mirror of
https://github.com/libretro/mgba.git
synced 2024-11-27 02:00:42 +00:00
commit
85be5565f8
5
CHANGES
5
CHANGES
@ -6,6 +6,8 @@ Bugfixes:
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Misc:
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- GBA Savedata: EEPROM performance fixes
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- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
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- GB Memory: Support running from blocked memory
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- GB Audio: Skip frame if enabled when clock is high
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0.7.0: (Future)
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Features:
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@ -139,6 +141,9 @@ Bugfixes:
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- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
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- Core: Reroot timing list when (de)scheduling
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- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
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- GBA I/O: SOUNDCNT_HI is readable when sound is off
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- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
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- Libretro: Fix adding codes with hooks
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Misc:
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- mGUI: Add SGB border configuration option
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- mGUI: Add support for different settings types
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@ -187,6 +187,7 @@ struct GBAudio {
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uint8_t* nr52;
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int frame;
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bool skipFrame;
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int32_t sampleInterval;
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enum GBAudioStyle style;
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@ -195,6 +195,7 @@ DECL_BITS(GBSerializedAudioFlags, Frame, 22, 3);
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DECL_BIT(GBSerializedAudioFlags, Ch1SweepEnabled, 25);
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DECL_BIT(GBSerializedAudioFlags, Ch1SweepOccurred, 26);
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DECL_BIT(GBSerializedAudioFlags, Ch3Readable, 27);
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DECL_BIT(GBSerializedAudioFlags, SkipFrame, 28);
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DECL_BITFIELD(GBSerializedAudioEnvelope, uint32_t);
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DECL_BITS(GBSerializedAudioEnvelope, Length, 0, 7);
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@ -470,7 +470,15 @@ void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
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}
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*audio->nr52 &= ~0x000F;
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} else if (!wasEnable) {
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audio->skipFrame = false;
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audio->frame = 7;
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if (audio->p) {
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unsigned timingFactor = 0x400 >> !audio->p->doubleSpeed;
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if (audio->p->timer.internalDiv & timingFactor) {
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audio->skipFrame = true;
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}
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}
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}
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}
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@ -483,6 +491,13 @@ void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate) {
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}
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void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
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if (!audio->enable) {
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return;
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}
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if (audio->skipFrame) {
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audio->skipFrame = false;
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return;
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}
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int frame = (audio->frame + 1) & 7;
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audio->frame = frame;
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@ -929,6 +944,7 @@ void GBAudioPSGSerialize(const struct GBAudio* audio, struct GBSerializedPSGStat
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uint32_t ch4Flags = 0;
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flags = GBSerializedAudioFlagsSetFrame(flags, audio->frame);
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flags = GBSerializedAudioFlagsSetSkipFrame(flags, audio->skipFrame);
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STORE_32LE(audio->frameEvent.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextFrame);
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flags = GBSerializedAudioFlagsSetCh1Volume(flags, audio->ch1.envelope.currentVolume);
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@ -987,6 +1003,7 @@ void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGSt
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LOAD_32LE(flags, 0, flagsIn);
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audio->frame = GBSerializedAudioFlagsGetFrame(flags);
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audio->skipFrame = GBSerializedAudioFlagsGetSkipFrame(flags);
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LOAD_32LE(ch1Flags, 0, &state->ch1.envelope);
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audio->ch1.envelope.currentVolume = GBSerializedAudioFlagsGetCh1Volume(flags);
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@ -45,6 +45,8 @@ static const enum GBBus _oamBlockCGB[] = {
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GB_BUS_CPU // 0xE000
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};
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static const uint8_t _blockedRegion[1] = { 0xFF };
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static void _pristineCow(struct GB* gba);
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static uint8_t GBFastLoad8(struct LR35902Core* cpu, uint16_t address) {
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@ -92,6 +94,15 @@ static void GBSetActiveRegion(struct LR35902Core* cpu, uint16_t address) {
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cpu->memory.cpuLoad8 = GBLoad8;
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break;
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}
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if (gb->memory.dmaRemaining) {
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const enum GBBus* block = gb->model < GB_MODEL_CGB ? _oamBlockDMG : _oamBlockCGB;
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enum GBBus dmaBus = block[memory->dmaSource >> 13];
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enum GBBus accessBus = block[address >> 13];
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if ((dmaBus != GB_BUS_CPU && dmaBus == accessBus) || (address >= GB_BASE_OAM && address < GB_BASE_UNUSABLE)) {
