All: Add clang-format options and run them

This commit is contained in:
Jeffrey Pfau 2015-06-29 20:10:02 -07:00
parent 3ba13e9286
commit 908e61f415
54 changed files with 449 additions and 346 deletions

34
.clang-format Normal file
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@ -0,0 +1,34 @@
Language: Cpp
BasedOnStyle: WebKit
AccessModifierOffset: -4
AlignAfterOpenBracket: true
AlignEscapedNewlinesLeft: true
AlignOperands: false
AlignTrailingComments: false
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakTemplateDeclarations: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Attach
BreakBeforeTernaryOperators: false
BreakConstructorInitializersBeforeComma: true
ColumnLimit: 120
ConstructorInitializerIndentWidth: 4
IndentCaseLabels: false
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: false
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
PointerAlignment: Left
SpaceAfterCStyleCast: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: ControlStatements
SpacesInContainerLiterals: true
SpaceInEmptyParentheses: false
SpacesInAngles: false
Standard: Cpp11
TabWidth: 4
UseTab: ForIndentation

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@ -42,30 +42,29 @@ void ARMSetPrivilegeMode(struct ARMCore* cpu, enum PrivilegeMode mode) {
cpu->bankedSPSRs[oldBank] = cpu->spsr.packed; cpu->bankedSPSRs[oldBank] = cpu->spsr.packed;
cpu->spsr.packed = cpu->bankedSPSRs[newBank]; cpu->spsr.packed = cpu->bankedSPSRs[newBank];
} }
cpu->privilegeMode = mode; cpu->privilegeMode = mode;
} }
static inline enum RegisterBank _ARMSelectBank(enum PrivilegeMode mode) { static inline enum RegisterBank _ARMSelectBank(enum PrivilegeMode mode) {
switch (mode) { switch (mode) {
case MODE_USER: case MODE_USER:
case MODE_SYSTEM: case MODE_SYSTEM:
// No banked registers // No banked registers
return BANK_NONE; return BANK_NONE;
case MODE_FIQ: case MODE_FIQ:
return BANK_FIQ; return BANK_FIQ;
case MODE_IRQ: case MODE_IRQ:
return BANK_IRQ; return BANK_IRQ;
case MODE_SUPERVISOR: case MODE_SUPERVISOR:
return BANK_SUPERVISOR; return BANK_SUPERVISOR;
case MODE_ABORT: case MODE_ABORT:
return BANK_ABORT; return BANK_ABORT;
case MODE_UNDEFINED: case MODE_UNDEFINED:
return BANK_UNDEFINED; return BANK_UNDEFINED;
default: default:
// This should be unreached // This should be unreached
return BANK_NONE; return BANK_NONE;
} }
} }
@ -308,7 +307,7 @@ void ARMRunLoop(struct ARMCore* cpu) {
} }
void ARMRunFake(struct ARMCore* cpu, uint32_t opcode) { void ARMRunFake(struct ARMCore* cpu, uint32_t opcode) {
if (cpu->executionMode== MODE_ARM) { if (cpu->executionMode == MODE_ARM) {
cpu->gprs[ARM_PC] -= WORD_SIZE_ARM; cpu->gprs[ARM_PC] -= WORD_SIZE_ARM;
} else { } else {
cpu->gprs[ARM_PC] -= WORD_SIZE_THUMB; cpu->gprs[ARM_PC] -= WORD_SIZE_THUMB;

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@ -101,8 +101,10 @@ struct ARMMemory {
void (*store16)(struct ARMCore*, uint32_t address, int16_t value, int* cycleCounter); void (*store16)(struct ARMCore*, uint32_t address, int16_t value, int* cycleCounter);
void (*store8)(struct ARMCore*, uint32_t address, int8_t value, int* cycleCounter); void (*store8)(struct ARMCore*, uint32_t address, int8_t value, int* cycleCounter);
uint32_t (*loadMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter); uint32_t (*loadMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
uint32_t (*storeMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter); int* cycleCounter);
uint32_t (*storeMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
int* cycleCounter);
uint32_t* activeRegion; uint32_t* activeRegion;
uint32_t activeMask; uint32_t activeMask;

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@ -13,11 +13,11 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#define LOAD_CYCLES \ #define LOAD_CYCLES \
info->iCycles = 1; \ info->iCycles = 1; \
info->nDataCycles = 1; info->nDataCycles = 1;
#define STORE_CYCLES \ #define STORE_CYCLES \
info->sInstructionCycles = 0; \ info->sInstructionCycles = 0; \
info->nInstructionCycles = 1; \ info->nInstructionCycles = 1; \
info->nDataCycles = 1; info->nDataCycles = 1;

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@ -209,7 +209,8 @@ struct ARMInstructionInfo {
void ARMDecodeARM(uint32_t opcode, struct ARMInstructionInfo* info); void ARMDecodeARM(uint32_t opcode, struct ARMInstructionInfo* info);
void ARMDecodeThumb(uint16_t opcode, struct ARMInstructionInfo* info); void ARMDecodeThumb(uint16_t opcode, struct ARMInstructionInfo* info);
bool ARMDecodeThumbCombine(struct ARMInstructionInfo* info1, struct ARMInstructionInfo* info2, struct ARMInstructionInfo* out); bool ARMDecodeThumbCombine(struct ARMInstructionInfo* info1, struct ARMInstructionInfo* info2,
struct ARMInstructionInfo* out);
int ARMDisassemble(struct ARMInstructionInfo* info, uint32_t pc, char* buffer, int blen); int ARMDisassemble(struct ARMInstructionInfo* info, uint32_t pc, char* buffer, int blen);
#endif #endif

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@ -15,5 +15,4 @@ struct ARMCore;
typedef void (*ARMInstruction)(struct ARMCore*, uint32_t opcode); typedef void (*ARMInstruction)(struct ARMCore*, uint32_t opcode);
const ARMInstruction _armTable[0x1000]; const ARMInstruction _armTable[0x1000];
#endif #endif

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@ -35,37 +35,37 @@
#define ARM_V_ADDITION(M, N, D) (!(ARM_SIGN((M) ^ (N))) && (ARM_SIGN((M) ^ (D))) && (ARM_SIGN((N) ^ (D)))) #define ARM_V_ADDITION(M, N, D) (!(ARM_SIGN((M) ^ (N))) && (ARM_SIGN((M) ^ (D))) && (ARM_SIGN((N) ^ (D))))
#define ARM_V_SUBTRACTION(M, N, D) ((ARM_SIGN((M) ^ (N))) && (ARM_SIGN((M) ^ (D)))) #define ARM_V_SUBTRACTION(M, N, D) ((ARM_SIGN((M) ^ (N))) && (ARM_SIGN((M) ^ (D))))
#define ARM_WAIT_MUL(R) \ #define ARM_WAIT_MUL(R) \
{ \ { \
int32_t wait; \ int32_t wait; \
if ((R & 0xFFFFFF00) == 0xFFFFFF00 || !(R & 0xFFFFFF00)) { \ if ((R & 0xFFFFFF00) == 0xFFFFFF00 || !(R & 0xFFFFFF00)) { \
wait = 1; \ wait = 1; \
} else if ((R & 0xFFFF0000) == 0xFFFF0000 || !(R & 0xFFFF0000)) { \ } else if ((R & 0xFFFF0000) == 0xFFFF0000 || !(R & 0xFFFF0000)) { \
wait = 2; \ wait = 2; \
} else if ((R & 0xFF000000) == 0xFF000000 || !(R & 0xFF000000)) { \ } else if ((R & 0xFF000000) == 0xFF000000 || !(R & 0xFF000000)) { \
wait = 3; \ wait = 3; \
} else { \ } else { \
wait = 4; \ wait = 4; \
} \ } \
currentCycles += cpu->memory.stall(cpu, wait); \ currentCycles += cpu->memory.stall(cpu, wait); \
} }
#define ARM_STUB cpu->irqh.hitStub(cpu, opcode) #define ARM_STUB cpu->irqh.hitStub(cpu, opcode)
#define ARM_ILL cpu->irqh.hitIllegal(cpu, opcode) #define ARM_ILL cpu->irqh.hitIllegal(cpu, opcode)
#define ARM_WRITE_PC \ #define ARM_WRITE_PC \
cpu->gprs[ARM_PC] = (cpu->gprs[ARM_PC] & -WORD_SIZE_ARM); \ cpu->gprs[ARM_PC] = (cpu->gprs[ARM_PC] & -WORD_SIZE_ARM); \
cpu->memory.setActiveRegion(cpu, cpu->gprs[ARM_PC]); \ cpu->memory.setActiveRegion(cpu, cpu->gprs[ARM_PC]); \
LOAD_32(cpu->prefetch[0], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \ LOAD_32(cpu->prefetch[0], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \
cpu->gprs[ARM_PC] += WORD_SIZE_ARM; \ cpu->gprs[ARM_PC] += WORD_SIZE_ARM; \
LOAD_32(cpu->prefetch[1], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \ LOAD_32(cpu->prefetch[1], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \
currentCycles += 2 + cpu->memory.activeNonseqCycles32 + cpu->memory.activeSeqCycles32; currentCycles += 2 + cpu->memory.activeNonseqCycles32 + cpu->memory.activeSeqCycles32;
#define THUMB_WRITE_PC \ #define THUMB_WRITE_PC \
cpu->gprs[ARM_PC] = (cpu->gprs[ARM_PC] & -WORD_SIZE_THUMB); \ cpu->gprs[ARM_PC] = (cpu->gprs[ARM_PC] & -WORD_SIZE_THUMB); \
cpu->memory.setActiveRegion(cpu, cpu->gprs[ARM_PC]); \ cpu->memory.setActiveRegion(cpu, cpu->gprs[ARM_PC]); \
LOAD_16(cpu->prefetch[0], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \ LOAD_16(cpu->prefetch[0], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \
cpu->gprs[ARM_PC] += WORD_SIZE_THUMB; \ cpu->gprs[ARM_PC] += WORD_SIZE_THUMB; \
LOAD_16(cpu->prefetch[1], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \ LOAD_16(cpu->prefetch[1], cpu->gprs[ARM_PC] & cpu->memory.activeMask, cpu->memory.activeRegion); \
currentCycles += 2 + cpu->memory.activeNonseqCycles16 + cpu->memory.activeSeqCycles16; currentCycles += 2 + cpu->memory.activeNonseqCycles16 + cpu->memory.activeSeqCycles16;

