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Qt: Shut coverity up a bit more
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@ -15,7 +15,7 @@ using namespace QGBA;
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PlacementControl::PlacementControl(std::shared_ptr<CoreController> controller, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
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, m_controller(controller)
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, m_controller(std::move(controller))
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{
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m_ui.setupUi(this);
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@ -326,7 +326,7 @@ void ShortcutController::loadProfile(const QString& profile) {
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m_profileName = profile;
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m_profile = InputProfile::findProfile(profile);
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onSubitems({}, [this](std::shared_ptr<Shortcut> item) {
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loadGamepadShortcuts(item);
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loadGamepadShortcuts(std::move(item));
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});
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}
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@ -75,7 +75,7 @@ private:
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QSize dims;
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Preset() {}
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Preset(QString container, QString vcodec, QString acodec, int vbr, int abr, QSize dims = QSize())
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Preset(const QString& container, const QString& vcodec, const QString& acodec, int vbr, int abr, QSize dims = QSize())
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: container(container)
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, vcodec(vcodec)
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, acodec(acodec)
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@ -1612,7 +1612,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
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fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
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fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
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fpsTargetOption->connect([this, fpsTargets = std::move(fpsTargets)](const QVariant& value) {
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reloadConfig();
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for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
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bool enableSignals = iter.value()->blockSignals(true);
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@ -1982,7 +1982,7 @@ void Window::updateMRU() {
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}
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std::shared_ptr<Action> Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
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auto action = m_actions.addAction(visibleName, name, [this, function]() {
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auto action = m_actions.addAction(visibleName, name, [this, function = std::move(function)]() {
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if (m_controller) {
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function();
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}
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@ -2006,7 +2006,7 @@ std::shared_ptr<Action> Window::addGameAction(const QString& visibleName, const
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}
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std::shared_ptr<Action> Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
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auto action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
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auto action = m_actions.addBooleanAction(visibleName, name, [this, function = std::move(function)](bool value) {
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if (m_controller) {
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function(value);
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}
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@ -73,7 +73,7 @@ void ScriptingController::setController(std::shared_ptr<CoreController> controll
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if (!controller) {
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return;
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}
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m_controller = controller;
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m_controller = std::move(controller);
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CoreController::Interrupter interrupter(m_controller);
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m_controller->thread()->scriptContext = &m_scriptContext;
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if (m_controller->hasStarted()) {
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