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GBA Hardware: Improve Game Boy Player rumble behavior
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@ -18,6 +18,7 @@ Bugfixes:
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- GB: Fix invalid STOP behavior on Game Boy Color
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- GB, GBA: Fix emulator hardlocking when halting with IRQs off
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- SDL: Attach rumble in SDL frontend
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- GBA Hardware: Improve Game Boy Player rumble behavior
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Misc:
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- All: Only update version info if needed
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- FFmpeg: Encoding cleanup
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@ -563,12 +563,15 @@ int32_t _gbpSioProcessEvents(struct GBASIODriver* driver, int32_t cycles) {
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gbp->p->gbpNextEvent -= cycles;
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if (gbp->p->gbpNextEvent <= 0) {
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uint32_t tx = 0;
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if (gbp->p->gbpTxPosition <= 12) {
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tx = _gbpTxData[gbp->p->gbpTxPosition];
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if (gbp->p->gbpTxPosition < 12) {
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++gbp->p->gbpTxPosition;
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}
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int txPosition = gbp->p->gbpTxPosition;
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if (txPosition > 16) {
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gbp->p->gbpTxPosition = 0;
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txPosition = 0;
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} else if (txPosition > 12) {
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txPosition = 12;
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}
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tx = _gbpTxData[txPosition];
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++gbp->p->gbpTxPosition;
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gbp->p->p->memory.io[REG_SIODATA32_LO >> 1] = tx;
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gbp->p->p->memory.io[REG_SIODATA32_HI >> 1] = tx >> 16;
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if (gbp->d.p->normalControl.irq) {
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