SDL: Fix boundary conditions for joystick adjustments

This commit is contained in:
Jeffrey Pfau 2015-04-24 00:07:18 -07:00
parent 104a80422c
commit d091de4057
2 changed files with 2 additions and 1 deletions

View File

@ -39,6 +39,7 @@ Bugfixes:
- VFS: Fix resource leaks if some allocations fail
- Debugger: Fix boundary conditions in tab completion
- Video: Fix an issue with very long filenames
- SDL: Fix boundary conditions for joystick adjustments
Misc:
- Qt: Show multiplayer numbers in window title
- Qt: Handle saving input settings better

View File

@ -304,7 +304,7 @@ void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configura
}
void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
if (player->playerId > MAX_PLAYERS || index >= events->nJoysticks) {
if (player->playerId >= MAX_PLAYERS || index >= events->nJoysticks) {
return;
}
events->joysticksClaimed[player->playerId] = index;