GBA Memory: Better fix for OBJ VRAM code

This commit is contained in:
Jeffrey Pfau 2016-04-22 22:58:59 -07:00
parent ae578c0eaa
commit a4e29886c9

View File

@ -276,12 +276,12 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
cpu->memory.activeMask = SIZE_PALETTE_RAM - 1;
break;
case REGION_VRAM:
if (address < 0x06010000) {
cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram;
cpu->memory.activeMask = 0x0000FFFF;
} else {
if (address & 0x10000) {
cpu->memory.activeRegion = (uint32_t*) &gba->video.renderer->vram[0x8000];
cpu->memory.activeMask = 0x00007FFF;
} else {
cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram;
cpu->memory.activeMask = 0x0000FFFF;
}
break;
case REGION_OAM: