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GBA BIOS: Reset renderer when RegisterRamReset called (fixes #1756)
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@ -12,6 +12,7 @@ Emulation fixes:
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- GBA: Add missing RTC overrides for Legendz games
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- GBA BIOS: Implement dummy sound driver calls
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- GBA BIOS: Improve HLE BIOS timing
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- GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
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- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
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- GBA Memory: Improve gamepak prefetch timing
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- GBA SIO: Fix Multiplayer busy bit
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@ -177,6 +177,9 @@ static void _RegisterRamReset(struct GBA* gba) {
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cpu->memory.store16(cpu, BASE_IO | 0x204, 0, 0);
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cpu->memory.store16(cpu, BASE_IO | 0x208, 0, 0);
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}
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if (registers & 0x9C) {
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gba->video.renderer->reset(gba->video.renderer);
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}
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}
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static void _BgAffineSet(struct GBA* gba) {
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