Merge pull request #133 from mgba-emu/master

Merge cheat fixes
This commit is contained in:
meepingsnesroms 2018-12-28 17:00:50 +00:00 committed by GitHub
commit 85be5565f8
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 162 additions and 57 deletions

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@ -6,6 +6,8 @@ Bugfixes:
Misc:
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
- GB Memory: Support running from blocked memory
- GB Audio: Skip frame if enabled when clock is high
0.7.0: (Future)
Features:
@ -139,6 +141,9 @@ Bugfixes:
- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
- Core: Reroot timing list when (de)scheduling
- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
- GBA I/O: SOUNDCNT_HI is readable when sound is off
- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
- Libretro: Fix adding codes with hooks
Misc:
- mGUI: Add SGB border configuration option
- mGUI: Add support for different settings types

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@ -187,6 +187,7 @@ struct GBAudio {
uint8_t* nr52;
int frame;
bool skipFrame;
int32_t sampleInterval;
enum GBAudioStyle style;

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@ -195,6 +195,7 @@ DECL_BITS(GBSerializedAudioFlags, Frame, 22, 3);
DECL_BIT(GBSerializedAudioFlags, Ch1SweepEnabled, 25);
DECL_BIT(GBSerializedAudioFlags, Ch1SweepOccurred, 26);
DECL_BIT(GBSerializedAudioFlags, Ch3Readable, 27);
DECL_BIT(GBSerializedAudioFlags, SkipFrame, 28);
DECL_BITFIELD(GBSerializedAudioEnvelope, uint32_t);
DECL_BITS(GBSerializedAudioEnvelope, Length, 0, 7);

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@ -470,7 +470,15 @@ void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
}
*audio->nr52 &= ~0x000F;
} else if (!wasEnable) {
audio->skipFrame = false;
audio->frame = 7;
if (audio->p) {
unsigned timingFactor = 0x400 >> !audio->p->doubleSpeed;
if (audio->p->timer.internalDiv & timingFactor) {
audio->skipFrame = true;
}
}
}
}
@ -483,6 +491,13 @@ void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate) {
}
void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
if (!audio->enable) {
return;
}
if (audio->skipFrame) {
audio->skipFrame = false;
return;
}
int frame = (audio->frame + 1) & 7;
audio->frame = frame;
@ -929,6 +944,7 @@ void GBAudioPSGSerialize(const struct GBAudio* audio, struct GBSerializedPSGStat
uint32_t ch4Flags = 0;
flags = GBSerializedAudioFlagsSetFrame(flags, audio->frame);
flags = GBSerializedAudioFlagsSetSkipFrame(flags, audio->skipFrame);
STORE_32LE(audio->frameEvent.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextFrame);
flags = GBSerializedAudioFlagsSetCh1Volume(flags, audio->ch1.envelope.currentVolume);
@ -987,6 +1003,7 @@ void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGSt
LOAD_32LE(flags, 0, flagsIn);
audio->frame = GBSerializedAudioFlagsGetFrame(flags);
audio->skipFrame = GBSerializedAudioFlagsGetSkipFrame(flags);
LOAD_32LE(ch1Flags, 0, &state->ch1.envelope);
audio->ch1.envelope.currentVolume = GBSerializedAudioFlagsGetCh1Volume(flags);

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@ -45,6 +45,8 @@ static const enum GBBus _oamBlockCGB[] = {
GB_BUS_CPU // 0xE000
};
static const uint8_t _blockedRegion[1] = { 0xFF };
static void _pristineCow(struct GB* gba);
static uint8_t GBFastLoad8(struct LR35902Core* cpu, uint16_t address) {
@ -92,6 +94,15 @@ static void GBSetActiveRegion(struct LR35902Core* cpu, uint16_t address) {
cpu->memory.cpuLoad8 = GBLoad8;
break;
}
if (gb->memory.dmaRemaining) {
const enum GBBus* block = gb->model < GB_MODEL_CGB ? _oamBlockDMG : _oamBlockCGB;
enum GBBus dmaBus = block[memory->dmaSource >> 13];
enum GBBus accessBus = block[address >> 13];
if ((dmaBus != GB_BUS_CPU && dmaBus == accessBus) || (address >= GB_BASE_OAM && address < GB_BASE_UNUSABLE)) {
cpu->memory.activeRegion = _blockedRegion;
cpu->memory.activeMask = 0;
}
}
}
static void _GBMemoryDMAService(struct mTiming* timing, void* context, uint32_t cyclesLate);

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@ -80,7 +80,8 @@ void GBTimerDivReset(struct GBTimer* timer) {
mTimingSchedule(&timer->p->timing, &timer->irq, 7 - (timer->p->cpu->executionState & 3));
}
}
if (timer->internalDiv & 0x200) {
unsigned timingFactor = 0x400 >> !timer->p->doubleSpeed;
if (timer->internalDiv & timingFactor) {
GBAudioUpdateFrame(&timer->p->audio, &timer->p->timing);
}
timer->p->memory.io[REG_DIV] = 0;