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@ -82,7 +82,7 @@ static struct CLIDebuggerCommandSummary _debuggerCommands[] = {
{ "print/t", _printBin, CLIDVParse, "Print a value as binary" }, { "print/t", _printBin, CLIDVParse, "Print a value as binary" },
{ "print/x", _printHex, CLIDVParse, "Print a value as hexadecimal" }, { "print/x", _printHex, CLIDVParse, "Print a value as hexadecimal" },
{ "q", _quit, 0, "Quit the emulator" }, { "q", _quit, 0, "Quit the emulator" },
{ "quit", _quit, 0, "Quit the emulator" }, { "quit", _quit, 0, "Quit the emulator" },
{ "reset", _reset, 0, "Reset the emulation" }, { "reset", _reset, 0, "Reset the emulation" },
{ "r/1", _readByte, CLIDVParse, "Read a byte from a specified offset" }, { "r/1", _readByte, CLIDVParse, "Read a byte from a specified offset" },
{ "r/2", _readHalfword, CLIDVParse, "Read a halfword from a specified offset" }, { "r/2", _readHalfword, CLIDVParse, "Read a halfword from a specified offset" },
@ -103,13 +103,13 @@ static struct CLIDebuggerCommandSummary _debuggerCommands[] = {
static inline void _printPSR(union PSR psr) { static inline void _printPSR(union PSR psr) {
printf("%08X [%c%c%c%c%c%c%c]\n", psr.packed, printf("%08X [%c%c%c%c%c%c%c]\n", psr.packed,
psr.n ? 'N' : '-', psr.n ? 'N' : '-',
psr.z ? 'Z' : '-', psr.z ? 'Z' : '-',
psr.c ? 'C' : '-', psr.c ? 'C' : '-',
psr.v ? 'V' : '-', psr.v ? 'V' : '-',
psr.i ? 'I' : '-', psr.i ? 'I' : '-',
psr.f ? 'F' : '-', psr.f ? 'F' : '-',
psr.t ? 'T' : '-'); psr.t ? 'T' : '-');
} }
static void _handleDeath(int sig) { static void _handleDeath(int sig) {
@ -196,7 +196,7 @@ static void _disassembleMode(struct CLIDebugger* debugger, struct CLIDebugVector
static void _print(struct CLIDebugger* debugger, struct CLIDebugVector* dv) { static void _print(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
UNUSED(debugger); UNUSED(debugger);
for ( ; dv; dv = dv->next) { for (; dv; dv = dv->next) {
printf(" %u", dv->intValue); printf(" %u", dv->intValue);
} }
printf("\n"); printf("\n");
@ -204,7 +204,7 @@ static void _print(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
static void _printBin(struct CLIDebugger* debugger, struct CLIDebugVector* dv) { static void _printBin(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
UNUSED(debugger); UNUSED(debugger);
for ( ; dv; dv = dv->next) { for (; dv; dv = dv->next) {
printf(" 0b"); printf(" 0b");
int i = 32; int i = 32;
while (i--) { while (i--) {
@ -216,7 +216,7 @@ static void _printBin(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
static void _printHex(struct CLIDebugger* debugger, struct CLIDebugVector* dv) { static void _printHex(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
UNUSED(debugger); UNUSED(debugger);
for ( ; dv; dv = dv->next) { for (; dv; dv = dv->next) {
printf(" 0x%08X", dv->intValue); printf(" 0x%08X", dv->intValue);
} }
printf("\n"); printf("\n");
@ -289,10 +289,10 @@ static void _printStatus(struct CLIDebugger* debugger, struct CLIDebugVector* dv
int r; int r;
for (r = 0; r < 4; ++r) { for (r = 0; r < 4; ++r) {
printf("%08X %08X %08X %08X\n", printf("%08X %08X %08X %08X\n",
debugger->d.cpu->gprs[r << 2], debugger->d.cpu->gprs[r << 2],
debugger->d.cpu->gprs[(r << 2) + 1], debugger->d.cpu->gprs[(r << 2) + 1],
debugger->d.cpu->gprs[(r << 2) + 2], debugger->d.cpu->gprs[(r << 2) + 2],
debugger->d.cpu->gprs[(r << 2) + 3]); debugger->d.cpu->gprs[(r << 2) + 3]);
} }
_printPSR(debugger->d.cpu->cpsr); _printPSR(debugger->d.cpu->cpsr);
int instructionLength; int instructionLength;

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@ -108,7 +108,7 @@ static uint32_t _hex2int(const char* hex, int maxDigits) {
letter = *hex - '0'; letter = *hex - '0';
if (letter > 9) { if (letter > 9) {
letter = *hex - 'a'; letter = *hex - 'a';
if (letter > 5) { if (letter > 5) {
break; break;
} }
value *= 0x10; value *= 0x10;

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@ -118,8 +118,8 @@ size_t lexExpression(struct LexVector* lv, const char* string, size_t length) {
break; break;
case LEX_EXPECT_BINARY: case LEX_EXPECT_BINARY:
switch (token) { switch (token) {
case '0': case '0':
case '1': case '1':
// TODO: handle overflow // TODO: handle overflow
next <<= 1; next <<= 1;
next += token - '0'; next += token - '0';

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@ -41,7 +41,7 @@ void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
audio->left = blip_new(BLIP_BUFFER_SIZE); audio->left = blip_new(BLIP_BUFFER_SIZE);
audio->right = blip_new(BLIP_BUFFER_SIZE); audio->right = blip_new(BLIP_BUFFER_SIZE);
// Guess too large; we hang producing extra samples if we guess too low // Guess too large; we hang producing extra samples if we guess too low
blip_set_rates(audio->left, GBA_ARM7TDMI_FREQUENCY, 96000); blip_set_rates(audio->left, GBA_ARM7TDMI_FREQUENCY, 96000);
blip_set_rates(audio->right, GBA_ARM7TDMI_FREQUENCY, 96000); blip_set_rates(audio->right, GBA_ARM7TDMI_FREQUENCY, 96000);
#endif #endif
CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE); CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);

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@ -279,7 +279,8 @@ void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles);
#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF #if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
unsigned GBAAudioCopy(struct GBAAudio* audio, void* left, void* right, unsigned nSamples); unsigned GBAAudioCopy(struct GBAAudio* audio, void* left, void* right, unsigned nSamples);
unsigned GBAAudioResampleNN(struct GBAAudio*, float ratio, float* drift, struct GBAStereoSample* output, unsigned nSamples); unsigned GBAAudioResampleNN(struct GBAAudio*, float ratio, float* drift, struct GBAStereoSample* output,
unsigned nSamples);
#endif #endif
struct GBASerializedState; struct GBASerializedState;

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@ -175,7 +175,7 @@ static void _Div(struct GBA* gba, int32_t num, int32_t denom) {
void GBASwi16(struct ARMCore* cpu, int immediate) { void GBASwi16(struct ARMCore* cpu, int immediate) {
struct GBA* gba = (struct GBA*) cpu->master; struct GBA* gba = (struct GBA*) cpu->master;
GBALog(gba, GBA_LOG_SWI, "SWI: %02X r0: %08X r1: %08X r2: %08X r3: %08X", GBALog(gba, GBA_LOG_SWI, "SWI: %02X r0: %08X r1: %08X r2: %08X r3: %08X",
immediate, cpu->gprs[0], cpu->gprs[1], cpu->gprs[2], cpu->gprs[3]); immediate, cpu->gprs[0], cpu->gprs[1], cpu->gprs[2], cpu->gprs[3]);
if (gba->memory.fullBios) { if (gba->memory.fullBios) {
ARMRaiseSWI(cpu); ARMRaiseSWI(cpu);
@ -192,8 +192,8 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
GBAHalt(gba); GBAHalt(gba);
break; break;
case 0x05: case 0x05:
// VBlankIntrWait // VBlankIntrWait
// Fall through: // Fall through:
case 0x04: case 0x04:
// IntrWait // IntrWait
ARMRaiseSWI(cpu); ARMRaiseSWI(cpu);
@ -236,14 +236,14 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
break; break;
} }
switch (cpu->gprs[1] >> BASE_OFFSET) { switch (cpu->gprs[1] >> BASE_OFFSET) {
default: default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 destination"); GBALog(gba, GBA_LOG_GAME_ERROR, "Bad LZ77 destination");
// Fall through // Fall through
case REGION_WORKING_RAM: case REGION_WORKING_RAM:
case REGION_WORKING_IRAM: case REGION_WORKING_IRAM:
case REGION_VRAM: case REGION_VRAM:
_unLz77(gba, immediate == 0x11 ? 1 : 2); _unLz77(gba, immediate == 0x11 ? 1 : 2);
break; break;
} }
break; break;
case 0x13: case 0x13:
@ -252,14 +252,14 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
break; break;
} }
switch (cpu->gprs[1] >> BASE_OFFSET) { switch (cpu->gprs[1] >> BASE_OFFSET) {
default: default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman destination"); GBALog(gba, GBA_LOG_GAME_ERROR, "Bad Huffman destination");
// Fall through // Fall through
case REGION_WORKING_RAM: case REGION_WORKING_RAM:
case REGION_WORKING_IRAM: case REGION_WORKING_IRAM:
case REGION_VRAM: case REGION_VRAM:
_unHuffman(gba); _unHuffman(gba);
break; break;
} }
break; break;
case 0x14: case 0x14:
@ -269,14 +269,14 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
break; break;
} }
switch (cpu->gprs[1] >> BASE_OFFSET) { switch (cpu->gprs[1] >> BASE_OFFSET) {
default: default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL destination"); GBALog(gba, GBA_LOG_GAME_ERROR, "Bad RL destination");
// Fall through // Fall through
case REGION_WORKING_RAM: case REGION_WORKING_RAM:
case REGION_WORKING_IRAM: case REGION_WORKING_IRAM:
case REGION_VRAM: case REGION_VRAM:
_unRl(gba, immediate == 0x14 ? 1 : 2); _unRl(gba, immediate == 0x14 ? 1 : 2);
break; break;
} }
break; break;
case 0x16: case 0x16:
@ -287,14 +287,14 @@ void GBASwi16(struct ARMCore* cpu, int immediate) {
break; break;
} }
switch (cpu->gprs[1] >> BASE_OFFSET) { switch (cpu->gprs[1] >> BASE_OFFSET) {
default: default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad UnFilter destination"); GBALog(gba, GBA_LOG_GAME_ERROR, "Bad UnFilter destination");
// Fall through // Fall through
case REGION_WORKING_RAM: case REGION_WORKING_RAM:
case REGION_WORKING_IRAM: case REGION_WORKING_IRAM:
case REGION_VRAM: case REGION_VRAM:
_unFilter(gba, immediate == 0x18 ? 2 : 1, immediate == 0x16 ? 1 : 2); _unFilter(gba, immediate == 0x18 ? 2 : 1, immediate == 0x16 ? 1 : 2);
break; break;
} }
break; break;
case 0x1F: case 0x1F:
@ -457,7 +457,6 @@ static void _unHuffman(struct GBA* gba) {
block = 0; block = 0;
} }
} }
} }
cpu->gprs[0] = source; cpu->gprs[0] = source;
cpu->gprs[1] = dest; cpu->gprs[1] = dest;

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@ -198,7 +198,7 @@ bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
switch (set->gsaVersion) { switch (set->gsaVersion) {
case 0: case 0:
GBACheatSetGameSharkVersion(set, 1); GBACheatSetGameSharkVersion(set, 1);
// Fall through // Fall through
case 1: case 1:
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds); GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
return GBACheatAddGameSharkRaw(set, o1, o2); return GBACheatAddGameSharkRaw(set, o1, o2);

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@ -298,7 +298,7 @@ bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t
switch (set->gsaVersion) { switch (set->gsaVersion) {
case 0: case 0:
GBACheatSetGameSharkVersion(set, 3); GBACheatSetGameSharkVersion(set, 3);
// Fall through // Fall through
case 1: case 1:
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds); GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
return GBACheatAddProActionReplayRaw(set, o1, o2); return GBACheatAddProActionReplayRaw(set, o1, o2);

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@ -203,7 +203,8 @@ void GBAHalt(struct GBA* gba);
void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger); void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger);
void GBADetachDebugger(struct GBA* gba); void GBADetachDebugger(struct GBA* gba);
void GBASetBreakpoint(struct GBA* gba, struct ARMComponent* component, uint32_t address, enum ExecutionMode mode, uint32_t* opcode); void GBASetBreakpoint(struct GBA* gba, struct ARMComponent* component, uint32_t address, enum ExecutionMode mode,
uint32_t* opcode);
void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode); void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname); void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname);
@ -220,7 +221,7 @@ void GBAGetGameTitle(struct GBA* gba, char* out);
void GBAFrameStarted(struct GBA* gba); void GBAFrameStarted(struct GBA* gba);
void GBAFrameEnded(struct GBA* gba); void GBAFrameEnded(struct GBA* gba);
ATTRIBUTE_FORMAT(printf,3,4) ATTRIBUTE_FORMAT(printf, 3, 4)
void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...); void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...);
ATTRIBUTE_FORMAT(printf, 3, 4) ATTRIBUTE_FORMAT(printf, 3, 4)

