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Code for embedding savestates in PNG chunk, loading not yet implemented
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parent
deb278dc22
commit
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@ -3,11 +3,14 @@
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#include "gba-audio.h"
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#include "gba-io.h"
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#include "gba-thread.h"
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#include "gba-video.h"
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#include "util/memory.h"
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#include "util/png-io.h"
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#include "util/vfs.h"
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#include <fcntl.h>
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#include <zlib.h>
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const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
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@ -68,31 +71,65 @@ void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
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GBAAudioDeserialize(&gba->audio, state);
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}
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static struct VFile* _getStateVf(struct GBA* gba, int slot, bool write) {
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static struct VFile* _getStateVf(struct GBA* gba, struct VDir* dir, int slot, bool write) {
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char path[PATH_MAX];
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path[PATH_MAX - 1] = '\0';
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snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
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struct VFile* vf = VFileOpen(path, write ? (O_CREAT | O_RDWR) : O_RDONLY);
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if (vf) {
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vf->truncate(vf, sizeof(struct GBASerializedState));
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struct VFile* vf;
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if (!dir) {
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snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
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vf = VFileOpen(path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
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} else {
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snprintf(path, PATH_MAX - 1, "savestate.ss%d", slot);
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vf = dir->openFile(dir, path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
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}
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return vf;
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}
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bool GBASaveState(struct GBA* gba, int slot) {
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struct VFile* vf = _getStateVf(gba, slot, true);
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static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
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unsigned stride;
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void* pixels = 0;
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gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
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if (!pixels) {
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return false;
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}
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struct GBASerializedState* state = GBAAllocateState();
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png_structp png = PNGWriteOpen(vf);
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png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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uLongf len = compressBound(sizeof(*state));
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void* buffer = malloc(len);
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if (state && png && info && buffer) {
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GBASerialize(gba, state);
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compress(buffer, &len, (const Bytef*) state, sizeof(*state));
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PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
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PNGWriteCustomChunk(png, "gbAs", len, buffer);
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}
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PNGWriteClose(png, info);
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free(buffer);
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GBADeallocateState(state);
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return state && png && info && buffer;
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}
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bool GBASaveState(struct GBA* gba, struct VDir* dir, int slot, bool screenshot) {
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struct VFile* vf = _getStateVf(gba, dir, slot, true);
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if (!vf) {
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return false;
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}
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struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
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GBASerialize(gba, state);
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vf->unmap(vf, state, sizeof(struct GBASerializedState));
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bool success = true;
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if (!screenshot) {
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vf->truncate(vf, sizeof(struct GBASerializedState));
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struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
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GBASerialize(gba, state);
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vf->unmap(vf, state, sizeof(struct GBASerializedState));
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} else {
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_savePNGState(gba, vf);
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}
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vf->close(vf);
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return true;
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return success;
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}
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bool GBALoadState(struct GBA* gba, int slot) {
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struct VFile* vf = _getStateVf(gba, slot, false);
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bool GBALoadState(struct GBA* gba, struct VDir* dir, int slot) {
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struct VFile* vf = _getStateVf(gba, dir, slot, false);
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if (!vf) {
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return false;
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}
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@ -258,13 +258,13 @@ struct GBASerializedState {
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uint8_t wram[SIZE_WORKING_RAM];
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};
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struct VFile;
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struct VDir;
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void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
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void GBADeserialize(struct GBA* gba, struct GBASerializedState* state);
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bool GBASaveState(struct GBA* gba, int slot);
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bool GBALoadState(struct GBA* gba, int slot);
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bool GBASaveState(struct GBA* gba, struct VDir* dir, int slot, bool screenshot);
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bool GBALoadState(struct GBA* gba, struct VDir* dir, int slot);
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struct GBASerializedState* GBAAllocateState(void);
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void GBADeallocateState(struct GBASerializedState* state);
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@ -163,7 +163,7 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
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case SDLK_F9:
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case SDLK_F10:
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GBAThreadInterrupt(context);
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GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
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GBASaveState(context->gba, context->stateDir, event->keysym.sym - SDLK_F1, false);
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GBAThreadContinue(context);
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break;
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default:
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@ -182,7 +182,7 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
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case SDLK_F9:
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case SDLK_F10:
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GBAThreadInterrupt(context);
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GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
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GBALoadState(context->gba, context->stateDir, event->keysym.sym - SDLK_F1);
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GBAThreadContinue(context);
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break;
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default:
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