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@ -276,6 +276,9 @@ static void GBACheatRefresh(struct mCheatSet* cheats, struct mCheatDevice* devic
struct GBACheatSet* gbaset = (struct GBACheatSet*) cheats;
if (cheats->enabled) {
_patchROM(device, gbaset);
if (gbaset->hook && !gbaset->hook->reentries) {
_addBreakpoint(device, gbaset);
}
} else {
_unpatchROM(device, gbaset);
}

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@ -841,7 +841,6 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
case REG_SOUND4CNT_LO:
case REG_SOUND4CNT_HI:
case REG_SOUNDCNT_LO:
case REG_SOUNDCNT_HI:
if (!GBAudioEnableIsEnable(gba->memory.io[REG_SOUNDCNT_X >> 1])) {
// TODO: Is writing allowed when the circuit is disabled?
return 0;
@ -858,6 +857,7 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
case REG_WINOUT:
case REG_BLDCNT:
case REG_BLDALPHA:
case REG_SOUNDCNT_HI:
case REG_SOUNDCNT_X:
case REG_WAVE_RAM0_LO:
case REG_WAVE_RAM0_HI:

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@ -789,6 +789,7 @@ void retro_cheat_set(unsigned index, bool enabled, const char* code) {
}
}
#endif
cheatSet->refresh(cheatSet, device);
}
unsigned retro_get_region(void) {

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@ -75,9 +75,11 @@ void GBAApp::cleanup() {
finishJob(m_workerJobs.firstKey());
}
#ifdef USE_SQLITE3
if (m_db) {
NoIntroDBDestroy(m_db);
}
#endif
}
bool GBAApp::event(QEvent* event) {

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@ -15,7 +15,7 @@ endif()
if(SDL_VERSION EQUAL "1.2" OR NOT SDL2_FOUND)
find_package(SDL 1.2)
if(SDL_FOUND)
set(SDL_VERSION "1.2" PARENT_SCOPE)
set(SDL_VERSION "1.2")
set(SDL_VERSION_DEBIAN "1.2debian")
set(USE_PIXMAN ON)
endif()
@ -26,6 +26,7 @@ if (NOT SDL2_FOUND AND NOT SDL_FOUND)
return()
endif()
set(SDL_VERSION "${SDL_VERSION}" PARENT_SCOPE)
add_definitions(-DBUILD_SDL)
find_feature(USE_PIXMAN "pixman-1")
@ -85,7 +86,11 @@ else()
include_directories(${OPENGLES2_INCLUDE_DIR})
endif()
if(NOT BUILD_GL AND NOT BUILD_GLES2)
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl.c)
if(SDL_VERSION EQUAL "2")
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl2.c)
else()
list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl1.c)
endif()
endif()
endif()

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@ -55,5 +55,6 @@ void mSDLGLCommonInit(struct mSDLRenderer* renderer) {
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL | (SDL_FULLSCREEN * renderer->fullscreen));
#endif
SDL_WM_SetCaption(projectName, "");
#endif
}

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@ -64,8 +64,12 @@ bool mSDLInitEvents(struct mSDLEvents* context) {
if (!SDL_JoystickListSize(&context->joysticks)) {
int i;
for (i = 0; i < nJoysticks; ++i) {
SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
if (!sdlJoystick) {
continue;
}
struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
joystick->joystick = SDL_JoystickOpen(i);
joystick->joystick = sdlJoystick;
joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
#if SDL_VERSION_ATLEAST(2, 0, 0)
joystick->id = SDL_JoystickInstanceID(joystick->joystick);
@ -203,6 +207,9 @@ bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
#else
joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
#endif
if (!joystickName) {
continue;
}
if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
index = i;
break;
@ -253,6 +260,9 @@ void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration
#else
const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
#endif
if (!name) {
return;
}
mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
const char* value;
@ -304,6 +314,9 @@ void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration
#else
const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
#endif
if (!name) {
return;
}
char value[16];
snprintf(value, sizeof(value), "%i", context->rotation.axisX);
mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
@ -332,8 +345,12 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
SDL_Event event;
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
if (event.type == SDL_JOYDEVICEADDED) {
SDL_Joystick* sdlJoystick = SDL_JoystickOpen(event.jdevice.which);
if (!sdlJoystick) {
continue;
}
struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
joystick->joystick = sdlJoystick;
joystick->id = SDL_JoystickInstanceID(joystick->joystick);
joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
#if SDL_VERSION_ATLEAST(2, 0, 0)
@ -347,16 +364,18 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick));
#endif
size_t i;
for (i = 0; (int) i < events->playersAttached; ++i) {
if (events->players[i]->joystick) {
continue;
}
if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
events->players[i]->joystick = joystick;
if (config) {
mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
if (joystickName) {
for (i = 0; (int) i < events->playersAttached; ++i) {
if (events->players[i]->joystick) {
continue;
}
if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
events->players[i]->joystick = joystick;
if (config) {
mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
}
return;
}
return;
}
}
for (i = 0; (int) i < events->playersAttached; ++i) {
@ -364,7 +383,7 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
continue;
}
events->players[i]->joystick = joystick;
if (config) {
if (config && joystickName) {
mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
}
break;