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@ -3,49 +3,49 @@
#include "gba/memory.h" #include "gba/memory.h"
const uint8_t hleBios[SIZE_BIOS] = { const uint8_t hleBios[SIZE_BIOS] = {
0x06, 0x00, 0x00, 0xea, 0xfe, 0xff, 0xff, 0xea, 0x07, 0x00, 0x00, 0xea, 0x06, 0x00, 0x00, 0xea, 0xfe, 0xff, 0xff, 0xea, 0x07, 0x00, 0x00, 0xea,
0xfe, 0xff, 0xff, 0xea, 0xfe, 0xff, 0xff, 0xea, 0x00, 0x00, 0xa0, 0xe1, 0xfe, 0xff, 0xff, 0xea, 0xfe, 0xff, 0xff, 0xea, 0x00, 0x00, 0xa0, 0xe1,
0x28, 0x00, 0x00, 0xea, 0xfe, 0xff, 0xff, 0xea, 0x02, 0xf3, 0xa0, 0xe3, 0x28, 0x00, 0x00, 0xea, 0xfe, 0xff, 0xff, 0xea, 0x02, 0xf3, 0xa0, 0xe3,
0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x29, 0xe1, 0x00, 0x00, 0x5d, 0xe3, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x29, 0xe1, 0x00, 0x00, 0x5d, 0xe3,
0x01, 0xd3, 0xa0, 0x03, 0x20, 0xd0, 0x4d, 0x02, 0x00, 0x58, 0x2d, 0xe9, 0x01, 0xd3, 0xa0, 0x03, 0x20, 0xd0, 0x4d, 0x02, 0x00, 0x58, 0x2d, 0xe9,
0x02, 0xb0, 0x5e, 0xe5, 0x8c, 0xc0, 0xa0, 0xe3, 0x0b, 0xb1, 0x9c, 0xe7, 0x02, 0xb0, 0x5e, 0xe5, 0x8c, 0xc0, 0xa0, 0xe3, 0x0b, 0xb1, 0x9c, 0xe7,
0x00, 0x00, 0x5b, 0xe3, 0x00, 0xc0, 0x4f, 0xe1, 0x00, 0x10, 0x2d, 0xe9, 0x00, 0x00, 0x5b, 0xe3, 0x00, 0xc0, 0x4f, 0xe1, 0x00, 0x10, 0x2d, 0xe9,
0x80, 0xc0, 0x0c, 0xe2, 0x1f, 0xc0, 0x8c, 0xe3, 0x0c, 0xf0, 0x29, 0xe1, 0x80, 0xc0, 0x0c, 0xe2, 0x1f, 0xc0, 0x8c, 0xe3, 0x0c, 0xf0, 0x29, 0xe1,
0x00, 0x40, 0x2d, 0xe9, 0x0f, 0xe0, 0xa0, 0xe1, 0x1b, 0xff, 0x2f, 0x11, 0x00, 0x40, 0x2d, 0xe9, 0x0f, 0xe0, 0xa0, 0xe1, 0x1b, 0xff, 0x2f, 0x11,
0x00, 0x40, 0xbd, 0xe8, 0x93, 0xf0, 0x29, 0xe3, 0x00, 0x10, 0xbd, 0xe8, 0x00, 0x40, 0xbd, 0xe8, 0x93, 0xf0, 0x29, 0xe3, 0x00, 0x10, 0xbd, 0xe8,
0x0c, 0xf0, 0x69, 0xe1, 0x00, 0x58, 0xbd, 0xe8, 0x0e, 0xf0, 0xb0, 0xe1, 0x0c, 0xf0, 0x69, 0xe1, 0x00, 0x58, 0xbd, 0xe8, 0x0e, 0xf0, 0xb0, 0xe1,
0x00, 0x00, 0x00, 0x00, 0x04, 0x20, 0xa0, 0xe3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x20, 0xa0, 0xe3, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xe8, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00,
0x0f, 0x50, 0x2d, 0xe9, 0x01, 0x03, 0xa0, 0xe3, 0x00, 0xe0, 0x8f, 0xe2, 0x0f, 0x50, 0x2d, 0xe9, 0x01, 0x03, 0xa0, 0xe3, 0x00, 0xe0, 0x8f, 0xe2,
0x04, 0xf0, 0x10, 0xe5, 0x0f, 0x50, 0xbd, 0xe8, 0x04, 0xf0, 0x5e, 0xe2, 0x04, 0xf0, 0x10, 0xe5, 0x0f, 0x50, 0xbd, 0xe8, 0x04, 0xf0, 0x5e, 0xe2,
0x00, 0x00, 0x00, 0x00, 0x02, 0xc0, 0x5e, 0xe5, 0x01, 0x00, 0xa0, 0xe3, 0x00, 0x00, 0x00, 0x00, 0x02, 0xc0, 0x5e, 0xe5, 0x01, 0x00, 0xa0, 0xe3,
0x01, 0x10, 0xa0, 0xe3, 0x0c, 0x40, 0x2d, 0xe9, 0x01, 0xc3, 0xa0, 0xe3, 0x01, 0x10, 0xa0, 0xe3, 0x0c, 0x40, 0x2d, 0xe9, 0x01, 0xc3, 0xa0, 0xe3,
0x00, 0x00, 0x50, 0xe3, 0x00, 0x00, 0xa0, 0xe3, 0x01, 0x20, 0xa0, 0xe3, 0x00, 0x00, 0x50, 0xe3, 0x00, 0x00, 0xa0, 0xe3, 0x01, 0x20, 0xa0, 0xe3,
0x03, 0x00, 0x00, 0x0a, 0xb8, 0x30, 0x5c, 0xe1, 0x01, 0x30, 0xc3, 0xe1, 0x03, 0x00, 0x00, 0x0a, 0xb8, 0x30, 0x5c, 0xe1, 0x01, 0x30, 0xc3, 0xe1,
0xb8, 0x30, 0x4c, 0xe1, 0x01, 0x03, 0xcc, 0xe5, 0x08, 0x02, 0xcc, 0xe5, 0xb8, 0x30, 0x4c, 0xe1, 0x01, 0x03, 0xcc, 0xe5, 0x08, 0x02, 0xcc, 0xe5,
0xb8, 0x30, 0x5c, 0xe1, 0x01, 0x30, 0x13, 0xe0, 0x01, 0x30, 0x23, 0x10, 0xb8, 0x30, 0x5c, 0xe1, 0x01, 0x30, 0x13, 0xe0, 0x01, 0x30, 0x23, 0x10,
0xb8, 0x30, 0x4c, 0x11, 0x08, 0x22, 0xcc, 0xe5, 0xf7, 0xff, 0xff, 0x0a, 0xb8, 0x30, 0x4c, 0x11, 0x08, 0x22, 0xcc, 0xe5, 0xf7, 0xff, 0xff, 0x0a,
0x0c, 0x80, 0xbd, 0xe8, 0x00, 0x40, 0x2d, 0xe9, 0x02, 0x36, 0xa0, 0xe1, 0x0c, 0x80, 0xbd, 0xe8, 0x00, 0x40, 0x2d, 0xe9, 0x02, 0x36, 0xa0, 0xe1,
0x01, 0x04, 0x12, 0xe3, 0x0f, 0x00, 0x00, 0x0a, 0x01, 0x03, 0x12, 0xe3, 0x01, 0x04, 0x12, 0xe3, 0x0f, 0x00, 0x00, 0x0a, 0x01, 0x03, 0x12, 0xe3,
0x05, 0x00, 0x00, 0x0a, 0x23, 0x35, 0x81, 0xe0, 0x04, 0x00, 0xb0, 0xe8, 0x05, 0x00, 0x00, 0x0a, 0x23, 0x35, 0x81, 0xe0, 0x04, 0x00, 0xb0, 0xe8,
0x03, 0x00, 0x51, 0xe1, 0x04, 0x00, 0xa1, 0xb8, 0xfc, 0xff, 0xff, 0xba, 0x03, 0x00, 0x51, 0xe1, 0x04, 0x00, 0xa1, 0xb8, 0xfc, 0xff, 0xff, 0xba,
0x16, 0x00, 0x00, 0xea, 0x01, 0x00, 0xc0, 0xe3, 0x01, 0x10, 0xc1, 0xe3, 0x16, 0x00, 0x00, 0xea, 0x01, 0x00, 0xc0, 0xe3, 0x01, 0x10, 0xc1, 0xe3,
0xa3, 0x35, 0x81, 0xe0, 0xb0, 0x20, 0xd0, 0xe1, 0x03, 0x00, 0x51, 0xe1, 0xa3, 0x35, 0x81, 0xe0, 0xb0, 0x20, 0xd0, 0xe1, 0x03, 0x00, 0x51, 0xe1,
0xb2, 0x20, 0xc1, 0xb0, 0xfc, 0xff, 0xff, 0xba, 0x0e, 0x00, 0x00, 0xea, 0xb2, 0x20, 0xc1, 0xb0, 0xfc, 0xff, 0xff, 0xba, 0x0e, 0x00, 0x00, 0xea,
0x01, 0x03, 0x12, 0xe3, 0x05, 0x00, 0x00, 0x0a, 0x23, 0x35, 0x81, 0xe0, 0x01, 0x03, 0x12, 0xe3, 0x05, 0x00, 0x00, 0x0a, 0x23, 0x35, 0x81, 0xe0,
0x03, 0x00, 0x51, 0xe1, 0x04, 0x00, 0xb0, 0xb8, 0x04, 0x00, 0xa1, 0xb8, 0x03, 0x00, 0x51, 0xe1, 0x04, 0x00, 0xb0, 0xb8, 0x04, 0x00, 0xa1, 0xb8,
0xfb, 0xff, 0xff, 0xba, 0x06, 0x00, 0x00, 0xea, 0xa3, 0x35, 0x81, 0xe0, 0xfb, 0xff, 0xff, 0xba, 0x06, 0x00, 0x00, 0xea, 0xa3, 0x35, 0x81, 0xe0,
0x01, 0x00, 0xc0, 0xe3, 0x01, 0x10, 0xc1, 0xe3, 0x03, 0x00, 0x51, 0xe1, 0x01, 0x00, 0xc0, 0xe3, 0x01, 0x10, 0xc1, 0xe3, 0x03, 0x00, 0x51, 0xe1,
0xb2, 0x20, 0xd0, 0xb0, 0xb2, 0x20, 0xc1, 0xb0, 0xfb, 0xff, 0xff, 0xba, 0xb2, 0x20, 0xd0, 0xb0, 0xb2, 0x20, 0xc1, 0xb0, 0xfb, 0xff, 0xff, 0xba,
0x00, 0x80, 0xbd, 0xe8, 0xf0, 0x47, 0x2d, 0xe9, 0x01, 0x04, 0x12, 0xe3, 0x00, 0x80, 0xbd, 0xe8, 0xf0, 0x47, 0x2d, 0xe9, 0x01, 0x04, 0x12, 0xe3,
0x02, 0x36, 0xa0, 0xe1, 0x23, 0x25, 0x81, 0xe0, 0x0b, 0x00, 0x00, 0x0a, 0x02, 0x36, 0xa0, 0xe1, 0x23, 0x25, 0x81, 0xe0, 0x0b, 0x00, 0x00, 0x0a,
0x00, 0x30, 0x90, 0xe5, 0x03, 0x40, 0xa0, 0xe1, 0x03, 0x50, 0xa0, 0xe1, 0x00, 0x30, 0x90, 0xe5, 0x03, 0x40, 0xa0, 0xe1, 0x03, 0x50, 0xa0, 0xe1,
0x03, 0x60, 0xa0, 0xe1, 0x03, 0x70, 0xa0, 0xe1, 0x03, 0x80, 0xa0, 0xe1, 0x03, 0x60, 0xa0, 0xe1, 0x03, 0x70, 0xa0, 0xe1, 0x03, 0x80, 0xa0, 0xe1,
0x03, 0x90, 0xa0, 0xe1, 0x03, 0xa0, 0xa0, 0xe1, 0x02, 0x00, 0x51, 0xe1, 0x03, 0x90, 0xa0, 0xe1, 0x03, 0xa0, 0xa0, 0xe1, 0x02, 0x00, 0x51, 0xe1,
0xf8, 0x07, 0xa1, 0xb8, 0xfc, 0xff, 0xff, 0xba, 0x03, 0x00, 0x00, 0xea, 0xf8, 0x07, 0xa1, 0xb8, 0xfc, 0xff, 0xff, 0xba, 0x03, 0x00, 0x00, 0xea,
0x02, 0x00, 0x51, 0xe1, 0xf8, 0x07, 0xb0, 0xb8, 0xf8, 0x07, 0xa1, 0xb8, 0x02, 0x00, 0x51, 0xe1, 0xf8, 0x07, 0xb0, 0xb8, 0xf8, 0x07, 0xa1, 0xb8,
0xfb, 0xff, 0xff, 0xba, 0xf0, 0x87, 0xbd, 0xe8 0xfb, 0xff, 0xff, 0xba, 0xf0, 0x87, 0xbd, 0xe8
}; };

