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OpenGL: Make backends handle non-zero origin outer frame boundaries
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45762c8f9f
commit
9920a609e8
@ -141,13 +141,13 @@ static void _setFilter(struct VideoBackend* v) {
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}
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}
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static void _setFrame(struct mRectangle* dims, int frameW, int frameH) {
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static void _setFrame(struct mRectangle* dims, struct mRectangle* frame) {
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glScissor(viewport[0] + dims->x * viewport[2] / frameW,
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viewport[1] + dims->y * viewport[3] / frameH,
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dims->width * viewport[2] / frameW,
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dims->height * viewport[3] / frameH);
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glScissor(viewport[0] + (dims->x - frame->x) * viewport[2] / frame->width,
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viewport[1] + (dims->y - frame->y) * viewport[3] / frame->height,
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dims->width * viewport[2] / frame->width,
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dims->height * viewport[3] / frame->height);
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glTranslatef(dims->x, dims->y, 0);
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glScalef(toPow2(dims->width), toPow2(dims->height), 1);
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}
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@ -162,9 +162,9 @@ void mGLContextDrawFrame(struct VideoBackend* v) {
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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unsigned frameW, frameH;
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VideoBackendGetFrameSize(v, &frameW, &frameH);
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glOrtho(0, frameW, frameH, 0, 0, 1);
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struct mRectangle frame;
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VideoBackendGetFrame(v, &frame);
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glOrtho(frame.x, frame.x + frame.width, frame.y + frame.height, frame.y, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@ -178,12 +178,12 @@ void mGLContextDrawFrame(struct VideoBackend* v) {
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glBindTexture(GL_TEXTURE_2D, context->layers[layer]);
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_setFilter(v);
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glPushMatrix();
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_setFrame(&context->layerDims[layer], frameW, frameH);
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_setFrame(&context->layerDims[layer], &frame);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glPopMatrix();
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}
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_setFrame(&context->layerDims[VIDEO_LAYER_IMAGE], frameW, frameH);
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_setFrame(&context->layerDims[VIDEO_LAYER_IMAGE], &frame);
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if (v->interframeBlending) {
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
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glBlendColor(1, 1, 1, 0.5);
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@ -212,10 +212,9 @@ static void mGLES2ContextSetLayerDimensions(struct VideoBackend* v, enum VideoLa
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context->layerDims[layer].x = dims->x;
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context->layerDims[layer].y = dims->y;
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unsigned newW;
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unsigned newH;
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VideoBackendGetFrameSize(v, &newW, &newH);
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if (newW != context->width || newH != context->height) {
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struct mRectangle frame;
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VideoBackendGetFrame(v, &frame);
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if (frame.width != context->width || frame.height != context->height) {
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size_t n;
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for (n = 0; n < context->nShaders; ++n) {
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if (context->shaders[n].width < 0 || context->shaders[n].height < 0) {
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@ -224,9 +223,11 @@ static void mGLES2ContextSetLayerDimensions(struct VideoBackend* v, enum VideoLa
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}
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context->initialShader.dirty = true;
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context->interframeShader.dirty = true;
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context->width = newW;
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context->height = newH;
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context->width = frame.width;
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context->height = frame.height;
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}
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context->x = frame.x;
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context->y = frame.y;
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}
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static void mGLES2ContextLayerDimensions(const struct VideoBackend* v, enum VideoLayer layer, struct mRectangle* dims) {
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@ -320,7 +321,7 @@ static void _drawShaderEx(struct mGLES2Context* context, struct mGLES2Shader* sh
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}
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if (layer >= 0 && layer < VIDEO_LAYER_MAX) {
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glViewport(context->layerDims[layer].x, context->layerDims[layer].y, context->layerDims[layer].width, context->layerDims[layer].height);
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glViewport(context->layerDims[layer].x - context->x, context->layerDims[layer].y - context->y, context->layerDims[layer].width, context->layerDims[layer].height);
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} else {
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glViewport(padW, padH, drawW, drawH);
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}
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@ -84,6 +84,8 @@ struct mGLES2Context {
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struct mRectangle layerDims[VIDEO_LAYER_MAX];
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struct mSize imageSizes[VIDEO_LAYER_MAX];
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int x;
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int y;
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unsigned width;
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unsigned height;
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@ -696,25 +696,19 @@ void PainterGL::recenterLayers() {
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if (!m_context) {
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return;
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}
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const static std::initializer_list<VideoLayer> centeredLayers{VIDEO_LAYER_BACKGROUND, VIDEO_LAYER_IMAGE};
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const static std::initializer_list<VideoLayer> centeredLayers{VIDEO_LAYER_BACKGROUND};
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int width, height;
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mRectangle frame = {0};
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m_backend->imageSize(m_backend, VIDEO_LAYER_IMAGE, &width, &height);
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frame.width = width;
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frame.height = height;
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unsigned scale = std::max(1U, m_context->videoScale());
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for (VideoLayer l : centeredLayers) {
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mRectangle dims{};
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int width, height;
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m_backend->imageSize(m_backend, l, &width, &height);
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dims.width = width;
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dims.height = height;
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if (l != VIDEO_LAYER_IMAGE) {
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dims.width *= scale;
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dims.height *= scale;
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m_backend->setLayerDimensions(m_backend, l, &dims);
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}
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mRectangleUnion(&frame, &dims);
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}
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for (VideoLayer l : centeredLayers) {
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mRectangle dims;
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m_backend->layerDimensions(m_backend, l, &dims);
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dims.width = width * scale;
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dims.height = height * scale;
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mRectangleCenter(&frame, &dims);
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m_backend->setLayerDimensions(m_backend, l, &dims);
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}
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@ -137,9 +137,9 @@ void mSDLGLCommonRunloop(struct mSDLRenderer* renderer, void* user) {
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renderer->player.windowUpdated = true;
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struct mRectangle frame;
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VideoBackendGetFrame(v, &frame);
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v->layerDimensions(v, VIDEO_LAYER_IMAGE, &frame);
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int i;
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for (i = 0; i <= VIDEO_LAYER_IMAGE; ++i) {
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for (i = 0; i < VIDEO_LAYER_IMAGE; ++i) {
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struct mRectangle dims;
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v->layerDimensions(v, i, &dims);
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mRectangleCenter(&frame, &dims);
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