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GB Audio: Fix channel 1, 2 and 4 reset timing
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@ -61,6 +61,7 @@ Bugfixes:
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- GB Audio: Fix channel 3 reset value
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- GB Audio: Fix channel 4 initial LFSR
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- GB, GBA Video: Don't call finishFrame twice in thread proxy
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- GB Audio: Fix channel 1, 2 and 4 reset timing
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Misc:
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- GBA Timer: Use global cycles for timers
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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@ -206,11 +206,6 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
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}
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if (GBAudioRegisterControlIsRestart(value << 8)) {
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audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
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if (audio->playingCh1) {
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_updateSquareSample(&audio->ch1);
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}
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audio->ch1.sweep.realFrequency = audio->ch1.control.frequency;
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_resetSweep(&audio->ch1.sweep);
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if (audio->playingCh1 && audio->ch1.sweep.shift) {
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@ -222,7 +217,8 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
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--audio->ch1.control.length;
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}
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}
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if (audio->playingCh1 && audio->ch1.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch1Event)) {
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if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
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mTimingDeschedule(audio->timing, &audio->ch1Event);
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mTimingSchedule(audio->timing, &audio->ch1Event, 0);
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}
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}
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@ -263,17 +259,14 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
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if (GBAudioRegisterControlIsRestart(value << 8)) {
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audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
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if (audio->playingCh2) {
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_updateSquareSample(&audio->ch2);
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}
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if (!audio->ch2.control.length) {
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audio->ch2.control.length = 64;
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if (audio->ch2.control.stop && !(audio->frame & 1)) {
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--audio->ch2.control.length;
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}
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}
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if (audio->playingCh2 && audio->ch2.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch2Event)) {
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if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
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mTimingDeschedule(audio->timing, &audio->ch2Event);
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mTimingSchedule(audio->timing, &audio->ch2Event, 0);
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}
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}
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@ -390,7 +383,8 @@ void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
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--audio->ch4.length;
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}
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}
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if (audio->playingCh4 && audio->ch4.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch4Event)) {
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if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
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mTimingDeschedule(audio->timing, &audio->ch4Event);
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mTimingSchedule(audio->timing, &audio->ch4Event, 0);
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}
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}
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