View File

@ -51,7 +51,9 @@ void GBAInputProfileSave(const struct GBAInputMap*, uint32_t type, struct Config
const char* GBAInputGetPreferredDevice(const struct Configuration*, uint32_t type, int playerId); const char* GBAInputGetPreferredDevice(const struct Configuration*, uint32_t type, int playerId);
void GBAInputSetPreferredDevice(struct Configuration*, uint32_t type, int playerId, const char* deviceName); void GBAInputSetPreferredDevice(struct Configuration*, uint32_t type, int playerId, const char* deviceName);
const char* GBAInputGetCustomValue(const struct Configuration* config, uint32_t type, const char* key, const char* profile); const char* GBAInputGetCustomValue(const struct Configuration* config, uint32_t type, const char* key,
void GBAInputSetCustomValue(struct Configuration* config, uint32_t type, const char* key, const char* value, const char* profile); const char* profile);
void GBAInputSetCustomValue(struct Configuration* config, uint32_t type, const char* key, const char* value,
const char* profile);
#endif #endif

View File

@ -273,7 +273,7 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
if ((address & (SIZE_CART0 - 1)) < memory->romSize) { if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
break; break;
} }
// Fall through // Fall through
default: default:
memory->activeRegion = -1; memory->activeRegion = -1;
cpu->memory.activeRegion = _deadbeef; cpu->memory.activeRegion = _deadbeef;
@ -481,7 +481,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom); LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
} else { } else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address); GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
value = (address >> 1) & 0xFFFF; \ value = (address >> 1) & 0xFFFF;
} }
break; break;
case REGION_CART2_EX: case REGION_CART2_EX:
@ -492,7 +492,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom); LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
} else { } else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address); GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
value = (address >> 1) & 0xFFFF; \ value = (address >> 1) & 0xFFFF;
} }
break; break;
case REGION_CART_SRAM: case REGION_CART_SRAM:
@ -576,7 +576,7 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)]; value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
} else { } else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address); GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address);
value = (address >> 1) & 0xFF; \ value = (address >> 1) & 0xFF;
} }
break; break;
case REGION_CART_SRAM: case REGION_CART_SRAM:
@ -1266,7 +1266,7 @@ void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) {
int ws2seq = (parameters & 0x0400) >> 10; int ws2seq = (parameters & 0x0400) >> 10;
int prefetch = parameters & 0x4000; int prefetch = parameters & 0x4000;
memory->waitstatesNonseq16[REGION_CART_SRAM] = memory->waitstatesNonseq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram]; memory->waitstatesNonseq16[REGION_CART_SRAM] = memory->waitstatesNonseq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
memory->waitstatesSeq16[REGION_CART_SRAM] = memory->waitstatesSeq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram]; memory->waitstatesSeq16[REGION_CART_SRAM] = memory->waitstatesSeq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
memory->waitstatesNonseq32[REGION_CART_SRAM] = memory->waitstatesNonseq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1; memory->waitstatesNonseq32[REGION_CART_SRAM] = memory->waitstatesNonseq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
memory->waitstatesSeq32[REGION_CART_SRAM] = memory->waitstatesSeq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1; memory->waitstatesSeq32[REGION_CART_SRAM] = memory->waitstatesSeq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;

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@ -86,7 +86,6 @@ enum DMATiming {
DMA_TIMING_CUSTOM = 3 DMA_TIMING_CUSTOM = 3
}; };
DECL_BITFIELD(GBADMARegister, uint16_t); DECL_BITFIELD(GBADMARegister, uint16_t);
DECL_BITS(GBADMARegister, DestControl, 5, 2); DECL_BITS(GBADMARegister, DestControl, 5, 2);
DECL_BITS(GBADMARegister, SrcControl, 7, 2); DECL_BITS(GBADMARegister, SrcControl, 7, 2);
@ -159,8 +158,10 @@ void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* o
void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* old); void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* old);
void GBAPatch8(struct ARMCore* cpu, uint32_t address, int8_t value, int8_t* old); void GBAPatch8(struct ARMCore* cpu, uint32_t address, int8_t value, int8_t* old);
uint32_t GBALoadMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter); uint32_t GBALoadMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
uint32_t GBAStoreMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter); int* cycleCounter);
uint32_t GBAStoreMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
int* cycleCounter);
void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters); void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters);

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@ -14,11 +14,16 @@
#define VIDEO_CHECKS true #define VIDEO_CHECKS true
#endif #endif
void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer,
void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); struct GBAVideoSoftwareBackground* background, int y);
void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer,
void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); struct GBAVideoSoftwareBackground* background, int y);
void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer,
struct GBAVideoSoftwareBackground* background, int y);
void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer,
struct GBAVideoSoftwareBackground* background, int y);
void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer,
struct GBAVideoSoftwareBackground* background, int y);
int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y); int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
void GBAVideoSoftwareRendererPostprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority); void GBAVideoSoftwareRendererPostprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority);
@ -58,22 +63,24 @@ static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* rend
*pixel = color; *pixel = color;
} }
static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) { static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color,
uint32_t current) {
UNUSED(renderer); UNUSED(renderer);
if (color < current) { if (color < current) {
*pixel = color | (current & FLAG_OBJWIN); *pixel = color | (current & FLAG_OBJWIN);
} }
} }
static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) { static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color,
uint32_t current) {
UNUSED(renderer); UNUSED(renderer);
if (color < current) { if (color < current) {
*pixel = color; *pixel = color;
} }
} }
#define COMPOSITE_16_OBJWIN(BLEND) \ #define COMPOSITE_16_OBJWIN(BLEND) \
if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \ if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \
unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \ unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \
unsigned mergedFlags = flags; \ unsigned mergedFlags = flags; \
if (current & FLAG_OBJWIN) { \ if (current & FLAG_OBJWIN) { \
@ -115,78 +122,86 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
tileData >>= 8; tileData >>= 8;
// TODO: Remove UNUSEDs after implementing OBJWIN for modes 3 - 5 // TODO: Remove UNUSEDs after implementing OBJWIN for modes 3 - 5
#define PREPARE_OBJWIN \ #define PREPARE_OBJWIN \
int objwinSlowPath = GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt); \ int objwinSlowPath = GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt); \
int objwinOnly = 0; \ int objwinOnly = 0; \
int objwinForceEnable = 0; \ int objwinForceEnable = 0; \
UNUSED(objwinForceEnable); \ UNUSED(objwinForceEnable); \
color_t* objwinPalette = renderer->normalPalette; \ color_t* objwinPalette = renderer->normalPalette; \
UNUSED(objwinPalette); \ UNUSED(objwinPalette); \
if (objwinSlowPath) { \ if (objwinSlowPath) { \
if (background->target1 && GBAWindowControlIsBlendEnable(renderer->objwin.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \ if (background->target1 && GBAWindowControlIsBlendEnable(renderer->objwin.packed) && \
objwinPalette = renderer->variantPalette; \ (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \
} \ objwinPalette = renderer->variantPalette; \
switch (background->index) { \ } \
case 0: \ switch (background->index) { \
objwinForceEnable = GBAWindowControlIsBg0Enable(renderer->objwin.packed) && GBAWindowControlIsBg0Enable(renderer->currentWindow.packed); \ case 0: \
objwinOnly = !GBAWindowControlIsBg0Enable(renderer->objwin.packed); \ objwinForceEnable = GBAWindowControlIsBg0Enable(renderer->objwin.packed) && \
break; \ GBAWindowControlIsBg0Enable(renderer->currentWindow.packed); \
case 1: \ objwinOnly = !GBAWindowControlIsBg0Enable(renderer->objwin.packed); \
objwinForceEnable = GBAWindowControlIsBg1Enable(renderer->objwin.packed) && GBAWindowControlIsBg1Enable(renderer->currentWindow.packed); \ break; \
objwinOnly = !GBAWindowControlIsBg1Enable(renderer->objwin.packed); \ case 1: \
break; \ objwinForceEnable = GBAWindowControlIsBg1Enable(renderer->objwin.packed) && \
case 2: \ GBAWindowControlIsBg1Enable(renderer->currentWindow.packed); \
objwinForceEnable = GBAWindowControlIsBg2Enable(renderer->objwin.packed) && GBAWindowControlIsBg2Enable(renderer->currentWindow.packed); \ objwinOnly = !GBAWindowControlIsBg1Enable(renderer->objwin.packed); \
objwinOnly = !GBAWindowControlIsBg2Enable(renderer->objwin.packed); \ break; \
break; \ case 2: \
case 3: \ objwinForceEnable = GBAWindowControlIsBg2Enable(renderer->objwin.packed) && \
objwinForceEnable = GBAWindowControlIsBg3Enable(renderer->objwin.packed) && GBAWindowControlIsBg3Enable(renderer->currentWindow.packed); \ GBAWindowControlIsBg2Enable(renderer->currentWindow.packed); \
objwinOnly = !GBAWindowControlIsBg3Enable(renderer->objwin.packed); \ objwinOnly = !GBAWindowControlIsBg2Enable(renderer->objwin.packed); \
break; \ break; \
} \ case 3: \
objwinForceEnable = GBAWindowControlIsBg3Enable(renderer->objwin.packed) && \
GBAWindowControlIsBg3Enable(renderer->currentWindow.packed); \
objwinOnly = !GBAWindowControlIsBg3Enable(renderer->objwin.packed); \
break; \
} \
} }
#define BACKGROUND_BITMAP_INIT \ #define BACKGROUND_BITMAP_INIT \
int32_t x = background->sx + (renderer->start - 1) * background->dx; \ int32_t x = background->sx + (renderer->start - 1) * background->dx; \
int32_t y = background->sy + (renderer->start - 1) * background->dy; \ int32_t y = background->sy + (renderer->start - 1) * background->dy; \
int mosaicH = 0; \ int mosaicH = 0; \
int mosaicWait = 0; \ int mosaicWait = 0; \
if (background->mosaic) { \ if (background->mosaic) { \
int mosaicV = GBAMosaicControlGetBgV(renderer->mosaic) + 1; \ int mosaicV = GBAMosaicControlGetBgV(renderer->mosaic) + 1; \
y -= (inY % mosaicV) * background->dmy; \ y -= (inY % mosaicV) * background->dmy; \
x -= (inY % mosaicV) * background->dmx; \ x -= (inY % mosaicV) * background->dmx; \
mosaicH = GBAMosaicControlGetBgH(renderer->mosaic); \ mosaicH = GBAMosaicControlGetBgH(renderer->mosaic); \
mosaicWait = renderer->start % (mosaicH + 1); \ mosaicWait = renderer->start % (mosaicH + 1); \
} \ } \
int32_t localX; \ int32_t localX; \
int32_t localY; \ int32_t localY; \
\ \
int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \ int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
flags |= FLAG_TARGET_2 * background->target2; \ flags |= FLAG_TARGET_2 * background->target2; \
int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed)); \ int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && \
objwinFlags |= flags; \ GBAWindowControlIsBlendEnable(renderer->objwin.packed)); \
flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \ objwinFlags |= flags; \
if (renderer->blda == 0x10 && renderer->bldb == 0) { \ flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && \
flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \ GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \
objwinFlags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \ if (renderer->blda == 0x10 && renderer->bldb == 0) { \
} \ flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
int variant = background->target1 && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \ objwinFlags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
color_t* palette = renderer->normalPalette; \ } \
if (variant) { \ int variant = background->target1 && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && \
palette = renderer->variantPalette; \ (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \
} \ color_t* palette = renderer->normalPalette; \
UNUSED(palette); \ if (variant) { \
palette = renderer->variantPalette; \
} \
UNUSED(palette); \
PREPARE_OBJWIN; PREPARE_OBJWIN;
#define BACKGROUND_BITMAP_ITERATE(W, H) \ #define BACKGROUND_BITMAP_ITERATE(W, H) \
x += background->dx; \ x += background->dx; \
y += background->dy; \ y += background->dy; \
\ \
if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \ if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \
continue; \ continue; \
} else { \ } else { \
localX = x; \ localX = x; \
localY = y; \ localY = y; \
} }
static inline unsigned _brighten(unsigned color, int y) { static inline unsigned _brighten(unsigned color, int y) {