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cpu->memory.activeRegion = _blockedRegion;
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cpu->memory.activeMask = 0;
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}
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}
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}
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static void _GBMemoryDMAService(struct mTiming* timing, void* context, uint32_t cyclesLate);
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@ -80,7 +80,8 @@ void GBTimerDivReset(struct GBTimer* timer) {
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mTimingSchedule(&timer->p->timing, &timer->irq, 7 - (timer->p->cpu->executionState & 3));
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}
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}
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if (timer->internalDiv & 0x200) {
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unsigned timingFactor = 0x400 >> !timer->p->doubleSpeed;
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if (timer->internalDiv & timingFactor) {
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GBAudioUpdateFrame(&timer->p->audio, &timer->p->timing);
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}
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timer->p->memory.io[REG_DIV] = 0;
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@ -276,6 +276,9 @@ static void GBACheatRefresh(struct mCheatSet* cheats, struct mCheatDevice* devic
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struct GBACheatSet* gbaset = (struct GBACheatSet*) cheats;
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if (cheats->enabled) {
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_patchROM(device, gbaset);
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if (gbaset->hook && !gbaset->hook->reentries) {
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_addBreakpoint(device, gbaset);
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}
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} else {
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_unpatchROM(device, gbaset);
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}
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@ -841,7 +841,6 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
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case REG_SOUND4CNT_LO:
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case REG_SOUND4CNT_HI:
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case REG_SOUNDCNT_LO:
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case REG_SOUNDCNT_HI:
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if (!GBAudioEnableIsEnable(gba->memory.io[REG_SOUNDCNT_X >> 1])) {
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// TODO: Is writing allowed when the circuit is disabled?
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return 0;
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@ -858,6 +857,7 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
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case REG_WINOUT:
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case REG_BLDCNT:
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case REG_BLDALPHA:
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case REG_SOUNDCNT_HI:
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case REG_SOUNDCNT_X:
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case REG_WAVE_RAM0_LO:
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case REG_WAVE_RAM0_HI:
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@ -789,6 +789,7 @@ void retro_cheat_set(unsigned index, bool enabled, const char* code) {
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}
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}
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#endif
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cheatSet->refresh(cheatSet, device);
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}
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unsigned retro_get_region(void) {
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@ -75,9 +75,11 @@ void GBAApp::cleanup() {
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finishJob(m_workerJobs.firstKey());
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}
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#ifdef USE_SQLITE3
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if (m_db) {
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NoIntroDBDestroy(m_db);
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}
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#endif
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}
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bool GBAApp::event(QEvent* event) {
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@ -15,7 +15,7 @@ endif()
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if(SDL_VERSION EQUAL "1.2" OR NOT SDL2_FOUND)
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find_package(SDL 1.2)
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if(SDL_FOUND)
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set(SDL_VERSION "1.2" PARENT_SCOPE)
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set(SDL_VERSION "1.2")
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set(SDL_VERSION_DEBIAN "1.2debian")
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set(USE_PIXMAN ON)
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endif()
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@ -26,6 +26,7 @@ if (NOT SDL2_FOUND AND NOT SDL_FOUND)
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return()
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endif()
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set(SDL_VERSION "${SDL_VERSION}" PARENT_SCOPE)
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add_definitions(-DBUILD_SDL)
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find_feature(USE_PIXMAN "pixman-1")
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@ -85,7 +86,11 @@ else()
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include_directories(${OPENGLES2_INCLUDE_DIR})
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endif()
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if(NOT BUILD_GL AND NOT BUILD_GLES2)
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list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl.c)
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if(SDL_VERSION EQUAL "2")
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list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl2.c)
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else()
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list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl1.c)
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endif()
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endif()
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endif()
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@ -55,5 +55,6 @@ void mSDLGLCommonInit(struct mSDLRenderer* renderer) {
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#else
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL | (SDL_FULLSCREEN * renderer->fullscreen));
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#endif
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SDL_WM_SetCaption(projectName, "");
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#endif
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}
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@ -64,8 +64,12 @@ bool mSDLInitEvents(struct mSDLEvents* context) {
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if (!SDL_JoystickListSize(&context->joysticks)) {