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@ -21,35 +21,15 @@ void mSDLSWCreate(struct mSDLRenderer* renderer) {
}
bool mSDLSWInit(struct mSDLRenderer* renderer) {
#if !SDL_VERSION_ATLEAST(2, 0, 0)
#ifdef COLOR_16_BIT
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE | (SDL_FULLSCREEN * renderer->fullscreen));
#else
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
#endif
SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE | (SDL_FULLSCREEN * renderer->fullscreen));
#endif
SDL_WM_SetCaption(projectName, "");
unsigned width, height;
renderer->core->desiredVideoDimensions(renderer->core, &width, &height);
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
renderer->player.window = renderer->window;
renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
#else
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, width, height);
#endif
#else
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, width, height);
#endif
int stride;
SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
#else
SDL_Surface* surface = SDL_GetVideoSurface();
SDL_LockSurface(surface);
@ -81,7 +61,6 @@ bool mSDLSWInit(struct mSDLRenderer* renderer) {
return false;
#endif
}
#endif
return true;
}
@ -89,9 +68,7 @@ bool mSDLSWInit(struct mSDLRenderer* renderer) {
void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
struct mCoreThread* context = user;
SDL_Event event;
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface* surface = SDL_GetVideoSurface();
#endif
while (mCoreThreadIsActive(context)) {
while (SDL_PollEvent(&event)) {
@ -99,14 +76,6 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
}
if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_UnlockTexture(renderer->sdlTex);
SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0);
SDL_RenderPresent(renderer->sdlRenderer);
int stride;
SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
#else
#ifdef USE_PIXMAN
if (renderer->ratio > 1) {
pixman_image_composite32(PIXMAN_OP_SRC, renderer->pix, 0, renderer->screenpix,
@ -132,7 +101,6 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
SDL_UnlockSurface(surface);
SDL_Flip(surface);
SDL_LockSurface(surface);
#endif
}
mCoreSyncWaitFrameEnd(&context->impl->sync);
}
@ -141,13 +109,11 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
void mSDLSWDeinit(struct mSDLRenderer* renderer) {
if (renderer->ratio > 1) {
free(renderer->outputBuffer);
#ifdef USE_PIXMAN
pixman_image_unref(renderer->pix);
pixman_image_unref(renderer->screenpix);
#endif
}
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface* surface = SDL_GetVideoSurface();
SDL_UnlockSurface(surface);
#ifdef USE_PIXMAN
pixman_image_unref(renderer->pix);
pixman_image_unref(renderer->screenpix);
#endif
#endif
}

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@ -0,0 +1,72 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "main.h"
#include <mgba/core/core.h>
#include <mgba/core/thread.h>
#include <mgba/core/version.h>
#include <mgba-util/arm-algo.h>
static bool mSDLSWInit(struct mSDLRenderer* renderer);
static void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user);
static void mSDLSWDeinit(struct mSDLRenderer* renderer);
void mSDLSWCreate(struct mSDLRenderer* renderer) {
renderer->init = mSDLSWInit;
renderer->deinit = mSDLSWDeinit;
renderer->runloop = mSDLSWRunloop;
}
bool mSDLSWInit(struct mSDLRenderer* renderer) {
unsigned width, height;
renderer->core->desiredVideoDimensions(renderer->core, &width, &height);
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
renderer->player.window = renderer->window;
renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
#else
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, width, height);
#endif
#else
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, width, height);
#endif
int stride;
SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
return true;
}
void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
struct mCoreThread* context = user;
SDL_Event event;
while (mCoreThreadIsActive(context)) {
while (SDL_PollEvent(&event)) {
mSDLHandleEvent(context, &renderer->player, &event);
}
if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
SDL_UnlockTexture(renderer->sdlTex);
SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0);
SDL_RenderPresent(renderer->sdlRenderer);
int stride;
SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
}
mCoreSyncWaitFrameEnd(&context->impl->sync);
}
}
void mSDLSWDeinit(struct mSDLRenderer* renderer) {
if (renderer->ratio > 1) {
free(renderer->outputBuffer);
}
}