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GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes #2805)
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@ -6,6 +6,7 @@ Features:
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Emulation fixes:
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- GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793)
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- GBA Memory: Make VRAM access stalls only apply to BG RAM
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- GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes mgba.io/i/2805)
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- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
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Other fixes:
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- Core: Allow sending thread requests to a crashed core (fixes mgba.io/i/2784)
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@ -111,6 +111,18 @@ bool GBASIOLockstepNodeLoad(struct GBASIODriver* driver) {
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if (node->id) {
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node->d.p->rcnt |= 4;
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node->d.p->siocnt = GBASIOMultiplayerFillSlave(node->d.p->siocnt);
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int try;
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for (try = 0; try < 3; ++try) {
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uint16_t masterSiocnt;
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ATOMIC_LOAD(masterSiocnt, node->p->players[0]->d.p->siocnt);
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if (ATOMIC_CMPXCHG(node->p->players[0]->d.p->siocnt, masterSiocnt, GBASIOMultiplayerClearSlave(masterSiocnt))) {
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break;
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}
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}
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} else {
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node->d.p->rcnt &= ~4;
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node->d.p->siocnt = GBASIOMultiplayerClearSlave(node->d.p->siocnt);
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}
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break;
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case SIO_NORMAL_8:
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