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int i;
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for (i = 0; i < nJoysticks; ++i) {
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SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
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if (!sdlJoystick) {
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continue;
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}
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struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
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joystick->joystick = SDL_JoystickOpen(i);
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joystick->joystick = sdlJoystick;
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joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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joystick->id = SDL_JoystickInstanceID(joystick->joystick);
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@ -203,6 +207,9 @@ bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
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#else
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joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
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#endif
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if (!joystickName) {
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continue;
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}
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if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
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index = i;
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break;
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@ -253,6 +260,9 @@ void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration
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#else
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
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#endif
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if (!name) {
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return;
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}
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mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
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const char* value;
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@ -304,6 +314,9 @@ void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration
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#else
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
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#endif
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if (!name) {
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return;
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}
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char value[16];
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snprintf(value, sizeof(value), "%i", context->rotation.axisX);
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
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@ -332,8 +345,12 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
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SDL_Event event;
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while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
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if (event.type == SDL_JOYDEVICEADDED) {
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SDL_Joystick* sdlJoystick = SDL_JoystickOpen(event.jdevice.which);
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if (!sdlJoystick) {
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continue;
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}
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struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
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joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
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joystick->joystick = sdlJoystick;
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joystick->id = SDL_JoystickInstanceID(joystick->joystick);
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joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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@ -347,16 +364,18 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
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joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick));
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#endif
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size_t i;
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for (i = 0; (int) i < events->playersAttached; ++i) {
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if (events->players[i]->joystick) {
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continue;
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}
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if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
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events->players[i]->joystick = joystick;
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if (config) {
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mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
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if (joystickName) {
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for (i = 0; (int) i < events->playersAttached; ++i) {
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if (events->players[i]->joystick) {
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continue;
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}
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if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
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events->players[i]->joystick = joystick;
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if (config) {
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mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
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}
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return;
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}
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return;
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}
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}
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for (i = 0; (int) i < events->playersAttached; ++i) {
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@ -364,7 +383,7 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
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continue;
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}
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events->players[i]->joystick = joystick;
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if (config) {
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if (config && joystickName) {
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mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
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}
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break;
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|
@ -21,35 +21,15 @@ void mSDLSWCreate(struct mSDLRenderer* renderer) {
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}
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bool mSDLSWInit(struct mSDLRenderer* renderer) {
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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#ifdef COLOR_16_BIT
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE | (SDL_FULLSCREEN * renderer->fullscreen));
