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https://github.com/libretro/mgba.git
synced 2024-11-27 02:00:42 +00:00
SDL, Qt: Configurable audio sample rate
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805e0b17eb
commit
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1
CHANGES
1
CHANGES
@ -31,6 +31,7 @@ Features:
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- Implement BIOS call Stop, for sleep mode
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- Automatically load patches, if found
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- Improved video synchronization
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- Configurable audio output sample rate
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Bugfixes:
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- ARM7: Fix SWI and IRQ timings
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- GBA Audio: Force audio FIFOs to 32-bit
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@ -247,6 +247,7 @@ void GBAConfigMap(const struct GBAConfig* config, struct GBAOptions* opts) {
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if (_lookupUIntValue(config, "audioBuffers", &audioBuffers)) {
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opts->audioBuffers = audioBuffers;
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}
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_lookupUIntValue(config, "sampleRate", &opts->sampleRate);
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int fakeBool;
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if (_lookupIntValue(config, "useBios", &fakeBool)) {
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@ -305,6 +306,7 @@ void GBAConfigLoadDefaults(struct GBAConfig* config, const struct GBAOptions* op
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ConfigurationSetIntValue(&config->defaultsTable, 0, "rewindBufferInterval", opts->rewindBufferInterval);
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ConfigurationSetFloatValue(&config->defaultsTable, 0, "fpsTarget", opts->fpsTarget);
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ConfigurationSetUIntValue(&config->defaultsTable, 0, "audioBuffers", opts->audioBuffers);
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ConfigurationSetUIntValue(&config->defaultsTable, 0, "sampleRate", opts->sampleRate);
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ConfigurationSetIntValue(&config->defaultsTable, 0, "audioSync", opts->audioSync);
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ConfigurationSetIntValue(&config->defaultsTable, 0, "videoSync", opts->videoSync);
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ConfigurationSetIntValue(&config->defaultsTable, 0, "fullscreen", opts->fullscreen);
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@ -29,6 +29,7 @@ struct GBAOptions {
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int rewindBufferInterval;
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float fpsTarget;
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size_t audioBuffers;
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unsigned sampleRate;
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int fullscreen;
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int width;
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@ -31,6 +31,7 @@ public:
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virtual void setInput(GBAThread* input);
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int getBufferSamples() const { return m_samples; }
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virtual unsigned sampleRate() const = 0;
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public slots:
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virtual void start() = 0;
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@ -39,7 +40,7 @@ public slots:
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virtual void setBufferSamples(int samples) = 0;
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virtual void inputParametersChanged() = 0;
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virtual unsigned sampleRate() const = 0;
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virtual void requestSampleRate(unsigned) = 0;
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protected:
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GBAThread* input() { return m_context; }
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@ -20,6 +20,7 @@ AudioProcessorQt::AudioProcessorQt(QObject* parent)
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: AudioProcessor(parent)
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, m_audioOutput(nullptr)
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, m_device(nullptr)
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, m_sampleRate(44100)
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{
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}
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@ -45,7 +46,7 @@ void AudioProcessorQt::start() {
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if (!m_audioOutput) {
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QAudioFormat format;
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format.setSampleRate(44100);
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format.setSampleRate(m_sampleRate);
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format.setChannelCount(2);
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format.setSampleSize(16);
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format.setCodec("audio/pcm");
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@ -84,6 +85,15 @@ void AudioProcessorQt::inputParametersChanged() {
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}
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}
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void AudioProcessorQt::requestSampleRate(unsigned rate) {
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m_sampleRate = rate;
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if (m_device) {
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QAudioFormat format(m_audioOutput->format());
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format.setSampleRate(rate);
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m_device->setFormat(format);
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}
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}
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unsigned AudioProcessorQt::sampleRate() const {
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if (!m_audioOutput) {
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return 0;
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@ -20,6 +20,7 @@ public:
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AudioProcessorQt(QObject* parent = nullptr);
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virtual void setInput(GBAThread* input);
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virtual unsigned sampleRate() const override;
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public slots:
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virtual void start();
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@ -28,11 +29,12 @@ public slots:
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virtual void setBufferSamples(int samples);
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virtual void inputParametersChanged();
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virtual unsigned sampleRate() const override;
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virtual void requestSampleRate(unsigned) override;
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private:
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QAudioOutput* m_audioOutput;
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AudioDevice* m_device;
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unsigned m_sampleRate;
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};
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}
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@ -15,7 +15,7 @@ using namespace QGBA;
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AudioProcessorSDL::AudioProcessorSDL(QObject* parent)
