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SDL: Fix boundary conditions for joystick adjustments
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@ -39,6 +39,7 @@ Bugfixes:
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- VFS: Fix resource leaks if some allocations fail
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- Debugger: Fix boundary conditions in tab completion
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- Video: Fix an issue with very long filenames
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- SDL: Fix boundary conditions for joystick adjustments
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Misc:
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- Qt: Show multiplayer numbers in window title
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- Qt: Handle saving input settings better
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@ -304,7 +304,7 @@ void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configura
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}
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void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
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if (player->playerId > MAX_PLAYERS || index >= events->nJoysticks) {
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if (player->playerId >= MAX_PLAYERS || index >= events->nJoysticks) {
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return;
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}
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events->joysticksClaimed[player->playerId] = index;
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