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#else
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
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#endif
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SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE | (SDL_FULLSCREEN * renderer->fullscreen));
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#endif
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SDL_WM_SetCaption(projectName, "");
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unsigned width, height;
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renderer->core->desiredVideoDimensions(renderer->core, &width, &height);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->player.window = renderer->window;
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renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
|
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#else
|
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renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, width, height);
|
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#endif
|
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#else
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renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, width, height);
|
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#endif
|
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|
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int stride;
|
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SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
|
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renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
|
||||
#else
|
||||
SDL_Surface* surface = SDL_GetVideoSurface();
|
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SDL_LockSurface(surface);
|
||||
|
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@ -81,7 +61,6 @@ bool mSDLSWInit(struct mSDLRenderer* renderer) {
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return false;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
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return true;
|
||||
}
|
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@ -89,9 +68,7 @@ bool mSDLSWInit(struct mSDLRenderer* renderer) {
|
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void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
|
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struct mCoreThread* context = user;
|
||||
SDL_Event event;
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
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SDL_Surface* surface = SDL_GetVideoSurface();
|
||||
#endif
|
||||
|
||||
while (mCoreThreadIsActive(context)) {
|
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while (SDL_PollEvent(&event)) {
|
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@ -99,14 +76,6 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
|
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}
|
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|
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if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
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SDL_UnlockTexture(renderer->sdlTex);
|
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SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0);
|
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SDL_RenderPresent(renderer->sdlRenderer);
|
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int stride;
|
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SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
|
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renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
|
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#else
|
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#ifdef USE_PIXMAN
|
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if (renderer->ratio > 1) {
|
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pixman_image_composite32(PIXMAN_OP_SRC, renderer->pix, 0, renderer->screenpix,
|
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@ -132,7 +101,6 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
|
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SDL_UnlockSurface(surface);
|
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SDL_Flip(surface);
|
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SDL_LockSurface(surface);
|
||||
#endif
|
||||
}
|
||||
mCoreSyncWaitFrameEnd(&context->impl->sync);
|
||||
}
|
||||
@ -141,13 +109,11 @@ void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
|
||||
void mSDLSWDeinit(struct mSDLRenderer* renderer) {
|
||||
if (renderer->ratio > 1) {
|
||||
free(renderer->outputBuffer);
|
||||
#ifdef USE_PIXMAN
|
||||
pixman_image_unref(renderer->pix);
|
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pixman_image_unref(renderer->screenpix);
|
||||
#endif
|
||||
}
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_Surface* surface = SDL_GetVideoSurface();
|
||||
SDL_UnlockSurface(surface);
|
||||
#ifdef USE_PIXMAN
|
||||
pixman_image_unref(renderer->pix);
|
||||
pixman_image_unref(renderer->screenpix);
|
||||
#endif
|
||||
#endif
|
||||
}
|
72
src/platform/sdl/sw-sdl2.c
Normal file
72
src/platform/sdl/sw-sdl2.c
Normal file
@ -0,0 +1,72 @@
|
||||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#include "main.h"
|
||||
|
||||
#include <mgba/core/core.h>
|
||||
#include <mgba/core/thread.h>
|
||||
#include <mgba/core/version.h>
|
||||
#include <mgba-util/arm-algo.h>
|
||||
|
||||
static bool mSDLSWInit(struct mSDLRenderer* renderer);
|
||||
static void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user);
|
||||
static void mSDLSWDeinit(struct mSDLRenderer* renderer);
|
||||
|
||||
void mSDLSWCreate(struct mSDLRenderer* renderer) {
|
||||
renderer->init = mSDLSWInit;
|
||||
renderer->deinit = mSDLSWDeinit;
|
||||
renderer->runloop = mSDLSWRunloop;
|
||||
}
|
||||
|
||||
bool mSDLSWInit(struct mSDLRenderer* renderer) {
|
||||
unsigned width, height;
|
||||
renderer->core->desiredVideoDimensions(renderer->core, &width, &height);
|
||||
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
|
||||
SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
|
||||
renderer->player.window = renderer->window;
|
||||
renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
#ifdef COLOR_16_BIT
|
||||
#ifdef COLOR_5_6_5
|
||||
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
#else
|
||||
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
#endif
|
||||
#else
|
||||
renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, width, height);
|
||||
#endif
|
||||
|
||||
int stride;
|
||||
SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
|
||||
renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void mSDLSWRunloop(struct mSDLRenderer* renderer, void* user) {
|
||||
struct mCoreThread* context = user;
|
||||
SDL_Event event;
|
||||
|
||||
while (mCoreThreadIsActive(context)) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
mSDLHandleEvent(context, &renderer->player, &event);
|
||||
}
|
||||
|
||||
if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
|
||||
SDL_UnlockTexture(renderer->sdlTex);
|
||||
SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0);
|
||||
SDL_RenderPresent(renderer->sdlRenderer);
|
||||
int stride;
|
||||
SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->outputBuffer, &stride);
|
||||
renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, stride / BYTES_PER_PIXEL);
|
||||
}
|
||||
mCoreSyncWaitFrameEnd(&context->impl->sync);
|
||||
}
|
||||
}
|
||||
|
||||
void mSDLSWDeinit(struct mSDLRenderer* renderer) {
|
||||
if (renderer->ratio > 1) {
|
||||
free(renderer->outputBuffer);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user