View File

@ -291,20 +291,20 @@ bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
vf->unmap(vf, state, sizeof(struct GBASerializedState)); vf->unmap(vf, state, sizeof(struct GBASerializedState));
return true; return true;
} }
#ifdef USE_PNG #ifdef USE_PNG
else { else {
return _savePNGState(gba, vf); return _savePNGState(gba, vf);
} }
#endif #endif
return false; return false;
} }
bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) { bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
#ifdef USE_PNG #ifdef USE_PNG
if (isPNG(vf)) { if (isPNG(vf)) {
return _loadPNGState(gba, vf); return _loadPNGState(gba, vf);
} }
#endif #endif
if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) { if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
return false; return false;
} }

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@ -123,7 +123,7 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChec
if (copySize > SIZE_CART_FLASH512) { if (copySize > SIZE_CART_FLASH512) {
GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M, gba->memory.savedata.realisticTiming); GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M, gba->memory.savedata.realisticTiming);
} }
// Fall through // Fall through
case SAVEDATA_FLASH1M: case SAVEDATA_FLASH1M:
if (copySize > SIZE_CART_FLASH1M) { if (copySize > SIZE_CART_FLASH1M) {
copySize = SIZE_CART_FLASH1M; copySize = SIZE_CART_FLASH1M;
@ -149,7 +149,6 @@ cleanup:
return false; return false;
} }
bool GBASavedataExportSharkPort(const struct GBA* gba, struct VFile* vf) { bool GBASavedataExportSharkPort(const struct GBA* gba, struct VFile* vf) {
union { union {
char c[0x1C]; char c[0x1C];

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@ -8,7 +8,7 @@
#include "gba/gba.h" #include "gba/gba.h"
#include "gba/hardware.h" #include "gba/hardware.h"
#include "util/configuration.h" #include "util/configuration.h"
static const struct GBACartridgeOverride _overrides[] = { static const struct GBACartridgeOverride _overrides[] = {
// Advance Wars // Advance Wars

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@ -108,7 +108,7 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
struct Patch patch; struct Patch patch;
struct GBACheatDevice cheatDevice; struct GBACheatDevice cheatDevice;
struct GBAThread* threadContext = context; struct GBAThread* threadContext = context;
struct ARMComponent* components[GBA_COMPONENT_MAX] = {0}; struct ARMComponent* components[GBA_COMPONENT_MAX] = { 0 };
struct GBARRContext* movie = 0; struct GBARRContext* movie = 0;
int numComponents = GBA_COMPONENT_MAX; int numComponents = GBA_COMPONENT_MAX;
@ -701,7 +701,7 @@ void GBAThreadReplaceROM(struct GBAThread* threadContext, const char* fname) {
} }
GBAThreadLoadROM(threadContext, fname); GBAThreadLoadROM(threadContext, fname);
if(threadContext->gameDir) { if (threadContext->gameDir) {
_loadGameDir(threadContext); _loadGameDir(threadContext);
} }

View File

@ -253,7 +253,6 @@ static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, un
// Nothing to do // Nothing to do
} }
void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state) { void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state) {
memcpy(state->vram, video->renderer->vram, SIZE_VRAM); memcpy(state->vram, video->renderer->vram, SIZE_VRAM);
memcpy(state->oam, video->oam.raw, SIZE_OAM); memcpy(state->oam, video->oam.raw, SIZE_OAM);

View File

@ -65,7 +65,6 @@ DECL_BIT(GBAObjAttributesA, Mosaic, 12);
DECL_BIT(GBAObjAttributesA, 256Color, 13); DECL_BIT(GBAObjAttributesA, 256Color, 13);
DECL_BITS(GBAObjAttributesA, Shape, 14, 2); DECL_BITS(GBAObjAttributesA, Shape, 14, 2);
DECL_BITFIELD(GBAObjAttributesB, uint16_t); DECL_BITFIELD(GBAObjAttributesB, uint16_t);
DECL_BITS(GBAObjAttributesB, X, 0, 9); DECL_BITS(GBAObjAttributesB, X, 0, 9);
DECL_BITS(GBAObjAttributesB, MatIndex, 9, 5); DECL_BITS(GBAObjAttributesB, MatIndex, 9, 5);

View File

@ -46,7 +46,8 @@ struct GraphicsOpts {
struct GBAThread; struct GBAThread;
bool parseArguments(struct GBAArguments* opts, struct GBAConfig* config, int argc, char* const* argv, struct SubParser* subparser); bool parseArguments(struct GBAArguments* opts, struct GBAConfig* config, int argc, char* const* argv,
struct SubParser* subparser);
void freeArguments(struct GBAArguments* opts); void freeArguments(struct GBAArguments* opts);
void usage(const char* arg0, const char* extraOptions); void usage(const char* arg0, const char* extraOptions);

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@ -248,9 +248,9 @@ bool FFmpegEncoderOpen(struct FFmpegEncoder* encoder, const char* outfile) {
avcodec_fill_audio_frame(encoder->audioFrame, encoder->audio->channels, encoder->audio->sample_fmt, (const uint8_t*) encoder->postaudioBuffer, encoder->postaudioBufferSize, 0); avcodec_fill_audio_frame(encoder->audioFrame, encoder->audio->channels, encoder->audio->sample_fmt, (const uint8_t*) encoder->postaudioBuffer, encoder->postaudioBufferSize, 0);
if (encoder->audio->codec->id == AV_CODEC_ID_AAC && if (encoder->audio->codec->id == AV_CODEC_ID_AAC &&
(strcasecmp(encoder->containerFormat, "mp4") || (strcasecmp(encoder->containerFormat, "mp4") ||
strcasecmp(encoder->containerFormat, "m4v") || strcasecmp(encoder->containerFormat, "m4v") ||
strcasecmp(encoder->containerFormat, "mov"))) { strcasecmp(encoder->containerFormat, "mov"))) {
// MP4 container doesn't support the raw ADTS AAC format that the encoder spits out // MP4 container doesn't support the raw ADTS AAC format that the encoder spits out
encoder->absf = av_bitstream_filter_init("aac_adtstoasc"); encoder->absf = av_bitstream_filter_init("aac_adtstoasc");
} }
@ -292,19 +292,19 @@ bool FFmpegEncoderOpen(struct FFmpegEncoder* encoder, const char* outfile) {
encoder->scaleContext = sws_getContext(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, encoder->scaleContext = sws_getContext(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS,
#ifdef COLOR_16_BIT #ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5 #ifdef COLOR_5_6_5
AV_PIX_FMT_RGB565, AV_PIX_FMT_RGB565,
#else #else
AV_PIX_FMT_BGR555, AV_PIX_FMT_BGR555,
#endif #endif
#else #else
#ifndef USE_LIBAV #ifndef USE_LIBAV
AV_PIX_FMT_0BGR32, AV_PIX_FMT_0BGR32,
#else #else
AV_PIX_FMT_BGR32, AV_PIX_FMT_BGR32,
#endif #endif
#endif #endif
encoder->videoFrame->width, encoder->videoFrame->height, encoder->video->pix_fmt, encoder->videoFrame->width, encoder->videoFrame->height, encoder->video->pix_fmt,
SWS_POINT, 0, 0, 0); SWS_POINT, 0, 0, 0);
av_image_alloc(encoder->videoFrame->data, encoder->videoFrame->linesize, encoder->video->width, encoder->video->height, encoder->video->pix_fmt, 32); av_image_alloc(encoder->videoFrame->data, encoder->videoFrame->linesize, encoder->video->width, encoder->video->height, encoder->video->pix_fmt, 32);
avio_open(&encoder->context->pb, outfile, AVIO_FLAG_WRITE); avio_open(&encoder->context->pb, outfile, AVIO_FLAG_WRITE);
@ -378,8 +378,8 @@ void _ffmpegPostAudioFrame(struct GBAAVStream* stream, int16_t left, int16_t rig
int channelSize = 2 * av_get_bytes_per_sample(encoder->audio->sample_fmt); int channelSize = 2 * av_get_bytes_per_sample(encoder->audio->sample_fmt);
avresample_convert(encoder->resampleContext, avresample_convert(encoder->resampleContext,
0, 0, 0, 0, 0, 0,
(uint8_t**) &encoder->audioBuffer, 0, encoder->audioBufferSize / 4); (uint8_t**) &encoder->audioBuffer, 0, encoder->audioBufferSize / 4);
if (avresample_available(encoder->resampleContext) < encoder->audioFrame->nb_samples) { if (avresample_available(encoder->resampleContext) < encoder->audioFrame->nb_samples) {
return; return;
} }
@ -402,8 +402,8 @@ void _ffmpegPostAudioFrame(struct GBAAVStream* stream, int16_t left, int16_t rig
if (encoder->absf) { if (encoder->absf) {
AVPacket tempPacket = packet; AVPacket tempPacket = packet;
int success = av_bitstream_filter_filter(encoder->absf, encoder->audio, 0, int success = av_bitstream_filter_filter(encoder->absf, encoder->audio, 0,
&tempPacket.data, &tempPacket.size, &tempPacket.data, &tempPacket.size,
packet.data, packet.size, 0); packet.data, packet.size, 0);
if (success > 0) { if (success > 0) {
#if LIBAVUTIL_VERSION_MAJOR >= 53 #if LIBAVUTIL_VERSION_MAJOR >= 53
tempPacket.buf = av_buffer_create(tempPacket.data, tempPacket.size, av_buffer_default_free, 0, 0); tempPacket.buf = av_buffer_create(tempPacket.data, tempPacket.size, av_buffer_default_free, 0, 0);

View File

@ -58,7 +58,7 @@ static void _magickPostVideoFrame(struct GBAAVStream* stream, struct GBAVideoRen
renderer->getPixels(renderer, &stride, (void**) &pixels); renderer->getPixels(renderer, &stride, (void**) &pixels);
size_t row; size_t row;
for (row = 0; row < VIDEO_VERTICAL_PIXELS; ++row) { for (row = 0; row < VIDEO_VERTICAL_PIXELS; ++row) {
memcpy(&encoder->frame[row * VIDEO_HORIZONTAL_PIXELS], &pixels[row * 4 *stride], VIDEO_HORIZONTAL_PIXELS * 4); memcpy(&encoder->frame[row * VIDEO_HORIZONTAL_PIXELS], &pixels[row * 4 * stride], VIDEO_HORIZONTAL_PIXELS * 4);
} }
MagickConstituteImage(encoder->wand, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, "RGBP", CharPixel, encoder->frame); MagickConstituteImage(encoder->wand, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, "RGBP", CharPixel, encoder->frame);

