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PSP2: Slightly cleaner audio
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@ -17,8 +17,8 @@
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#include "feature/gui/gui-runner.h"
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#include "gba/input.h"
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#include "util/circle-buffer.h"
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#include "util/memory.h"
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#include "util/ring-fifo.h"
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#include "util/threading.h"
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#include "util/vfs.h"
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#include "platform/psp2/sce-vfs.h"
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@ -54,10 +54,11 @@ extern const uint8_t _binary_backdrop_png_start[];
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static vita2d_texture* backdrop = 0;
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#define PSP2_SAMPLES 64
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 19)
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 40)
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static struct mPSP2AudioContext {
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struct CircleBuffer buffer;
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struct RingFIFO buffer;
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size_t samples;
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Mutex mutex;
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Condition cond;
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bool running;
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@ -69,25 +70,22 @@ static void _mapVitaKey(struct mInputMap* map, int pspKey, enum GBAKey key) {
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static THREAD_ENTRY _audioThread(void* context) {
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struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
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struct GBAStereoSample buffer[PSP2_SAMPLES];
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int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
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while (audio->running) {
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memset(buffer, 0, sizeof(buffer));
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MutexLock(&audio->mutex);
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int len = CircleBufferSize(&audio->buffer);
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len /= sizeof(buffer[0]);
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int len = audio->samples;
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if (len > PSP2_SAMPLES) {
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len = PSP2_SAMPLES;
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}
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if (len > 0) {
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len &= ~(SCE_AUDIO_MIN_LEN - 1);
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CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
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MutexUnlock(&audio->mutex);
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sceAudioOutOutput(audioPort, buffer);
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MutexLock(&audio->mutex);
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}
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struct GBAStereoSample* buffer = audio->buffer.readPtr;
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RingFIFORead(&audio->buffer, NULL, len * 4);
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audio->samples -= len;
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if (CircleBufferSize(&audio->buffer) < PSP2_SAMPLES) {
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MutexUnlock(&audio->mutex);
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sceAudioOutOutput(audioPort, buffer);
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MutexLock(&audio->mutex);
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if (audio->samples < PSP2_SAMPLES) {
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ConditionWait(&audio->cond, &audio->mutex);
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}
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MutexUnlock(&audio->mutex);
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@ -206,7 +204,7 @@ void mPSP2LoadROM(struct mGUIRunner* runner) {
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break;
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}
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CircleBufferInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
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RingFIFOInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample), PSP2_SAMPLES * 4);
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MutexInit(&audioContext.mutex);
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ConditionInit(&audioContext.cond);
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audioContext.running = true;
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@ -216,17 +214,11 @@ void mPSP2LoadROM(struct mGUIRunner* runner) {
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void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
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MutexLock(&audioContext.mutex);
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while (blip_samples_avail(runner->core->getAudioChannel(runner->core, 0)) >= PSP2_SAMPLES) {
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if (CircleBufferSize(&audioContext.buffer) + PSP2_SAMPLES * sizeof(struct GBAStereoSample) > CircleBufferCapacity(&audioContext.buffer)) {
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break;
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}
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struct GBAStereoSample samples[PSP2_SAMPLES];
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struct GBAStereoSample* samples = audioContext.buffer.writePtr;
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blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
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blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
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int i;
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for (i = 0; i < PSP2_SAMPLES; ++i) {
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CircleBufferWrite16(&audioContext.buffer, samples[i].left);
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CircleBufferWrite16(&audioContext.buffer, samples[i].right);
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}
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RingFIFOWrite(&audioContext.buffer, NULL, PSP2_SAMPLES * 4);
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audioContext.samples += PSP2_SAMPLES;
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}
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ConditionWake(&audioContext.cond);
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MutexUnlock(&audioContext.mutex);
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