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OpenEmu: Update implementation (#1910)
* OpenEmu: Update implementation * CMake: Add ARC compile option to OpenEmu build
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2702dcfb6f
commit
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@ -947,6 +947,7 @@ if(BUILD_OPENEMU)
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BUNDLE TRUE
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BUNDLE_EXTENSION oecoreplugin
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OUTPUT_NAME ${PROJECT_NAME}
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COMPILE_OPTIONS "-fobjc-arc"
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COMPILE_DEFINITIONS "DISABLE_THREADING;MGBA_STANDALONE;${OS_DEFINES};${FUNCTION_DEFINES};MINIMAL_CORE=1")
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target_link_libraries(${BINARY_NAME}-openemu ${OS_LIB} ${FOUNDATION} ${OPENEMUBASE})
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install(TARGETS ${BINARY_NAME}-openemu LIBRARY DESTINATION ${OE_LIBDIR} COMPONENT ${BINARY_NAME}.oecoreplugin NAMELINK_SKIP)
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@ -27,7 +27,7 @@
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<key>openemu.system.gba</key>
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<dict>
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<key>OEGameCoreRewindBufferSeconds</key>
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<integer>1200</integer>
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<integer>60</integer>
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<key>OEGameCoreRewindInterval</key>
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<integer>0</integer>
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<key>OEGameCoreSupportsRewinding</key>
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@ -67,6 +67,10 @@
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core->init(core);
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outputBuffer = nil;
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unsigned width, height;
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core->desiredVideoDimensions(core, &width, &height);
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outputBuffer = malloc(width * height * BYTES_PER_PIXEL);
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core->setVideoBuffer(core, outputBuffer, width);
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core->setAudioBufferSize(core, SAMPLES);
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cheatSets = [[NSMutableDictionary alloc] init];
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}
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@ -78,10 +82,7 @@
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{
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mCoreConfigDeinit(&core->config);
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core->deinit(core);
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[cheatSets release];
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free(outputBuffer);
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[super dealloc];
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}
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#pragma mark - Execution
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@ -96,9 +97,9 @@
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if (core->dirs.save) {
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core->dirs.save->close(core->dirs.save);
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}
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core->dirs.save = VDirOpen([batterySavesDirectory UTF8String]);
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core->dirs.save = VDirOpen([batterySavesDirectory fileSystemRepresentation]);
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if (!mCoreLoadFile(core, [path UTF8String])) {
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if (!mCoreLoadFile(core, [path fileSystemRepresentation])) {
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*error = [NSError errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreCouldNotLoadROMError userInfo:nil];
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return NO;
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}
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@ -106,14 +107,6 @@
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core->reset(core);
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unsigned width, height;
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core->desiredVideoDimensions(core, &width, &height);
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if (outputBuffer) {
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free(outputBuffer);
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}
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outputBuffer = malloc(width * height * BYTES_PER_PIXEL);
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core->setVideoBuffer(core, outputBuffer, width);
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return YES;
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}
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@ -161,9 +154,18 @@
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return OEIntSizeMake(width, height);
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}
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- (const void *)videoBuffer
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- (const void *)getVideoBufferWithHint:(void *)hint
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{
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return outputBuffer;
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OEIntSize bufferSize = [self bufferSize];
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if (!hint) {
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hint = outputBuffer;
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}
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outputBuffer = hint;
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core->setVideoBuffer(core, hint, bufferSize.width);
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return hint;
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}
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- (GLenum)pixelFormat
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@ -176,11 +178,6 @@
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return GL_UNSIGNED_INT_8_8_8_8_REV;
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}
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- (GLenum)internalPixelFormat
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{
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return GL_RGB8;
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}
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- (NSTimeInterval)frameInterval
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{
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return core->frequency(core) / (double) core->frameCycles(core);
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@ -230,14 +227,14 @@
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- (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
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{
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struct VFile* vf = VFileOpen([fileName UTF8String], O_CREAT | O_TRUNC | O_RDWR);
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struct VFile* vf = VFileOpen([fileName fileSystemRepresentation], O_CREAT | O_TRUNC | O_RDWR);
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block(mCoreSaveStateNamed(core, vf, 0), nil);
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vf->close(vf);
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}
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- (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
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{
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struct VFile* vf = VFileOpen([fileName UTF8String], O_RDONLY);
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struct VFile* vf = VFileOpen([fileName fileSystemRepresentation], O_RDONLY);
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block(mCoreLoadStateNamed(core, vf, 0), nil);
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vf->close(vf);
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}
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@ -284,12 +281,11 @@ const int GBAMap[] = {
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}
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struct mCheatDevice* cheats = core->cheatDevice(core);
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cheatSet = cheats->createSet(cheats, [codeId UTF8String]);
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int codeType = GBA_CHEAT_AUTODETECT;
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if ([type isEqual:@"GameShark"]) {
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codeType = GBA_CHEAT_GAMESHARK;
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} else if ([type isEqual:@"Action Replay"]) {
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codeType = GBA_CHEAT_PRO_ACTION_REPLAY;
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size_t size = mCheatSetsSize(&cheats->cheats);
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if (size) {
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cheatSet->copyProperties(cheatSet, *mCheatSetsGetPointer(&cheats->cheats, size - 1));
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}
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int codeType = GBA_CHEAT_AUTODETECT;
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NSArray *codeSet = [code componentsSeparatedByString:@"+"];
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for (id c in codeSet) {
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mCheatAddLine(cheatSet, [c UTF8String], codeType);
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