View File

@ -78,7 +78,7 @@ void GBAGLContextDrawFrame(struct VideoBackend* v) {
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_INT, 0, _glVertices); glVertexPointer(2, GL_INT, 0, _glVertices);
glTexCoordPointer(2, GL_INT, 0, _glTexCoords); glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
glMatrixMode (GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1); glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);

View File

@ -104,7 +104,7 @@ QModelIndex CheatsModel::parent(const QModelIndex& index) const {
return QModelIndex(); return QModelIndex();
} }
Qt::ItemFlags CheatsModel::flags(const QModelIndex &index) const { Qt::ItemFlags CheatsModel::flags(const QModelIndex& index) const {
if (!index.isValid()) { if (!index.isValid()) {
return 0; return 0;
} }
@ -152,7 +152,6 @@ void CheatsModel::removeAt(const QModelIndex& index) {
GBACheatSetDeinit(set); GBACheatSetDeinit(set);
delete set; delete set;
endInsertRows(); endInsertRows();
} }
QString CheatsModel::toString(const QModelIndexList& indices) const { QString CheatsModel::toString(const QModelIndexList& indices) const {

View File

@ -27,7 +27,7 @@ public:
virtual int columnCount(const QModelIndex& parent = QModelIndex()) const override; virtual int columnCount(const QModelIndex& parent = QModelIndex()) const override;
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override; virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
virtual Qt::ItemFlags flags(const QModelIndex &index) const override; virtual Qt::ItemFlags flags(const QModelIndex& index) const override;
GBACheatSet* itemAt(const QModelIndex& index); GBACheatSet* itemAt(const QModelIndex& index);
void removeAt(const QModelIndex& index); void removeAt(const QModelIndex& index);

View File

@ -80,7 +80,7 @@ void ConfigOption::setValue(const char* value) {
void ConfigOption::setValue(const QVariant& value) { void ConfigOption::setValue(const QVariant& value) {
QPair<QAction*, QVariant> action; QPair<QAction*, QVariant> action;
foreach(action, m_actions) { foreach (action, m_actions) {
bool signalsEnabled = action.first->blockSignals(true); bool signalsEnabled = action.first->blockSignals(true);
action.first->setChecked(value == action.second); action.first->setChecked(value == action.second);
action.first->blockSignals(signalsEnabled); action.first->blockSignals(signalsEnabled);

View File

@ -46,7 +46,8 @@ protected:
private: private:
class FileDialog : public QFileDialog { class FileDialog : public QFileDialog {
public: public:
FileDialog(GBAApp* app, QWidget* parent = nullptr, const QString& caption = QString(), const QString& filter = QString()); FileDialog(GBAApp* app, QWidget* parent = nullptr, const QString& caption = QString(),
const QString& filter = QString());
virtual int exec() override; virtual int exec() override;
private: private:

View File

@ -205,7 +205,7 @@ void GBAKeyEditor::refresh() {
} }
void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, GBAKey key) { void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, GBAKey key) {
#ifdef BUILD_SDL #ifdef BUILD_SDL
if (m_type == SDL_BINDING_BUTTON) { if (m_type == SDL_BINDING_BUTTON) {
int value = GBAInputQueryBinding(map, m_type, key); int value = GBAInputQueryBinding(map, m_type, key);
if (value != GBA_NO_MAPPING) { if (value != GBA_NO_MAPPING) {
@ -213,7 +213,7 @@ void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, G
} }
return; return;
} }
#endif #endif
keyEditor->setValueKey(GBAInputQueryBinding(map, m_type, key)); keyEditor->setValueKey(GBAInputQueryBinding(map, m_type, key));
} }
@ -304,5 +304,6 @@ KeyEditor* GBAKeyEditor::keyById(GBAKey key) {
void GBAKeyEditor::setLocation(QWidget* widget, qreal x, qreal y) { void GBAKeyEditor::setLocation(QWidget* widget, qreal x, qreal y) {
QSize s = size(); QSize s = size();
QSize hint = widget->sizeHint(); QSize hint = widget->sizeHint();
widget->setGeometry(s.width() * x - hint.width() / 2.0, s.height() * y - hint.height() / 2.0, hint.width(), hint.height()); widget->setGeometry(s.width() * x - hint.width() / 2.0, s.height() * y - hint.height() / 2.0, hint.width(),
hint.height());
} }

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@ -44,7 +44,7 @@ void GDBController::attach() {
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0); ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
} else { } else {
QObject::disconnect(m_autoattach); QObject::disconnect(m_autoattach);
m_autoattach = connect(m_gameController, &GameController::gameStarted, [this] () { m_autoattach = connect(m_gameController, &GameController::gameStarted, [this]() {
QObject::disconnect(m_autoattach); QObject::disconnect(m_autoattach);
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0); ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
}); });

View File

@ -106,9 +106,8 @@ void GDBWindow::stopped() {
} }
void GDBWindow::failed() { void GDBWindow::failed() {
QMessageBox* failure = new QMessageBox(QMessageBox::Warning, tr("Crash"), QMessageBox* failure = new QMessageBox(QMessageBox::Warning, tr("Crash"), tr("Could not start GDB server"),
tr("Could not start GDB server"), QMessageBox::Ok, this, Qt::Sheet);
QMessageBox::Ok, this, Qt::Sheet);
failure->setAttribute(Qt::WA_DeleteOnClose); failure->setAttribute(Qt::WA_DeleteOnClose);
failure->show(); failure->show();
} }

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@ -70,12 +70,12 @@ GameController::GameController(QObject* parent)
m_threadContext.logLevel = GBA_LOG_ALL; m_threadContext.logLevel = GBA_LOG_ALL;
m_lux.p = this; m_lux.p = this;
m_lux.sample = [] (GBALuminanceSource* context) { m_lux.sample = [](GBALuminanceSource* context) {
GameControllerLux* lux = static_cast<GameControllerLux*>(context); GameControllerLux* lux = static_cast<GameControllerLux*>(context);
lux->value = 0xFF - lux->p->m_luxValue; lux->value = 0xFF - lux->p->m_luxValue;
}; };
m_lux.readLuminance = [] (GBALuminanceSource* context) { m_lux.readLuminance = [](GBALuminanceSource* context) {
GameControllerLux* lux = static_cast<GameControllerLux*>(context); GameControllerLux* lux = static_cast<GameControllerLux*>(context);
return lux->value; return lux->value;
}; };
@ -83,8 +83,8 @@ GameController::GameController(QObject* parent)
m_rtc.p = this; m_rtc.p = this;
m_rtc.override = GameControllerRTC::NO_OVERRIDE; m_rtc.override = GameControllerRTC::NO_OVERRIDE;
m_rtc.sample = [] (GBARTCSource* context) { }; m_rtc.sample = [](GBARTCSource* context) {};
m_rtc.unixTime = [] (GBARTCSource* context) -> time_t { m_rtc.unixTime = [](GBARTCSource* context) -> time_t {
GameControllerRTC* rtc = static_cast<GameControllerRTC*>(context); GameControllerRTC* rtc = static_cast<GameControllerRTC*>(context);
switch (rtc->override) { switch (rtc->override) {
case GameControllerRTC::NO_OVERRIDE: case GameControllerRTC::NO_OVERRIDE:
@ -97,7 +97,7 @@ GameController::GameController(QObject* parent)
} }
}; };
m_threadContext.startCallback = [] (GBAThread* context) { m_threadContext.startCallback = [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData); GameController* controller = static_cast<GameController*>(context->userData);
controller->m_audioProcessor->setInput(context); controller->m_audioProcessor->setInput(context);
context->gba->luminanceSource = &controller->m_lux; context->gba->luminanceSource = &controller->m_lux;
@ -108,12 +108,12 @@ GameController::GameController(QObject* parent)
controller->gameStarted(context); controller->gameStarted(context);
}; };
m_threadContext.cleanCallback = [] (GBAThread* context) { m_threadContext.cleanCallback = [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData); GameController* controller = static_cast<GameController*>(context->userData);
controller->gameStopped(context); controller->gameStopped(context);
}; };
m_threadContext.frameCallback = [] (GBAThread* context) { m_threadContext.frameCallback = [](GBAThread* context) {
GameController* controller = static_cast<GameController*>(context->userData); GameController* controller = static_cast<GameController*>(context->userData);
if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) { if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
GBAThreadPauseFromThread(context); GBAThreadPauseFromThread(context);
@ -126,7 +126,7 @@ GameController::GameController(QObject* parent)
} }
}; };
m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) { m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
static const char* stubMessage = "Stub software interrupt"; static const char* stubMessage = "Stub software interrupt";
if (!context) { if (!context) {
return; return;
@ -324,7 +324,6 @@ void GameController::yankPak() {
threadContinue(); threadContinue();
} }
void GameController::replaceGame(const QString& path) { void GameController::replaceGame(const QString& path) {
if (!m_gameOpen) { if (!m_gameOpen) {
return; return;

View File

@ -16,7 +16,7 @@ namespace QGBA {
class InputController; class InputController;
class GamepadAxisEvent : public QEvent { class GamepadAxisEvent : public QEvent {
public: public:
enum Direction { enum Direction {
NEUTRAL = 0, NEUTRAL = 0,

View File

@ -16,7 +16,7 @@ namespace QGBA {
class InputController; class InputController;
class GamepadButtonEvent : public QEvent { class GamepadButtonEvent : public QEvent {
public: public:
GamepadButtonEvent(Type pressType, int button, int type, InputController* controller = nullptr); GamepadButtonEvent(Type pressType, int button, int type, InputController* controller = nullptr);