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: AudioProcessor(parent)
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, m_audio()
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, m_audio{ 2048, 44100 }
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{
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}
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@ -55,6 +55,18 @@ void AudioProcessorSDL::setBufferSamples(int samples) {
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void AudioProcessorSDL::inputParametersChanged() {
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}
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unsigned AudioProcessorSDL::sampleRate() const {
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return m_audio.obtainedSpec.freq;
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void AudioProcessorSDL::requestSampleRate(unsigned rate) {
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m_audio.sampleRate = rate;
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if (m_audio.thread) {
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GBASDLDeinitAudio(&m_audio);
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GBASDLInitAudio(&m_audio, input());
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}
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}
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unsigned AudioProcessorSDL::sampleRate() const {
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if (m_audio.thread) {
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return m_audio.obtainedSpec.freq;
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} else {
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return 0;
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}
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}
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@ -22,6 +22,8 @@ public:
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AudioProcessorSDL(QObject* parent = nullptr);
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~AudioProcessorSDL();
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virtual unsigned sampleRate() const override;
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public slots:
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virtual void start();
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virtual void pause();
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@ -29,7 +31,7 @@ public slots:
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virtual void setBufferSamples(int samples);
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virtual void inputParametersChanged();
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virtual unsigned sampleRate() const override;
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virtual void requestSampleRate(unsigned) override;
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private:
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GBASDLAudio m_audio;
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@ -53,6 +53,7 @@ GBAApp::GBAApp(int& argc, char* argv[])
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return;
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}
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AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController.getQtOption("audioDriver").toInt()));
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Window* w = new Window(&m_configController);
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connect(w, &Window::destroyed, [this]() {
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m_windows[0] = nullptr;
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@ -67,9 +68,6 @@ GBAApp::GBAApp(int& argc, char* argv[])
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freeArguments(&args);
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w->show();
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AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController.getQtOption("audioDriver").toInt()));
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w->controller()->reloadAudioDriver();
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w->controller()->setMultiplayerController(&m_multiplayer);
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}
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@ -87,7 +87,9 @@ GameController::GameController(QObject* parent)
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m_threadContext.startCallback = [](GBAThread* context) {
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GameController* controller = static_cast<GameController*>(context->userData);
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controller->m_audioProcessor->setInput(context);
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if (controller->m_audioProcessor) {
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controller->m_audioProcessor->setInput(context);
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}
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context->gba->luminanceSource = &controller->m_lux;
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GBARTCGenericSourceInit(&controller->m_rtc, context->gba);
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context->gba->rtcSource = &controller->m_rtc.d;
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@ -588,10 +590,21 @@ void GameController::clearKeys() {
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}
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void GameController::setAudioBufferSamples(int samples) {
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threadInterrupt();
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redoSamples(samples);
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threadContinue();
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QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
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if (m_audioProcessor) {
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threadInterrupt();
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redoSamples(samples);
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threadContinue();
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QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
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}
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}
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void GameController::setAudioSampleRate(unsigned rate) {
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if (m_audioProcessor) {
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threadInterrupt();
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redoSamples(m_audioProcessor->getBufferSamples());
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threadContinue();
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QMetaObject::invokeMethod(m_audioProcessor, "requestSampleRate", Q_ARG(unsigned, rate));
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}
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}
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void GameController::setAudioChannelEnabled(int channel, bool enable) {
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@ -644,7 +657,9 @@ void GameController::setFPSTarget(float fps) {
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if (m_turbo && m_turboSpeed > 0) {
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m_threadContext.fpsTarget *= m_turboSpeed;
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}
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redoSamples(m_audioProcessor->getBufferSamples());
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if (m_audioProcessor) {
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redoSamples(m_audioProcessor->getBufferSamples());
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}
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threadContinue();
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}
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@ -801,7 +816,9 @@ void GameController::enableTurbo() {
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m_threadContext.sync.audioWait = true;
