH__)
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snprintf(out, outLength, "/%s", projectName);
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mkdir(out, 0777);
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#elif defined(_3DS)
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#elif defined(__3DS__)
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snprintf(out, outLength, "/%s", projectName);
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FSUSER_CreateDirectory(sdmcArchive, fsMakePath(PATH_ASCII, out), 0);
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#elif defined(__HAIKU__)
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@ -290,7 +290,7 @@ void mCoreConfigPortablePath(char* out, size_t outLength) {
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}
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WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, outLength, 0, 0);
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StringCchCatA(out, outLength, PATH_SEP "portable.ini");
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#elif defined(PSP2) || defined(GEKKO) || defined(__SWITCH__) || defined(_3DS)
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#elif defined(PSP2) || defined(GEKKO) || defined(__SWITCH__) || defined(__3DS__)
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out[0] = '\0';
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#else
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getcwd(out, outLength);
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@ -667,13 +667,13 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
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int frames = 0;
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GUIPollInput(&runner->params, 0, &keys);
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while (keys && frames < 30) {
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#ifdef _3DS
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#ifdef __3DS__
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if (!frames) {
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#endif
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runner->params.drawStart();
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runner->drawFrame(runner, true);
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runner->params.drawEnd();
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#ifdef _3DS
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#ifdef __3DS__
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} else {
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// XXX: Why does this fix #1294?
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usleep(15000);
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@ -12,7 +12,7 @@
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#include <mgba/internal/gb/serialize.h>
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#include <mgba/internal/gb/io.h>
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#ifdef _3DS
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#ifdef __3DS__
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#define blip_add_delta blip_add_delta_fast
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#endif
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@ -16,7 +16,7 @@
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#define MP2K_LOCK_MAX 8
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#ifdef _3DS
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#ifdef __3DS__
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#define blip_add_delta blip_add_delta_fast
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#endif
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@ -15,7 +15,7 @@ set(CMAKE_SYSTEM_PROCESSOR arm CACHE INTERNAL "processor")
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set(CMAKE_LIBRARY_ARCHITECTURE arm-none-eabi CACHE INTERNAL "abi")
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set(3DS ON)
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add_definitions(-D_3DS -DARM11)
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add_definitions(-D__3DS__)
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create_devkit(ARM)
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@ -16,7 +16,7 @@
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#include <mgba-util/string.h>
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#include <mgba-util/vfs.h>
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#ifdef _3DS
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#ifdef __3DS__
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#include <3ds.h>
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#endif
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#ifdef __SWITCH__
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@ -81,7 +81,7 @@ static Socket _socket = INVALID_SOCKET;
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static Socket _server = INVALID_SOCKET;
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int main(int argc, char** argv) {
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#ifdef _3DS
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#ifdef __3DS__
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UNUSED(_mPerfShutdown);
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gfxInitDefault();
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osSetSpeedupEnable(true);
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@ -173,7 +173,7 @@ int main(int argc, char** argv) {
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cleanup:
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freeArguments(&args);
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#ifdef _3DS
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#ifdef __3DS__
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gfxExit();
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acExit();
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#elif defined(__SWITCH__)
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@ -14,7 +14,7 @@
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#define ITERATION_SIZE 5
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#define SCANNING_THRESHOLD_1 50
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#ifdef _3DS
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#ifdef __3DS__
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// 3DS is slooooow at opening files
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#define SCANNING_THRESHOLD_2 10
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#else
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@ -8,7 +8,7 @@
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#include <mgba-util/gui.h>
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#include <mgba-util/gui/font.h>
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#ifdef _3DS
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#ifdef __3DS__
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#include <3ds.h>
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#elif defined(__SWITCH__)
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#include <switch.h>
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@ -62,7 +62,7 @@ enum GUIMenuExitReason GUIShowMenu(struct GUIParams* params, struct GUIMenu* men
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GUIMenuStateInit(&state);
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GUIInvalidateKeys(params);
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while (true) {
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#ifdef _3DS
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#ifdef __3DS__
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if (!aptMainLoop()) {
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return GUI_MENU_EXIT_CANCEL;
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}
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@ -10,7 +10,7 @@
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#ifdef PSP2
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#include <mgba-util/platform/psp2/sce-vfs.h>
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#endif
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#ifdef _3DS
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#ifdef __3DS__
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#include <mgba-util/platform/3ds/3ds-vfs.h>
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#endif
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