View File

@ -195,9 +195,12 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
static QString arg("%0"); static QString arg("%0");
QSizeF letterSize = QSizeF(m_letterWidth, m_cellHeight); QSizeF letterSize = QSizeF(m_letterWidth, m_cellHeight);
painter.drawStaticText(QPointF((m_margins.left() - m_regionName.size().width() - 1) / 2.0, 0), m_regionName); painter.drawStaticText(QPointF((m_margins.left() - m_regionName.size().width() - 1) / 2.0, 0), m_regionName);
painter.drawText(QRect(QPoint(viewport()->size().width() - m_margins.right(), 0), QSize(m_margins.right(), m_margins.top())), Qt::AlignHCenter, tr("ASCII")); painter.drawText(
QRect(QPoint(viewport()->size().width() - m_margins.right(), 0), QSize(m_margins.right(), m_margins.top())),
Qt::AlignHCenter, tr("ASCII"));
for (int x = 0; x < 16; ++x) { for (int x = 0; x < 16; ++x) {
painter.drawText(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), 0), m_cellSize), Qt::AlignHCenter, QString::number(x, 16).toUpper()); painter.drawText(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), 0), m_cellSize), Qt::AlignHCenter,
QString::number(x, 16).toUpper());
} }
int height = (viewport()->size().height() - m_cellHeight) / m_cellHeight; int height = (viewport()->size().height() - m_cellHeight) / m_cellHeight;
for (int y = 0; y < height; ++y) { for (int y = 0; y < height; ++y) {
@ -209,38 +212,56 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
for (int x = 0; x < 16; x += 2) { for (int x = 0; x < 16; x += 2) {
uint32_t address = (y + m_top) * 16 + x + m_base; uint32_t address = (y + m_top) * 16 + x + m_base;
if (isInSelection(address)) { if (isInSelection(address)) {
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), QSizeF(m_cellSize.width() * 2, m_cellSize.height())), palette.highlight()); painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp),
QSizeF(m_cellSize.width() * 2, m_cellSize.height())),
palette.highlight());
painter.setPen(palette.color(QPalette::HighlightedText)); painter.setPen(palette.color(QPalette::HighlightedText));
if (isEditing(address)) { if (isEditing(address)) {
drawEditingText(painter, QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp)); drawEditingText(
painter,
QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp));
continue; continue;
} }
} else { } else {
painter.setPen(palette.color(QPalette::WindowText)); painter.setPen(palette.color(QPalette::WindowText));
} }
uint16_t b = m_cpu->memory.load16(m_cpu, address, nullptr); uint16_t b = m_cpu->memory.load16(m_cpu, address, nullptr);
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[(b >> 8) & 0xFF]); painter.drawStaticText(
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 1.0) + m_margins.left(), yp), m_staticNumbers[b & 0xFF]); QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp),
m_staticNumbers[(b >> 8) & 0xFF]);
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 1.0) + m_margins.left(), yp),
m_staticNumbers[b & 0xFF]);
} }
break; break;
case 4: case 4:
for (int x = 0; x < 16; x += 4) { for (int x = 0; x < 16; x += 4) {
uint32_t address = (y + m_top) * 16 + x + m_base; uint32_t address = (y + m_top) * 16 + x + m_base;
if (isInSelection(address)) { if (isInSelection(address)) {
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), QSizeF(m_cellSize.width() * 4, m_cellSize.height())), palette.highlight()); painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp),
QSizeF(m_cellSize.width() * 4, m_cellSize.height())),
palette.highlight());
painter.setPen(palette.color(QPalette::HighlightedText)); painter.setPen(palette.color(QPalette::HighlightedText));
if (isEditing(address)) { if (isEditing(address)) {
drawEditingText(painter, QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp)); drawEditingText(
painter,
QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp));
continue; continue;
} }
} else { } else {
painter.setPen(palette.color(QPalette::WindowText)); painter.setPen(palette.color(QPalette::WindowText));
} }
uint32_t b = m_cpu->memory.load32(m_cpu, address, nullptr); uint32_t b = m_cpu->memory.load32(m_cpu, address, nullptr);
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[(b >> 24) & 0xFF]); painter.drawStaticText(
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) - 2 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[(b >> 16) & 0xFF]); QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp),
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) + m_margins.left(), yp), m_staticNumbers[(b >> 8) & 0xFF]); m_staticNumbers[(b >> 24) & 0xFF]);
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) + 2 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[b & 0xFF]); painter.drawStaticText(
QPointF(m_cellSize.width() * (x + 2.0) - 2 * m_letterWidth + m_margins.left(), yp),
m_staticNumbers[(b >> 16) & 0xFF]);
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) + m_margins.left(), yp),
m_staticNumbers[(b >> 8) & 0xFF]);
painter.drawStaticText(
QPointF(m_cellSize.width() * (x + 2.0) + 2 * m_letterWidth + m_margins.left(), yp),
m_staticNumbers[b & 0xFF]);
} }
break; break;
case 1: case 1:
@ -248,28 +269,34 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
for (int x = 0; x < 16; ++x) { for (int x = 0; x < 16; ++x) {
uint32_t address = (y + m_top) * 16 + x + m_base; uint32_t address = (y + m_top) * 16 + x + m_base;
if (isInSelection(address)) { if (isInSelection(address)) {
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), m_cellSize), palette.highlight()); painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), m_cellSize),
palette.highlight());
painter.setPen(palette.color(QPalette::HighlightedText)); painter.setPen(palette.color(QPalette::HighlightedText));
if (isEditing(address)) { if (isEditing(address)) {
drawEditingText(painter, QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp)); drawEditingText(painter,
QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp));
continue; continue;
} }
} else { } else {
painter.setPen(palette.color(QPalette::WindowText)); painter.setPen(palette.color(QPalette::WindowText));
} }
uint8_t b = m_cpu->memory.load8(m_cpu, address, nullptr); uint8_t b = m_cpu->memory.load8(m_cpu, address, nullptr);
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp), m_staticNumbers[b]); painter.drawStaticText(QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp),
m_staticNumbers[b]);
} }
break; break;
} }
painter.setPen(palette.color(QPalette::WindowText)); painter.setPen(palette.color(QPalette::WindowText));
for (int x = 0; x < 16; ++x) { for (int x = 0; x < 16; ++x) {
uint8_t b = m_cpu->memory.load8(m_cpu, (y + m_top) * 16 + x + m_base, nullptr); uint8_t b = m_cpu->memory.load8(m_cpu, (y + m_top) * 16 + x + m_base, nullptr);
painter.drawStaticText(QPointF(viewport()->size().width() - (16 - x) * m_margins.right() / 17.0 - m_letterWidth * 0.5, yp), b < 0x80 ? m_staticAscii[b] : m_staticAscii[0]); painter.drawStaticText(
QPointF(viewport()->size().width() - (16 - x) * m_margins.right() / 17.0 - m_letterWidth * 0.5, yp),
b < 0x80 ? m_staticAscii[b] : m_staticAscii[0]);
} }
} }
painter.drawLine(m_margins.left(), 0, m_margins.left(), viewport()->size().height()); painter.drawLine(m_margins.left(), 0, m_margins.left(), viewport()->size().height());
painter.drawLine(viewport()->size().width() - m_margins.right(), 0, viewport()->size().width() - m_margins.right(), viewport()->size().height()); painter.drawLine(viewport()->size().width() - m_margins.right(), 0, viewport()->size().width() - m_margins.right(),
viewport()->size().height());
painter.drawLine(0, m_margins.top(), viewport()->size().width(), m_margins.top()); painter.drawLine(0, m_margins.top(), viewport()->size().width(), m_margins.top());
} }
@ -282,13 +309,15 @@ void MemoryModel::wheelEvent(QWheelEvent* event) {
} }
void MemoryModel::mousePressEvent(QMouseEvent* event) { void MemoryModel::mousePressEvent(QMouseEvent* event) {
if (event->x() < m_margins.left() || event->y() < m_margins.top() || event->x() > size().width() - m_margins.right()) { if (event->x() < m_margins.left() || event->y() < m_margins.top() ||
event->x() > size().width() - m_margins.right()) {
m_selection = qMakePair(0, 0); m_selection = qMakePair(0, 0);
return; return;
} }
QPoint position(event->pos() - QPoint(m_margins.left(), m_margins.top())); QPoint position(event->pos() - QPoint(m_margins.left(), m_margins.top()));
uint32_t address = int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base; uint32_t address =
int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base;
if (event->button() == Qt::RightButton && isInSelection(address)) { if (event->button() == Qt::RightButton && isInSelection(address)) {
return; return;
} }
@ -301,12 +330,14 @@ void MemoryModel::mousePressEvent(QMouseEvent* event) {
} }
void MemoryModel::mouseMoveEvent(QMouseEvent* event) { void MemoryModel::mouseMoveEvent(QMouseEvent* event) {
if (event->x() < m_margins.left() || event->y() < m_margins.top() || event->x() > size().width() - m_margins.right()) { if (event->x() < m_margins.left() || event->y() < m_margins.top() ||
event->x() > size().width() - m_margins.right()) {
return; return;
} }
QPoint position(event->pos() - QPoint(m_margins.left(), m_margins.top())); QPoint position(event->pos() - QPoint(m_margins.left(), m_margins.top()));
uint32_t address = int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base; uint32_t address =
int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base;
if ((address & ~(m_align - 1)) < m_selectionAnchor) { if ((address & ~(m_align - 1)) < m_selectionAnchor) {
m_selection = qMakePair(address & ~(m_align - 1), m_selectionAnchor + m_align); m_selection = qMakePair(address & ~(m_align - 1), m_selectionAnchor + m_align);
} else { } else {

View File

@ -87,7 +87,8 @@ void OverrideView::updateOverrides() {
m_override.idleLoop = parsedIdleLoop; m_override.idleLoop = parsedIdleLoop;
} }
if (m_override.savetype != SAVEDATA_AUTODETECT || m_override.hardware != HW_NO_OVERRIDE || m_override.idleLoop != IDLE_LOOP_NONE) { if (m_override.savetype != SAVEDATA_AUTODETECT || m_override.hardware != HW_NO_OVERRIDE ||
m_override.idleLoop != IDLE_LOOP_NONE) {
m_controller->setOverride(m_override); m_controller->setOverride(m_override);
} else { } else {
m_controller->clearOverride(); m_controller->clearOverride();
@ -119,7 +120,6 @@ void OverrideView::gameStarted(GBAThread* thread) {
m_ui.idleLoop->setText(QString::number(thread->gba->idleLoop, 16)); m_ui.idleLoop->setText(QString::number(thread->gba->idleLoop, 16));
} else { } else {
m_ui.idleLoop->clear(); m_ui.idleLoop->clear();
} }
GBAGetGameCode(thread->gba, m_override.id); GBAGetGameCode(thread->gba, m_override.id);

View File

@ -84,7 +84,8 @@ void PaletteView::exportPalette(int start, int length) {
length = 512 - start; length = 512 - start;
} }
m_controller->threadInterrupt(); m_controller->threadInterrupt();
QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"), tr("Windows PAL (*.pal);;Adobe Color Table (*.act)")); QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"),
tr("Windows PAL (*.pal);;Adobe Color Table (*.act)"));
if (!dialog->exec()) { if (!dialog->exec()) {
m_controller->threadContinue(); m_controller->threadContinue();
return; return;

View File

@ -91,7 +91,8 @@ bool SensorView::eventFilter(QObject*, QEvent* event) {
void SensorView::updateSensors() { void SensorView::updateSensors() {
m_controller->threadInterrupt(); m_controller->threadInterrupt();
if (m_rotation->sample && (!m_controller->isLoaded() || !(m_controller->thread()->gba->memory.hw.devices & (HW_GYRO | HW_TILT)))) { if (m_rotation->sample &&
(!m_controller->isLoaded() || !(m_controller->thread()->gba->memory.hw.devices & (HW_GYRO | HW_TILT)))) {
m_rotation->sample(m_rotation); m_rotation->sample(m_rotation);
m_rotation->sample(m_rotation); m_rotation->sample(m_rotation);
m_rotation->sample(m_rotation); m_rotation->sample(m_rotation);

View File

@ -118,10 +118,12 @@ void ShortcutController::addAction(QMenu* menu, QAction* action, const QString&
if (m_config) { if (m_config) {
loadShortcuts(item); loadShortcuts(item);
} }
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item)); emit dataChanged(createIndex(smenu->items().count() - 1, 0, item),
createIndex(smenu->items().count() - 1, 2, item));
} }
void ShortcutController::addFunctions(QMenu* menu, std::function<void ()> press, std::function<void ()> release, const QKeySequence& shortcut, const QString& visibleName, const QString& name) { void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
ShortcutItem* smenu = m_menuMap[menu]; ShortcutItem* smenu = m_menuMap[menu];
if (!smenu) { if (!smenu) {
return; return;
@ -137,7 +139,8 @@ void ShortcutController::addFunctions(QMenu* menu, std::function<void ()> press,
loadShortcuts(item); loadShortcuts(item);
} }
m_heldKeys[shortcut] = item; m_heldKeys[shortcut] = item;
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item)); emit dataChanged(createIndex(smenu->items().count() - 1, 0, item),
createIndex(smenu->items().count() - 1, 2, item));
} }
void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) { void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) {
@ -155,7 +158,8 @@ void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) {
smenu->addSubmenu(menu); smenu->addSubmenu(menu);
endInsertRows(); endInsertRows();
ShortcutItem* item = &smenu->items().last(); ShortcutItem* item = &smenu->items().last();
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item)); emit dataChanged(createIndex(smenu->items().count() - 1, 0, item),
createIndex(smenu->items().count() - 1, 2, item));
m_menuMap[menu] = item; m_menuMap[menu] = item;
} }
@ -211,7 +215,8 @@ void ShortcutController::updateKey(const QModelIndex& index, const QKeySequence&
if (m_config) { if (m_config) {
m_config->setQtOption(item->name(), keySequence.toString(), KEY_SECTION); m_config->setQtOption(item->name(), keySequence.toString(), KEY_SECTION);
} }
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer())); emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
} }
void ShortcutController::updateButton(const QModelIndex& index, int button) { void ShortcutController::updateButton(const QModelIndex& index, int button) {
@ -235,7 +240,8 @@ void ShortcutController::updateButton(const QModelIndex& index, int button) {
if (m_config) { if (m_config) {
m_config->setQtOption(item->name(), button, BUTTON_SECTION); m_config->setQtOption(item->name(), button, BUTTON_SECTION);
} }
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer())); emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
} }
void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction) { void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction) {
@ -267,7 +273,8 @@ void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadA
} }
m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_SECTION); m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_SECTION);
} }
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer())); emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
} }
void ShortcutController::clearKey(const QModelIndex& index) { void ShortcutController::clearKey(const QModelIndex& index) {
@ -473,7 +480,9 @@ void ShortcutController::ShortcutItem::addAction(QAction* action, const QString&
m_items.append(ShortcutItem(action, name, this)); m_items.append(ShortcutItem(action, name, this));
} }
void ShortcutController::ShortcutItem::addFunctions(ShortcutController::ShortcutItem::Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name) { void ShortcutController::ShortcutItem::addFunctions(ShortcutController::ShortcutItem::Functions functions,
const QKeySequence& shortcut, const QString& visibleName,
const QString& name) {
m_items.append(ShortcutItem(functions, shortcut, visibleName, name, this)); m_items.append(ShortcutItem(functions, shortcut, visibleName, name, this));
} }