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m_threadContext.sync.videoFrameWait = false;
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}
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redoSamples(m_audioProcessor->getBufferSamples());
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if (m_audioProcessor) {
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redoSamples(m_audioProcessor->getBufferSamples());
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}
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threadContinue();
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}
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@ -830,11 +847,21 @@ void GameController::screenshot() {
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#endif
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void GameController::reloadAudioDriver() {
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QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
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int samples = m_audioProcessor->getBufferSamples();
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delete m_audioProcessor;
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int samples = 0;
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unsigned sampleRate = 0;
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if (m_audioProcessor) {
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QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
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samples = m_audioProcessor->getBufferSamples();
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sampleRate = m_audioProcessor->sampleRate();
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delete m_audioProcessor;
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}
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m_audioProcessor = AudioProcessor::create();
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m_audioProcessor->setBufferSamples(samples);
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if (samples) {
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m_audioProcessor->setBufferSamples(samples);
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}
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if (sampleRate) {
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m_audioProcessor->requestSampleRate(sampleRate);
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}
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m_audioProcessor->moveToThread(m_audioThread);
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connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
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connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
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@ -119,6 +119,7 @@ public slots:
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void keyReleased(int key);
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void clearKeys();
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void setAudioBufferSamples(int samples);
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void setAudioSampleRate(unsigned rate);
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void setAudioChannelEnabled(int channel, bool enable = true);
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void setVideoLayerEnabled(int layer, bool enable = true);
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void setFPSTarget(float fps);
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@ -127,6 +127,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
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connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
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connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
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connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
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connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
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connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
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connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
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connect(m_display, &Display::hideCursor, [this]() {
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@ -195,6 +196,7 @@ void Window::loadConfig() {
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m_controller->loadBIOS(opts->bios);
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}
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// TODO: Move these to ConfigController
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if (opts->fpsTarget) {
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emit fpsTargetChanged(opts->fpsTarget);
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}
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@ -203,6 +205,10 @@ void Window::loadConfig() {
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emit audioBufferSamplesChanged(opts->audioBuffers);
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}
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if (opts->sampleRate) {
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emit sampleRateChanged(opts->sampleRate);
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}
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if (opts->width && opts->height) {
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resizeFrame(opts->width, opts->height);
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}
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void startDrawing(GBAThread*);
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void shutdown();
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void audioBufferSamplesChanged(int samples);
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void sampleRateChanged(unsigned samples);
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void fpsTargetChanged(float target);
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public slots:
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@ -112,6 +112,10 @@ int main(int argc, char** argv) {
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bool didFail = false;
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renderer.audio.samples = context.audioBuffers;
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renderer.audio.sampleRate = 44100;
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if (opts.sampleRate) {
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renderer.audio.sampleRate = opts.sampleRate;
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}
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if (!GBASDLInitAudio(&renderer.audio, &context)) {
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didFail = true;
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}
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@ -22,7 +22,7 @@ bool GBASDLInitAudio(struct GBASDLAudio* context, struct GBAThread* threadContex
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return false;
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}
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context->desiredSpec.freq = 44100;
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context->desiredSpec.freq = context->sampleRate;
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context->desiredSpec.format = AUDIO_S16SYS;
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context->desiredSpec.channels = 2;
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context->desiredSpec.samples = context->samples;
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struct GBASDLAudio {
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// Input
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size_t samples;
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unsigned sampleRate;
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// State
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SDL_AudioSpec desiredSpec;
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