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SDL: Add Pandora bindings
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22021df387
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@ -136,12 +136,16 @@ if(APPLE OR CMAKE_C_COMPILER_ID STREQUAL "GNU" AND BUILD_LTO)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -flto")
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endif()
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if(BUILD_BBB OR BUILD_RASPI)
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if(BUILD_BBB OR BUILD_RASPI OR BUILD_PANDORA)
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if(NOT BUILD_EGL)
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add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
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endif()
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endif()
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if(BUILD_PANDORA)
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add_definitions(-DBUILD_PANDORA)
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endif()
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm.*")
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enable_language(ASM)
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endif()
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@ -35,7 +35,18 @@ bool GBASDLInitEvents(struct GBASDLEvents* context) {
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}
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void GBASDLInitBindings(struct GBAInputMap* inputMap) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#ifdef BUILD_PANDORA
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
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#elif SDL_VERSION_ATLEAST(2, 0, 0)
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
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GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
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@ -105,7 +116,7 @@ static void _pauseAfterFrame(struct GBAThread* context) {
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static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
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enum GBAKey key = GBA_KEY_NONE;
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if (!event->keysym.mod) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if !defined(BUILD_PANORA) && SDL_VERSION_ATLEAST(2, 0, 0)
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key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
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#else
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key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
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