View File

@ -35,7 +35,8 @@ private:
typedef QPair<std::function<void ()>, std::function<void ()>> Functions; typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent = nullptr); ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent = nullptr);
ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name, ShortcutItem* parent = nullptr); ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name,
ShortcutItem* parent = nullptr);
ShortcutItem(QMenu* action, ShortcutItem* parent = nullptr); ShortcutItem(QMenu* action, ShortcutItem* parent = nullptr);
QAction* action() { return m_action; } QAction* action() { return m_action; }
@ -51,7 +52,8 @@ private:
ShortcutItem* parent() { return m_parent; } ShortcutItem* parent() { return m_parent; }
const ShortcutItem* parent() const { return m_parent; } const ShortcutItem* parent() const { return m_parent; }
void addAction(QAction* action, const QString& name); void addAction(QAction* action, const QString& name);
void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name); void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName,
const QString& name);
void addSubmenu(QMenu* menu); void addSubmenu(QMenu* menu);
int button() const { return m_button; } int button() const { return m_button; }
void setShortcut(const QKeySequence& sequence); void setShortcut(const QKeySequence& sequence);
@ -60,7 +62,9 @@ private:
GamepadAxisEvent::Direction direction() const { return m_direction; } GamepadAxisEvent::Direction direction() const { return m_direction; }
void setAxis(int axis, GamepadAxisEvent::Direction direction); void setAxis(int axis, GamepadAxisEvent::Direction direction);
bool operator==(const ShortcutItem& other) const { return m_menu == other.m_menu && m_action == other.m_action; } bool operator==(const ShortcutItem& other) const {
return m_menu == other.m_menu && m_action == other.m_action;
}
private: private:
QAction* m_action; QAction* m_action;
@ -91,7 +95,8 @@ public:
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override; virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
void addAction(QMenu* menu, QAction* action, const QString& name); void addAction(QMenu* menu, QAction* action, const QString& name);
void addFunctions(QMenu* menu, std::function<void ()> press, std::function<void()> release, const QKeySequence& shortcut, const QString& visibleName, const QString& name); void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
const QKeySequence& shortcut, const QString& visibleName, const QString& name);
void addMenu(QMenu* menu, QMenu* parent = nullptr); void addMenu(QMenu* menu, QMenu* parent = nullptr);
QKeySequence shortcutAt(const QModelIndex& index) const; QKeySequence shortcutAt(const QModelIndex& index) const;

View File

@ -104,10 +104,10 @@ void ShortcutView::updateButton(int button) {
m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button); m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
} }
void ShortcutView::updateAxis(int axis, int direction) { void ShortcutView::updateAxis(int axis, int direction) {
if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) { if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
return; return;
} }
m_controller->updateAxis(m_ui.shortcutTable->selectionModel()->currentIndex(), axis, static_cast<GamepadAxisEvent::Direction>(direction)); m_controller->updateAxis(m_ui.shortcutTable->selectionModel()->currentIndex(), axis,
static_cast<GamepadAxisEvent::Direction>(direction));
} }

View File

@ -509,7 +509,7 @@ void Window::gameStarted(GBAThread* context) {
attachWidget(m_display); attachWidget(m_display);
#ifndef Q_OS_MAC #ifndef Q_OS_MAC
if(isFullScreen()) { if (isFullScreen()) {
menuBar()->hide(); menuBar()->hide();
} }
#endif #endif
@ -532,16 +532,16 @@ void Window::gameStopped() {
void Window::gameCrashed(const QString& errorMessage) { void Window::gameCrashed(const QString& errorMessage) {
QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"), QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
tr("The game has crashed with the following error:\n\n%1").arg(errorMessage), tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
QMessageBox::Ok, this, Qt::Sheet); QMessageBox::Ok, this, Qt::Sheet);
crash->setAttribute(Qt::WA_DeleteOnClose); crash->setAttribute(Qt::WA_DeleteOnClose);
crash->show(); crash->show();
} }
void Window::gameFailed() { void Window::gameFailed() {
QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"), QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
tr("Could not load game. Are you sure it's in the correct format?"), tr("Could not load game. Are you sure it's in the correct format?"),
QMessageBox::Ok, this, Qt::Sheet); QMessageBox::Ok, this, Qt::Sheet);
fail->setAttribute(Qt::WA_DeleteOnClose); fail->setAttribute(Qt::WA_DeleteOnClose);
fail->show(); fail->show();
} }
@ -552,9 +552,10 @@ void Window::unimplementedBiosCall(int call) {
} }
m_hitUnimplementedBiosCall = true; m_hitUnimplementedBiosCall = true;
QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"), QMessageBox* fail = new QMessageBox(
tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."), QMessageBox::Warning, tr("Unimplemented BIOS call"),
QMessageBox::Ok, this, Qt::Sheet); tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
QMessageBox::Ok, this, Qt::Sheet);
fail->setAttribute(Qt::WA_DeleteOnClose); fail->setAttribute(Qt::WA_DeleteOnClose);
fail->show(); fail->show();
} }
@ -628,7 +629,8 @@ void Window::setupMenu(QMenuBar* menubar) {
QMenu* fileMenu = menubar->addMenu(tr("&File")); QMenu* fileMenu = menubar->addMenu(tr("&File"));
m_shortcutController->addMenu(fileMenu); m_shortcutController->addMenu(fileMenu);
installEventFilter(m_shortcutController); installEventFilter(m_shortcutController);
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM"); addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
"loadROM");
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS"); addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch"); addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS"); addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
@ -733,7 +735,8 @@ void Window::setupMenu(QMenuBar* menubar) {
connect(m_controller, &GameController::gamePaused, [this, pause]() { connect(m_controller, &GameController::gamePaused, [this, pause]() {
pause->setChecked(true); pause->setChecked(true);
QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32); QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
QPixmap pixmap; QPixmap pixmap;
pixmap.convertFromImage(currentImage.rgbSwapped()); pixmap.convertFromImage(currentImage.rgbSwapped());
m_screenWidget->setPixmap(pixmap); m_screenWidget->setPixmap(pixmap);
@ -1010,8 +1013,10 @@ void Window::setupMenu(QMenuBar* menubar) {
#endif #endif
toolsMenu->addSeparator(); toolsMenu->addSeparator();
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings"); addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts"); "settings");
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
"shortcuts");
QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu); QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow())); connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));

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@ -9,12 +9,12 @@
#ifdef QT_STATIC #ifdef QT_STATIC
#include <QtPlugin> #include <QtPlugin>
#ifdef _WIN32 #ifdef _WIN32
Q_IMPORT_PLUGIN (QWindowsIntegrationPlugin); Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
Q_IMPORT_PLUGIN (QWindowsAudioPlugin); Q_IMPORT_PLUGIN(QWindowsAudioPlugin);
#endif #endif
#endif #endif
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
QGBA::GBAApp application(argc, argv); QGBA::GBAApp application(argc, argv);
return application.exec(); return application.exec();
} }

View File

@ -76,7 +76,6 @@ void GBASDLPauseAudio(struct GBASDLAudio* context) {
UNUSED(context); UNUSED(context);
SDL_PauseAudio(1); SDL_PauseAudio(1);
#endif #endif
} }
void GBASDLResumeAudio(struct GBASDLAudio* context) { void GBASDLResumeAudio(struct GBASDLAudio* context) {

View File

@ -65,7 +65,7 @@ bool GBASDLSWInit(struct SDLSoftwareRenderer* renderer) {
pixman_format_code_t format = PIXMAN_x8b8g8r8; pixman_format_code_t format = PIXMAN_x8b8g8r8;
#endif #endif
renderer->pix = pixman_image_create_bits(format, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, renderer->pix = pixman_image_create_bits(format, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS,
renderer->d.outputBuffer, renderer->d.outputBufferStride * BYTES_PER_PIXEL); renderer->d.outputBuffer, renderer->d.outputBufferStride * BYTES_PER_PIXEL);
renderer->screenpix = pixman_image_create_bits(format, renderer->viewportWidth, renderer->viewportHeight, surface->pixels, surface->pitch); renderer->screenpix = pixman_image_create_bits(format, renderer->viewportWidth, renderer->viewportHeight, surface->pixels, surface->pitch);
pixman_transform_t transform; pixman_transform_t transform;
@ -104,8 +104,8 @@ void GBASDLSWRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* rend
#ifdef USE_PIXMAN #ifdef USE_PIXMAN
if (renderer->ratio > 1) { if (renderer->ratio > 1) {
pixman_image_composite32(PIXMAN_OP_SRC, renderer->pix, 0, renderer->screenpix, pixman_image_composite32(PIXMAN_OP_SRC, renderer->pix, 0, renderer->screenpix,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
renderer->viewportWidth, renderer->viewportHeight); renderer->viewportWidth, renderer->viewportHeight);
} }
#else #else
switch (renderer->ratio) { switch (renderer->ratio) {

View File

@ -110,7 +110,6 @@ static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress)
bindInfo.sin6_port = htons(port); bindInfo.sin6_port = htons(port);
memcpy(bindInfo.sin6_addr.s6_addr, bindAddress->ipv6, sizeof(bindInfo.sin6_addr.s6_addr)); memcpy(bindInfo.sin6_addr.s6_addr, bindAddress->ipv6, sizeof(bindInfo.sin6_addr.s6_addr));
err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo)); err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
} }
if (err) { if (err) {
close(sock); close(sock);

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@ -70,8 +70,10 @@ struct VDir* VDirOpenZip(const char* path, int flags);
struct VDir* VDirOpen7z(const char* path, int flags); struct VDir* VDirOpen7z(const char* path, int flags);
#endif #endif
struct VFile* VDirOptionalOpenFile(struct VDir* dir, const char* realPath, const char* prefix, const char* suffix, int mode); struct VFile* VDirOptionalOpenFile(struct VDir* dir, const char* realPath, const char* prefix, const char* suffix,
struct VFile* VDirOptionalOpenIncrementFile(struct VDir* dir, const char* realPath, const char* prefix, const char* infix, const char* suffix, int mode); int mode);
struct VFile* VDirOptionalOpenIncrementFile(struct VDir* dir, const char* realPath, const char* prefix,
const char* infix, const char* suffix, int mode);
ssize_t VFileReadline(struct VFile* vf, char* buffer, size_t size); ssize_t VFileReadline(struct VFile* vf, char* buffer, size_t size);