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VFS: Call msync when syncing mapped data
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@ -19,6 +19,7 @@ Misc:
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- GBA Video: Clean up unused timers
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- Test: Add a basic test suite
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- GBA Video: Allow multiple handles into the same tile cache
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- VFS: Call msync when syncing mapped data
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0.5.1: (2016-10-05)
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Bugfixes:
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@ -167,6 +167,9 @@ static bool _vfdSync(struct VFile* vf, const void* buffer, size_t size) {
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struct VFileFD* vfd = (struct VFileFD*) vf;
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#ifndef _WIN32
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futimes(vfd->fd, NULL);
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if (buffer && size) {
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return msync(buffer, size, MS_SYNC) == 0;
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}
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return fsync(vfd->fd) == 0;
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#else
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HANDLE h = (HANDLE) _get_osfhandle(vfd->fd);
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